http://bugs.winehq.org/show_bug.cgi?id=19417
Summary: Hitman Blood Money [Gold Rated] Stuck on startup
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)elementarea.net
Created an attachment (id=22533)
--> (http://bugs.winehq.org/attachment.cgi?id=22533)
WINEDBG=+wgl
Hitman Blood Money stuck on startup with the Program Error box showing but not
accepting input. i need to kill it manually.
attached is a +wgl dump
the main error seems to be:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
wine: Unhandled page fault on read access to 0x00000008 at address 0x7eafd2cb
(thread 0009)
also i don't understand why
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False
but
glxinfo | grep direct
direct rendering: Yes
running on Intel GM45 hardware with KMS enabled
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http://bugs.winehq.org/show_bug.cgi?id=26705
Summary: Alliance: Future Combat - invisible infantry
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34011)
--> (http://bugs.winehq.org/attachment.cgi?id=34011)
console log
Infantry is not rendered correctly in the game (no demo available): they are
invisible, only their weapons and equipment are displayed. Vehicles are
rendered correctly.
It doesn't matter if I choose the lowest or high detail settings in the game.
If I disable vertex shaders both infantry *and* vehicles are invisible.
Native dlls in use: d3dx9 (via winetricks).
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=29495
Bug #: 29495
Summary: Art of Murder: FBI Confidential crashes when starting
a new game
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/download_22919.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dylan.ah.smith(a)gmail.com
Classification: Unclassified
Regression SHA1: 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Created attachment 38195
--> http://bugs.winehq.org/attachment.cgi?id=38195
terminal output
The game crashes when I try to start a new game from the menu. Reproducible
with the demo too.
The game utilizes the Wintermute Engine.
A new game can be started with Wine-1.3.18 and the result of the regression
test:
8cae5c23121ffbf76cce42947ac22a30f3b1f369 is the first bad commit
commit 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Wed Apr 20 16:20:53 2011 -0400
d3dxof: GetName can be used to just get the name length.
:040000 040000 39d4bb1cb85db00694042191a9a2f8767f394d3d
170cbef685302e15be5e88505dcdccb2a303bcdb M dlls
Native d3dxof.dll does not help.
git checkout 8cae5c23121ffbf76cce42947ac22a30f3b1f369 >>the game crashes
git reset --hard HEAD^ >>the game is loading correctly
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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https://bugs.winehq.org/show_bug.cgi?id=6955
MartÃn Perazzo <rechapita(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|rechapita(a)hotmail.com |
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John Mylchreest <jmylchreest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jmylchreest(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=38912
Bug ID: 38912
Summary: valgrind shows a possible leak in atl100/tests/atl.c:
nsIOService_NewURI()
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==20779== 192 bytes in 6 blocks are possibly lost in loss record 1,203 of 1,855
==20779== at 0x7BC4B53F: notify_alloc (heap.c:254)
==20779== by 0x7BC4F7E2: RtlAllocateHeap (heap.c:1715)
==20779== by 0x52536AD: alloc_bstr (oleaut.c:162)
==20779== by 0x5253A40: SysAllocStringLen (oleaut.c:324)
==20779== by 0x669415B: pre_process_uri (uri.c:786)
==20779== by 0x66A0FFC: CreateUri (uri.c:5738)
==20779== by 0x70E667B: create_uri (persist.c:181)
==20779== by 0x70D605B: nsIOService_NewURI (nsio.c:3557)
==20779== by 0x6B4799DE: ???
==20779==
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http://bugs.winehq.org/show_bug.cgi?id=35558
Bug ID: 35558
Summary: Rift crashes when VT switch > 60 sec
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rift-wine(a)yopmail.com
Classification: Unclassified
Created attachment 47482
--> http://bugs.winehq.org/attachment.cgi?id=47482
Standard Output
Open Rift in a secondary X server.
Switch to primary X server : if time passed on primary X server is greater than
60 seconds, Rift will crash on secondary X server.
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https://bugs.winehq.org/show_bug.cgi?id=38910
Bug ID: 38910
Summary: Notepad should detect if there are characters in the
file which cannot be represented in the target
codepage
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
See bug 18191 for the original discussion.
Windows XP Notepad remembers the encoding of the file when it is opened, and
uses the same encoding when saving (although UTF16-BE will become UTF16-LE). If
the file is new, the default encoding is the active ANSI codepage. When saving,
if there are characters in the file which cannot be represented in the target
codepage, Notepad will put up a warning:
== Notepad ==
<filename>
This file contains characters in Unicode format which will be lost if
you save this file as an ANSI encoded text file. To keep the Unicode
information, click Cancel below and then select one of the Unicode
options from the Encoding drop down list. Continue?
[ OK ] [ Cancel ]
We'd want to use MultiByteToWideChar, as IsTextUnicode doesn't support utf-8.
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