https://bugs.winehq.org/show_bug.cgi?id=38903
Bug ID: 38903
Summary: Program Error Crash.
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boaralex2000(a)gmail.com
Created attachment 51836
--> https://bugs.winehq.org/attachment.cgi?id=51836
Crash Log
I downloaded terraria 1.3 for mac for free from this link:
https://mega.nz/#!LxM2jSxS!42Lq2v4SWRmpFmP4u97mQmpYh56MhcFuXk412PUvr7k
When i open the game black screen appears and says:
The program Terraria.exe has ecountered a serious problem and needs to close.
We are sorry for the inconvenience.
When i click "Show Details" this log comes up (attached file).
I use the wine 1.7.13 because i think thats the right one to use.
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http://bugs.winehq.org/show_bug.cgi?id=26802
Summary: Bully: Scholarship Edition has missing textures
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34151)
--> (http://bugs.winehq.org/attachment.cgi?id=34151)
terminal output
The game (version 1.2 here) has lots of missing textures: people are invisible
as well as certain objects (e.g. doors). Characters are invisible in the
cutscenes, too (I refer to those short conversations during gameplay not the
intro movie).
Maybe related to the problem, sky and floor textures turn into solid grey/black
as I turn the camera.
For confirmation, please have a look at the AppDB page of the game: all of the
submitted test results mention the problem.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=8581
Disabling GLSL didn't solve the problem for me.
Native components in use: d3dx9_36 xact vcrun2005.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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https://bugs.winehq.org/show_bug.cgi?id=7517
Rosanne DiMesio <dimesio(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dorch(a)laposte.net
--- Comment #16 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
*** Bug 38894 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=6316
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=38832
Bug ID: 38832
Summary: Painting artifacts when moving a window that clips its
children
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 51769
--> https://bugs.winehq.org/attachment.cgi?id=51769
test application
Attached simple test application demonstrates painting bugs when a window
that clips its children is being moved. In order to force the bug a being
moved window should have update region that covers its children, and child
windows should not have an update region.
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https://bugs.winehq.org/show_bug.cgi?id=36364
Bug ID: 36364
Summary: valgrind shows a few leaks in ieframe/tests/intshcut.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15610== 8 bytes in 1 blocks are possibly lost in loss record 34 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x7B8442B8: HeapAlloc (heap.c:271)
==15610== by 0x7B8444DA: GlobalAlloc (heap.c:376)
==15610== by 0x4E3DEF5: OLEClipbrd_Initialize (clipboard.c:1732)
==15610== by 0x4E72447: OleInitialize (ole2.c:215)
==15610== by 0x4A56DFF: func_intshcut (intshcut.c:396)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15610== 15 bytes in 1 blocks are definitely lost in loss record 76 of 732
==15610== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15610== by 0x4E63493: IMalloc_fnAlloc (ifs.c:186)
==15610== by 0x4E639D4: CoTaskMemAlloc (objidl.h:1236)
==15610== by 0x64A93F9: UniformResourceLocatorA_GetUrl (ieframe.h:386)
==15610== by 0x4A55E96: _check_string_transform (intshcut.c:149)
==15610== by 0x4A572E3: func_intshcut (intshcut.c:368)
==15610== by 0x4A673B4: run_test (test.h:584)
==15610== by 0x4A677A3: main (test.h:654)
==15610==
==15597== 36 bytes in 1 blocks are definitely lost in loss record 245 of 714
==15597== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==15597== by 0x64AA693: create_shortcut (intshcut.c:809)
==15597== by 0x64AB9AC: InternetShortcut_Create (intshcut.c:855)
==15597== by 0x4E494DD: CoCreateInstance (unknwn.h:226)
==15597== by 0x4A56E3D: func_intshcut (intshcut.c:381)
==15597== by 0x4A673B4: run_test (test.h:584)
==15597== by 0x4A677A3: main (test.h:654)
==15597==
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36271
Bug ID: 36271
Summary: valgrind shows several leaks in dmime/tests/dmime.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48390
--> https://bugs.winehq.org/attachment.cgi?id=48390
valgrind log
Lots of
==26861== 20 bytes in 1 blocks are definitely lost in loss record 160 of 830
==26861== at 0x7BC4C735: notify_alloc (heap.c:255)
==26861== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==26861== by 0x5D39C11: create_dmlyricstrack (lyricstrack.c:272)
==26861== by 0x5D33088: ClassFactory_CreateInstance (dmime_main.c:100)
==26861== by 0x4AAEE26: CoCreateInstance (unknwn.h:226)
==26861== by 0x4946639: test_COM_track (dmime.c:338)
==26861== by 0x49469C8: func_dmime (dmime.c:385)
==26861== by 0x4948B90: run_test (test.h:584)
==26861== by 0x4948F7F: main (test.h:654)
==26861==
and:
==6372== 44 bytes in 1 blocks are definitely lost in loss record 366 of 864
==6372== at 0x7BC4C735: notify_alloc (heap.c:255)
==6372== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6372== by 0x5F9CB1E: create_dmaudiopath (audiopath.c:642)
==6372== by 0x5FA99FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6372== by 0x5FA95BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6372== by 0x4954F43: test_COM_audiopath (dmime.c:58)
==6372== by 0x49569AF: func_dmime (dmime.c:380)
==6372== by 0x4958B90: run_test (test.h:584)
==6372== by 0x4958F7F: main (test.h:654)
==6372==
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http://bugs.winehq.org/show_bug.cgi?id=33907
Bug #: 33907
Summary: Civilization 4: missing some sound (could not read
file)
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiziologus(a)gmail.com
Classification: Unclassified
No some sound (footstep, diplomaci) -- could not read file. in wine-1.4 is OK.
settings: msxml3 -> native, dxd9_36 -> native
in attach -- audio.log from game.
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http://bugs.winehq.org/show_bug.cgi?id=22782
Summary: Battlefield 1942: missing some textures inside
vehicles
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=28110)
--> (http://bugs.winehq.org/attachment.cgi?id=28110)
screenshot of missing textures at top of screen and at bottom
Somewhere maybe around 1.1.38 this was working but now the textures of the
inside of vehicles, eg tanks was correct now they are partly missing so that
the ground and sky can be seen. (see screenshot)
I should be able to complete a regression test in the next few days.
wine-1.1.44-322-g5cc00e8 geforce 8, 195.36.15.
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