https://bugs.winehq.org/show_bug.cgi?id=38233
Bug ID: 38233
Summary: world of warships
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kylewatters1(a)hotmail.com
Distribution: ---
Created attachment 51038
--> https://bugs.winehq.org/attachment.cgi?id=51038
world of warships
tried to use this wine to run the game world of warships and it failed. was the
only version that would let me even get the download to work and install etc.
but when i hit play after all updates etc it crashed.
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https://bugs.winehq.org/show_bug.cgi?id=39602
Bug ID: 39602
Summary: World of Warships: game launched thow unhandled
exception
Product: Wine
Version: 1.7.53
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazhe(a)alkumuna.eu
Created attachment 52768
--> https://bugs.winehq.org/attachment.cgi?id=52768
Console output
Hi,
I am trying to run the game World of Warships on FreeBSD 10.2 with 32bit wine
version 1.7.53 (not staging).
I followed procedure described on forums to install directx9, wininet and other
dependencies, a procedure that worked on a GNU/Linux (devuan) and a OSX
installations.
On this FreeBSD however, while the initial installer works, the launched that
will then download real game assets and such simply fails with a dialog box
saying:
An unhandled exception is occured. The application will be restarted
With the choice "OK" looping forever with that issue, and "Cancel" exiting. One
more information is that there have been report about trying to enable/disable
torrent download by edition a plain text config file inside the game, but it
did not change anything.
Here is the console output of wine, if somebody could take a look... I don't
see why it's working even on OSX but not FreeBSD...
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39565
Bug ID: 39565
Summary: World of Warships: working in GNU/Linux (Devuan), but
not FreeBSD: out of memory?
Product: Wine
Version: 1.7.53
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazhe(a)alkumuna.eu
Created attachment 52713
--> https://bugs.winehq.org/attachment.cgi?id=52713
Application error message
I have been able to install and play the game world of warships on GNU/Linux
(Devuan Linux), but copying the wine prefix, I cannot run it on FreeBSD as I am
getting a "out of memory" message.
This is a bit strange, as I should have plenty available... I am using the
packaged version of wine development version.
I've attached the exact program error message and wine trace, if anybody can
give me pointers...
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https://bugs.winehq.org/show_bug.cgi?id=39347
Bug ID: 39347
Summary: World of Warships 0.4.x/0.5.x: incorrect water surface
height calculated for unknown reasons, causing ships
to appear floating in the air
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Created attachment 52441
--> https://bugs.winehq.org/attachment.cgi?id=52441
focht's nagato "floating" in port after return from game (water surface level
too low)
Hello folks,
that game got me hooked up at bit (= less time on bugs *g*).
Unfortunately I frequently encounter a nasty in-game bug that surfaces after a
certain amount of time/actions.
I created a support ticket at wargaming.net with screenshots along with some
information.
The ticket hang in pending queue for ~1 week only to be answered by a generic
form "please update your graphics drivers". Oh well.
I mentioned this issue during talks with WineD3D folks at WineConf 2015.
It seems this issue was already known to CodeWeavers (Stefan Doesinger, Matteo
Bruni, Caron Wills).
It's not known yet if this is a Wine bug, a bug with the wargaming engine or
graphics drivers.
There was a hint from Caron to try "low" water rendering setting but I figured
out the bug is present there too but much less noticeable (smaller water
surface "drop" value).
It seems I could force the in-game water surface level drop multiple times by
moving the ship near an island/land mass and then zoom in/zoom out with island
in view (couldn't reproduce consistently though).
If the water drop happened once - it stayed forever - even the ships in port
floated in the air.
Exiting and restarting the client solved the issue.
I encountered the bug with WoWS 0.4.0 upgrade for the first time.
Previous 0.3.x version didn't show it but also crashed more frequently hence
there never was a time when the client ran for consecutive (hour long) game
sessions.
I briefly looked at the game engine and found some game engine locations
related to water rending properties along with their float representations.
Since I didn't want to mess up my account by live-debugging/dumping game engine
data (which could be considered hacking) I refrained from doing further
investigation.
A builtin offline simulation mode would have been nice ... but well.
Tested with recent Wine 1.7.5x version.
