http://bugs.winehq.org/show_bug.cgi?id=36851
Bug ID: 36851
Summary: The Wolf Among Us - crashes
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pepe(a)bloodkings.eu
Created attachment 48938
--> http://bugs.winehq.org/attachment.cgi?id=48938
backtrace from wine
This is the 2nd crash with this game. Nothing important, but its annoying.
It happened after 2 and 3 episode. In scene "Next time in The Wolf Among Us
will be:"
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http://bugs.winehq.org/show_bug.cgi?id=32985
Bug #: 32985
Summary: Need For Speed World Fatal error in gc
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43576
--> http://bugs.winehq.org/attachment.cgi?id=43576
installation output
Installed the nfs world and when I tried to launche it it gave me and error
Fatal error in gc
http://i.imgur.com/OHF8GZN.jpg
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https://bugs.winehq.org/show_bug.cgi?id=38840
Bug ID: 38840
Summary: Mouselook doesn't "loop" properly in Unity game (Grow
Home) with CSMT patches enabled
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
I'm not sure if I should be reporting Wine-CSMT issues here, so forgive me for
that, but I'm fairly sure I've isolated this issue to the CSMT patches being
enabled -- when playing Grow Home, a game that doesn't have an appDB entry but
which was written in Unity (so that it could theoretically be natively released
on Linux, but more importantly should have middleware in common with many other
titles;
http://steamcommunity.com/app/323320/discussions/0/604941528477623359/), it
seems impossible to rotate the camera using mouselook beyond a certain narrow
field of view. The mouse cursor is captured (and not visible) when the game has
focus, but it feels distinctly like the camera is only able to be rotated as
far as though I were actually moving the mouse cursor across the width of the
window (which in my case is 1680x1050 fullscreen).
This may be a known issue -- I know I saw some discussion around mouselook
issues in Guild Wars II when using the CSMT patches -- but it seems a bit
different in this context. I don't think I have any other Unity games that use
mouselook so I can't test further, but I wouldn't be surprised if this was more
widespread.
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https://bugs.winehq.org/show_bug.cgi?id=37650
Bug ID: 37650
Summary: visualTopo unexpetted crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabrizio.toso63(a)gmail.com
Distribution: ---
Created attachment 50107
--> https://bugs.winehq.org/attachment.cgi?id=50107
backtrace
.
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https://bugs.winehq.org/show_bug.cgi?id=38246
Bug ID: 38246
Summary: Program won't run, cannot install some necessary files
it seems, trying to run skyrim on OS X
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qthomas27(a)hotmail.com
Created attachment 51056
--> https://bugs.winehq.org/attachment.cgi?id=51056
the text from the error message
Successfully downloaded skyrim on steam through wineskin, but it will not open,
also the specific wrapper is unable to run the winetricks "dlls" to provide the
necessary updates for running skyrim. This error message is what I receive when
trying to "play" skyrim through steam.
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http://bugs.winehq.org/show_bug.cgi?id=30756
Bug #: 30756
Summary: error, and white screens while playing Witcher:
Enhanced edition.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benboerma(a)yahoo.com
Classification: Unclassified
after going through loading screens my screen will turn white. I can still hear
music and gameplay, but the game itself is not visible. Also while playing
multiple times the game will come up with an Unknown error and make me have to
restart.
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https://bugs.winehq.org/show_bug.cgi?id=38860
Bug ID: 38860
Summary: nokia x manager,
NETFramework,Version=v4.0,Profile=Client" not
implemented
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
[Tool][Windows][v1.1.0.0] Nokia X Manager [Root Nokia X, XL 100% working]
http://forum.xda-developers.com/showthread.php?t=2746370
Although .net 4.0 is installed
(http://portableapps.com/apps/utilities/dotnetinspector-portable says I have
all .net except 1.0) http://ibin.co/27OUwuOHkvyZ
, the app does not load
~/.wine/drive_c/Program Files (x86)/Nokia X Manager$ wine "Nokia X Manager.exe"
fixme:mscoree:parse_supported_runtime
sku=L".NETFramework,Version=v4.0,Profile=Client" not implemented
fixme:exec:SHELL_execute flags ignored: 0x00004100
fixme:exec:SHELL_execute flags ignored: 0x00000100
Can't find process Please Wait...
System.ComponentModel.Win32Exception: ApplicationName='adb.exe',
CommandLine='devices', CurrentDirectory='', Native error= File not found.
at System.Diagnostics.Process.Start_noshell
(System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process
process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common
(System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process
process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at Nokia_X_Manager.Form1.Form1_Load (System.Object sender, System.EventArgs
e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in
<filename unknown>:0
fixme:exec:SHELL_execute flags ignored: 0x00004100
Shutting down finalizer thread timed out.
~/.wine/drive_c/Program Files (x86)/Nokia X Manager$
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https://bugs.winehq.org/show_bug.cgi?id=38545
Bug ID: 38545
Summary: Calculate surface size is wrong sometimes
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Bug 38178 is closed resolved by prohibit DXTn texture.
The real reason for the game crash is wrong sizes calculation in case of
compressed textures.
Even if we are not supporting DXTn compress/decompress we should allow the
application do this by own libraries and we must correctly calculate sizes in
those cases.
First what I see is the procedure calculate_dds_surface_size(..)
It adopted to block based textures but not to compressed textures
According to MSDN
https://msdn.microsoft.com/en-us/library/windows/desktop/bb205578(v=vs.85).…
the formula should be
max(1, ( (width + 3) / 4 ) ) x max(1, ( (height + 3) / 4 ) ) x 8(DXT1) or
16(DXT2-5)
But I see there are more caveats...
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https://bugs.winehq.org/show_bug.cgi?id=37445
Bug ID: 37445
Summary: Gamestudio: Missing DLL's
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrlight(a)yahoo.com
Distribution: ---
Created attachment 49818
--> https://bugs.winehq.org/attachment.cgi?id=49818
The output of wine when running WED and med
On the installation I clicked cancel on the second window (because the next
button not works). But when I try to run WED.EXE, med.exe it says that DLL's
are missing.
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