https://bugs.winehq.org/show_bug.cgi?id=6955
MartÃn Perazzo <rechapita(a)hotmail.com> changed:
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https://bugs.winehq.org/show_bug.cgi?id=6955
John Mylchreest <jmylchreest(a)gmail.com> changed:
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https://bugs.winehq.org/show_bug.cgi?id=38912
Bug ID: 38912
Summary: valgrind shows a possible leak in atl100/tests/atl.c:
nsIOService_NewURI()
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==20779== 192 bytes in 6 blocks are possibly lost in loss record 1,203 of 1,855
==20779== at 0x7BC4B53F: notify_alloc (heap.c:254)
==20779== by 0x7BC4F7E2: RtlAllocateHeap (heap.c:1715)
==20779== by 0x52536AD: alloc_bstr (oleaut.c:162)
==20779== by 0x5253A40: SysAllocStringLen (oleaut.c:324)
==20779== by 0x669415B: pre_process_uri (uri.c:786)
==20779== by 0x66A0FFC: CreateUri (uri.c:5738)
==20779== by 0x70E667B: create_uri (persist.c:181)
==20779== by 0x70D605B: nsIOService_NewURI (nsio.c:3557)
==20779== by 0x6B4799DE: ???
==20779==
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http://bugs.winehq.org/show_bug.cgi?id=35558
Bug ID: 35558
Summary: Rift crashes when VT switch > 60 sec
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rift-wine(a)yopmail.com
Classification: Unclassified
Created attachment 47482
--> http://bugs.winehq.org/attachment.cgi?id=47482
Standard Output
Open Rift in a secondary X server.
Switch to primary X server : if time passed on primary X server is greater than
60 seconds, Rift will crash on secondary X server.
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https://bugs.winehq.org/show_bug.cgi?id=38910
Bug ID: 38910
Summary: Notepad should detect if there are characters in the
file which cannot be represented in the target
codepage
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
See bug 18191 for the original discussion.
Windows XP Notepad remembers the encoding of the file when it is opened, and
uses the same encoding when saving (although UTF16-BE will become UTF16-LE). If
the file is new, the default encoding is the active ANSI codepage. When saving,
if there are characters in the file which cannot be represented in the target
codepage, Notepad will put up a warning:
== Notepad ==
<filename>
This file contains characters in Unicode format which will be lost if
you save this file as an ANSI encoded text file. To keep the Unicode
information, click Cancel below and then select one of the Unicode
options from the Encoding drop down list. Continue?
[ OK ] [ Cancel ]
We'd want to use MultiByteToWideChar, as IsTextUnicode doesn't support utf-8.
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https://bugs.winehq.org/show_bug.cgi?id=38903
Bug ID: 38903
Summary: Program Error Crash.
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boaralex2000(a)gmail.com
Created attachment 51836
--> https://bugs.winehq.org/attachment.cgi?id=51836
Crash Log
I downloaded terraria 1.3 for mac for free from this link:
https://mega.nz/#!LxM2jSxS!42Lq2v4SWRmpFmP4u97mQmpYh56MhcFuXk412PUvr7k
When i open the game black screen appears and says:
The program Terraria.exe has ecountered a serious problem and needs to close.
We are sorry for the inconvenience.
When i click "Show Details" this log comes up (attached file).
I use the wine 1.7.13 because i think thats the right one to use.
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http://bugs.winehq.org/show_bug.cgi?id=26802
Summary: Bully: Scholarship Edition has missing textures
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34151)
--> (http://bugs.winehq.org/attachment.cgi?id=34151)
terminal output
The game (version 1.2 here) has lots of missing textures: people are invisible
as well as certain objects (e.g. doors). Characters are invisible in the
cutscenes, too (I refer to those short conversations during gameplay not the
intro movie).
Maybe related to the problem, sky and floor textures turn into solid grey/black
as I turn the camera.
For confirmation, please have a look at the AppDB page of the game: all of the
submitted test results mention the problem.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=8581
Disabling GLSL didn't solve the problem for me.
Native components in use: d3dx9_36 xact vcrun2005.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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https://bugs.winehq.org/show_bug.cgi?id=7517
Rosanne DiMesio <dimesio(a)earthlink.net> changed:
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CC| |dorch(a)laposte.net
--- Comment #16 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
*** Bug 38894 has been marked as a duplicate of this bug. ***
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