Graphics used for testing (all exhibit the same problem):
Intel Haswell HD4600 with FOSS Intel/Mesa:
---- snip ---
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.3
(git-ccef890)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
---- snip ---
NVIDIA GeForce GTX 850M, NVIDIA binary drivers (via optimus):
---- snip ---
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 850M/PCIe/SSE2
OpenGL core profile version string: 4.4.0 NVIDIA 352.21
OpenGL core profile shading language version string: 4.40 NVIDIA via Cg
compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 352.21
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
---- snip ---
NVIDIA GeForce GT 425M with FOSS Nouveau/Mesa:
--- snip ---
$ glxinfo | grep -i opengl
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVC1
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.3
(git-ccef890)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.3 (git-ccef890)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
--- snip ---
Attached are some screenshots.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19492
Summary: SketchUp and OpenGL with ATI Video Cards
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuttocacca(a)gmail.com
After several attempts, I suppose there is a big bug with Google SketchUp 6 and
7 and the use of ATI Video Cards driver in Ubuntu 9.04
As ATI drivers (not proprietary) are already installed in Ubuntu 9.04 and is
not possible to use the proprietary driver such as ATI Catalyst and fglrx, it
is impossible to use Google SketchUp 7.
Installation is not a problem, then menus and tools bar are visible and usable
but the working screen is black and nothing appears. The black zone is the 3d
environment which requires the proper drivers and settings.
It's known it is possible to use SketchUp 7 with Invida graphics card but seems
impossible to use with ATI's.
Any ideas how to fix this bug?
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https://bugs.winehq.org/show_bug.cgi?id=37389
Bug ID: 37389
Summary: The program Raptor98u3f5_w64.exe crashes on launch
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wemember(a)live.co.uk
Created attachment 49721
--> https://bugs.winehq.org/attachment.cgi?id=49721
Programme error report
Raptor-chess.exe crashes on launch with an error message. The program Raptor
.exe has encountered a serious problem and needs to close
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http://bugs.winehq.org/show_bug.cgi?id=27951
Summary: sketchup8 SELinux error with usr/bin/wine-preloader
mmap_zero
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisgdaniels(a)gmail.com
Created an attachment (id=35755)
--> (http://bugs.winehq.org/attachment.cgi?id=35755)
screengrabs of SElinux and S8 error
After install of Sketchup8 I tried to start S8
usr/bin/wine-preloader
mmap_zero error
SElinux error with four options
Here's the video of the bug
http://www.youtube.com/watch?v=wd-8DHOJS5A
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https://bugs.winehq.org/show_bug.cgi?id=37842
Bug ID: 37842
Summary: Mathcad Prime 3.0 crashes when trying to calculate a
result
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)engelbogen.net
Distribution: Mint
Created attachment 50400
--> https://bugs.winehq.org/attachment.cgi?id=50400
log
I have tried to run Mathcad Prime 3.0 with WINE 1.7.33.
It starts with many logs.
When I try to carry out a simple calculation (for example: 455/44) it crashes
(see attached log).
I have installed the following software using winetricks:
* dotnet40
* corefonts.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=29709
Bug #: 29709
Summary: Atomic Mail Sender 4.25 crashes in Wine every time
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jomahali(a)freenet.de
Classification: Unclassified
Atomic Mail Sender 4.25
Installation was OK without problems
When I open it from wine I get
"Program Error" The program AtomicMailSender.exe has encountered a serious
problem and needs to close. We are sorry....
"Application Error"
Exception EExternalException in module ntdll.dll at 0002E3F8
External Exception C0000025
This happens every time I try to open the application.
It runs without any problems in windows XP for years now
website www.massmailsoftware.com
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http://bugs.winehq.org/show_bug.cgi?id=22439
Summary: Paint.NET's EULA is garbled with Mono
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.getpaint.net/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27478)
--> (http://bugs.winehq.org/attachment.cgi?id=27478)
Text corruptions in the Paint.NET 2.5 EULA
The EULA for Paint.NET is garbled and partially unreadable when using it with
mono26. It looks like the text is jumbled together and running off the screen.
Seen in Paint.NET versions 3.5.4, 3.31, and 2.5. This doesn't occur in the
latter two if dotnet20 is used instead.
Terminal output varies by version, but 2.5 produces none up to this point, and
the others don't produce any new output at this point.
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