http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770
Summary: Diablo 2 - sound works in menu, stops after starting
game (kind of regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when
playing my character. When I start Game.exe - sound is here during watching
into and as long as I'm in the menu. When I start playing (the map and my
character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system.
I'm almost sure it's duplicate of #27908, but I was asked by Austin to create
new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears
in the console.
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https://bugs.winehq.org/show_bug.cgi?id=38672
Bug ID: 38672
Summary: valgrind shows uninitialized memory in set_mwm_hints()
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
Similar to bug 38593, shows up a lot of tests, this is in
comctl32/tests/listview.c:
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so listview && touch listview.ok
==11813== Syscall param writev(vector[...]) points to uninitialised byte(s)
==11813== at 0x4F7A0F23: __writev_nocancel (in /usr/lib/libc-2.21.so)
==11813== by 0x5E69A28: ??? (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5E69F07: ??? (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5E69FAB: xcb_writev (in /usr/lib/libxcb.so.1.1.0)
==11813== by 0x5D59113: _XSend (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5D594B4: _XFlush (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5D379BB: XFlush (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5C92C82: X11DRV_WindowPosChanged (window.c:2349)
==11813== by 0x4D4AEC2: set_window_pos (winpos.c:2147)
==11813== by 0x4D4B15D: USER_SetWindowPos (winpos.c:2220)
==11813== by 0x4D4B454: SetWindowPos (winpos.c:2294)
==11813== by 0x47BCF6A: create_parent_window (listview.c:623)
==11813== by 0x47D4FB2: func_listview (listview.c:5770)
==11813== by 0x4833607: run_test (test.h:584)
==11813== by 0x4833A4F: main (test.h:666)
==11813== Address 0x58a9d90 is 40 bytes inside a block of size 16,384 alloc'd
==11813== at 0x4008D02: calloc (vg_replace_malloc.c:626)
==11813== by 0x5D473B4: XOpenDisplay (in /usr/lib/libX11.so.6.3.0)
==11813== by 0x5C98E17: x11drv_init_thread_data (x11drv_main.c:658)
==11813== by 0x5C8CCC1: thread_init_display (x11drv.h:347)
==11813== by 0x5C914D2: X11DRV_create_win_data (window.c:1796)
==11813== by 0x5C92264: X11DRV_WindowPosChanging (window.c:2155)
==11813== by 0x4D4AA16: set_window_pos (winpos.c:2062)
==11813== by 0x4D400D2: WIN_CreateWindowEx (win.c:1580)
==11813== by 0x4D40723: CreateWindowExA (win.c:1718)
==11813== by 0x47BCF50: create_parent_window (listview.c:617)
==11813== by 0x47D4FB2: func_listview (listview.c:5770)
==11813== by 0x4833607: run_test (test.h:584)
==11813== by 0x4833A4F: main (test.h:666)
==11813== Uninitialised value was created by a stack allocation
==11813== at 0x5C8EF95: update_net_wm_states (window.c:963)
==11813==
also in d3d9/d3d9ex, d3d9/device, ddraw/dsurface, gdi32/clipping,
imm32/imm32...
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http://bugs.winehq.org/show_bug.cgi?id=35030
Bug #: 35030
Summary: Steam install program crash at the end of the install
Product: Wine
Version: 1.7.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46692
--> http://bugs.winehq.org/attachment.cgi?id=46692
crash log
Hello,
when I launch Steam install program, it crashes at the end of the install, then
continue with downloading the whole client. It is not an important crash
because it doesn't stop the install. I joined the log of the crash.
Thank you for your help.
Config:
Ubuntu 13.10
wine 1.7.7 32 bits
AMD radeon 7850 with Ubuntu Catalyst drivers 13.101 version
Processor Intel i5-3570 3,4 Ghz
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https://bugs.winehq.org/show_bug.cgi?id=38004
Bug ID: 38004
Summary: Outlast crashes with unimplemented function
x3daudio1_7.dll.X3DAudioInitialize
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 50638
--> https://bugs.winehq.org/attachment.cgi?id=50638
log
Use native is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=35534
Bug ID: 35534
Summary: Oblivion: very loud/distorted/horrible collision
sounds
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.sauvage(a)gmail.com
Classification: Unclassified
Reported also by other users:
-some mention can be fixed by making bUseSoftwareAudio3D=1 inside the
oblivion.ini, but that doesn't work for me.
-some mention trying older versions of wine engine, but that doesn't seem to
help my case either.
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http://bugs.winehq.org/show_bug.cgi?id=32589
Bug #: 32589
Summary: Microsoft Money 2005 Program Crash on Selecting
Program Dropdown Box
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
On both:
wine 1.4.1
wine 1.5.19
Running under 32 bit Ubuntu 12.04.1.
Microsoft Money 2005 (UK edition) ran after installing Internet Explorer 6
using winetricks.
Entry submitted to AppDB describing installation and running of the program.
One action always crashed the program.
Drop down navigation menu hangs application. This is the main "browser" drop
down box in the main menu bar. All other dropdown boxes seemed to work ok. The
program is perfectly usable without this menu bar, it is the program crash if
you do use it that is the issue.
Checked for terminal error message when "Drop down navigation menu hangs
application". It was always:
err:seh:setup_exception_record stack overflow 912 bytes in thread 0027 eip
7b858550 esp 01170fa0 stack 0x1170000-0x1171000-0x1270000
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http://bugs.winehq.org/show_bug.cgi?id=26688
Summary: Risen requires vcrun2005
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The game outputs no missing functions and mscodescan reveals nothing either,
yet the game complains about vcrun2005. winetricks vcrun2005 works around it
xavier@xavier /wine/risen/drive_c/jeu/bin $ wine Risen.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.OpenMP" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Engine.dll") not found
err:module:import_dll Library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Game.dll") failed (error c0000018).
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library Game.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Loading library Game.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") not found
err:module:import_dll Library Importer.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\bin\\Risen.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=38704
Bug ID: 38704
Summary: Crash During Update
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51632
--> https://bugs.winehq.org/attachment.cgi?id=51632
Crash backtrace
Crash after WINE update in PlayOnLinux.
Running POL as a different user than the one logged in on the console using
sudo, and granting Xorg access using
xhost+SI:localuser:wineuser
where "wineuser" is the username I use for running wine applications.
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https://bugs.winehq.org/show_bug.cgi?id=38855
Bug ID: 38855
Summary: You have to specify a description for this bug.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yakavlev.2001(a)gmail.com
Distribution: ---
Created attachment 51781
--> https://bugs.winehq.org/attachment.cgi?id=51781
Enter the path to the file on your computer
You have to specify a description for this bug.
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https://bugs.winehq.org/show_bug.cgi?id=38948
Bug ID: 38948
Summary: Witcher crushes when I play
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: zel.aksoylar(a)gmail.com
Created attachment 51895
--> https://bugs.winehq.org/attachment.cgi?id=51895
bugreport for witcher
Hello.I downloaded witcher torrent and I am playing for two week or
something.Unfortunetly today while I play game has been crushed.When I open and
tryin to play again it crushes again at the same point and wine bug error pop
ups.Please help me I don't really understand about computers.
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