https://bugs.winehq.org/show_bug.cgi?id=4666
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
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CC| |shomari.sharpe(a)gmail.com
--- Comment #56 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
*** Bug 37961 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=11784
Summary: 3dsmax2008 installer
crashes:err:cursor:DIB_GetBitmapInfo (1633746944):
unknown/wrong size for header
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: Installer
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, after James' patch got into git, the installer gets further, but now
crashes like below:
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Value in failed request: 0x0
Serial number of failed request: 49949
Current serial number in output stream: 49953
PS, I wonder why installers from AutoDesk run into so many bugs; either they
are very advanced and put wine to it's limits, or are they just a bit buggy??
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http://bugs.winehq.org/show_bug.cgi?id=16476
Summary: Turok crashes when starting a game
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://abandonia.com/en/games/658/Turok+-
+Dinosaur+Hunter.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Download the 17MB zip file, extract it, run Turok.exe - select any video
configuration and the game crashes with no useful backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17455
Summary: UnrealED 2: Cannot manipulate the viewports in any way.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbowler(a)draconx.ca
Created an attachment (id=19534)
--> (http://bugs.winehq.org/attachment.cgi?id=19534)
Log of UnrealED session
Now that bug 7451 is fixed, it is possible to start the unreal editor.
Everything works... except for any kind of viewport manipulation (which is done
by clicking and dragging in the viewport with various combinations of shift,
control, etc.) As a result, it is impossible to use the editor because you
simply cannot see all parts of the map nor move things around in the viewports.
It is, however, possible to subtract a cube and then apply textures to the
surfaces that are initially visible by clicking on them in the viewport.
This may affect other versions of the unreal editor, but I am not sure.
The attached log was output when starting an unrealed session, attempting to
click and drag on the main viewport, then quitting. However, all of the log
messages were output before I touched the viewport.
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http://bugs.winehq.org/show_bug.cgi?id=32741
Bug #: 32741
Summary: The Witcher CTD in a certain location in the game
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zinigor(a)gmail.com
Classification: Unclassified
Created attachment 43201
--> http://bugs.winehq.org/attachment.cgi?id=43201
Crash log without winedebug
GOG.com version of "The Witcher:Enhanced Edition" crashes to desktop when
trying to exit the Mage's Tower in the swamp in the end of the second chapter.
I am using wine 1.5.21 installed from the wine Launchpad PPA.
I am running Ubuntu Desktop 12.10 64-bit with Linux 3.7.0-7. I use the
following command to launch The Witcher:
env WINEPREFIX=~/.wine-test/witcher wine launcher.exe
The prefix that I use has WINEARCH set to "win32" and has d3dx9_36, d3dx9_43
and vcrun2005 installed from winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=34283
Bug #: 34283
Summary: witcher 1 enhanced crashes on mac OS X 10.8.4
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carsten(a)c-ase.de
Classification: Unclassified
Created attachment 45641
--> http://bugs.winehq.org/attachment.cgi?id=45641
mountain lion 10.8.4 - witcher enhanced crashes every 30-60 minutes.
witcher enhanced crashes every 30-60 minutes just by playing. sometimes when
entering builings, sometimes after a sequence, sometime after a fight, sometime
by just running around..
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https://bugs.winehq.org/show_bug.cgi?id=38807
Bug ID: 38807
Summary: Starcraft Campaign Editor new map view lacks star
indicator in menu
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Make some changes to the map so that the window title changes from
Untitled.scm to Untitled.scm *
2. Click Window, New Map View
3. Click Window again and observe that the new window is listed as
"Untitled.scm *" on Windows, but "Untitled.scm" on Wine
Clicking the previous map view causes the new window to be listed correctly in
the menu.
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The address 108-233-245-5.lightspeed.miamfl.sbcglobal.net (108.233.245.5) failed too many login attempts (5) for
the account davec.bugs(a)gmail.com.
The login attempts occurred at these times:
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https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #185 from Antonio López <amlopezalonso(a)gmail.com> ---
*** Bug 34611 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=23851
Summary: Warhammer: Chaos Gate No sound outside of cutscenes
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29938)
--> (http://bugs.winehq.org/attachment.cgi?id=29938)
winedebug log with settings warn+alsa,warn+wave,warn+dsound
Sound plays normally for the opening cinematic and then goes silent for main
menu (Sounds should play on mouse over events, and I believe there is
background music on Windows). Sound returns during a second cinematic and is
silent again afterwards.
I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.
It looks like the sound is failing when the application attempt to override the
existing Primary buffer, but we don't fully support this currently. Per the
following lines from the log.
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created
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