http://bugs.winehq.org/show_bug.cgi?id=12927
Summary: Flat comment mode does not display any replies
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MattFinn(a)gmail.com
When i view the comments in "flat" mode, the replies are all just missing
completely, instead of showing up as new entries like I would imagine is
appropriate. There is no mention of their existence.
Should be easily reproducible, just click to "flat".
If not, then the page I was on is
"http://appdb.winehq.org/objectManager.php?sClass=version&iId=9901".
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http://bugs.winehq.org/show_bug.cgi?id=24497
Summary: Adding distributions is far too easy
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: other
Status: NEW
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Every day someone adds another duplicate distribution or something that isn't a
distribution at all, despite how easy it is to pick from the drop-down list,
and has to be merged by an admin.
Approving submitted distributions should be done by admin only, or it should be
made more obvious that a distro has been submitted in a test result (if
possible).
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http://bugs.winehq.org/show_bug.cgi?id=27378
Summary: New distributions submitted in test reports are added
even if the admin deletes them when processing
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Users have a penchant for submitting "new" distributions that already have
entries in the AppDB (bug 24497). The form admins and maintainers see when
processing test reports notes when the user has added a new distribution, and
states that it will be added to the database unless the admin/maintainer
selects an existing one from the list. However, even if I do select a
distribution from the list and delete the "new" distribution from the test form
when processing it, the "new" distribution is still added to the database and
has to be manually removed afterwards.
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https://bugs.winehq.org/show_bug.cgi?id=37342
Bug ID: 37342
Summary: MetaTrader 4 doesn't start (Regression)
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a4141469(a)trbvm.com
Created attachment 49656
--> https://bugs.winehq.org/attachment.cgi?id=49656
Terminal output.
Regression. MetaTrader 4 doesn't start on Ubuntu 14.04 x64 with Wine 1.7.27. It
worked well with Wine 1.7.26 (until update).
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https://bugs.winehq.org/show_bug.cgi?id=38601
Bug ID: 38601
Summary: Planetary Annihilation needs WS2_32.dll.WSAPoll
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51498
--> https://bugs.winehq.org/attachment.cgi?id=51498
terminal output
With native msvcp110 & msvcr110 installed the game gets a bit further and it
shows an empty (black) window and some music begins to play then the game
crashes after 5-10 seconds.
I'm attaching the terminal output as is, containing messages from the game
engine as well.
After crashing multiple instances of a 'CoherentUI_Host.exe' remain in memory
and they need to be killed manually.
Besides native msvcp110 & msvcr110 native d3dcompiler_43 is also installed in
the prefix.
Despite of the lots of d3d errors shown in the log I guess the crash is due to
this unimplemented function:
>...
>wine: Unimplemented function WS2_32.dll.WSAPoll called at address 0x7bc4f701 (thread 0030), starting debugger...
>Unhandled exception: unimplemented function WS2_32.dll.WSAPoll called in 32-bit code (0x7bc4f701).
>...
Officially the game requires Windows Vista or newer.
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https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
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https://bugs.winehq.org/show_bug.cgi?id=36612
Bug ID: 36612
Summary: valgrind shows a definite leak in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8903== 20 bytes in 1 blocks are definitely lost in loss record 57 of 299
==8903== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==8903== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==8903== by 0x4F97C37: heap_alloc (winhttp_private.h:320)
==8903== by 0x4F9EED9: WinHttpReadData (request.c:2496)
==8903== by 0x4E50D9C: test_async (notification.c:460)
==8903== by 0x4E50E85: func_notification (notification.c:479)
==8903== by 0x4E6AC75: run_test (test.h:584)
==8903== by 0x4E6B064: main (test.h:654)
==8903==
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https://bugs.winehq.org/show_bug.cgi?id=36613
Bug ID: 36613
Summary: valgrind shows an unintialized write in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M winhttp.dll -p
winhttp_test.exe.so notification && touch notification.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==28055== Thread 2:
==28055== Syscall param write(buf) points to uninitialised byte(s)
==28055== at 0x4226D1B: ??? (syscall-template.S:81)
==28055== by 0x7BC7FD72: send_request (server.c:198)
==28055== by 0x7BC7FF91: wine_server_call (server.c:294)
==28055== by 0x7BC890FC: NtSetEvent (sync.c:361)
==28055== by 0x7B87723E: SetEvent (sync.c:572)
==28055== by 0x4CA543A: check_notification (notification.c:120)
==28055== by 0x4E24DA0: send_callback (session.c:75)
==28055== by 0x4E1645A: release_object (handle.c:81)
==28055== by 0x4E26110: request_destroy (session.c:559)
==28055== by 0x4E164D2: release_object (handle.c:85)
==28055== by 0x4E19EE3: task_thread (request.c:186)
==28055== by 0x7BC90A24: worker_thread_proc (threadpool.c:110)
==28055== by 0x7BC870C7: ??? (signal_i386.c:2571)
==28055== by 0x7BC87110: call_thread_func (signal_i386.c:2630)
==28055== by 0x7BC870A5: ??? (signal_i386.c:2571)
==28055== by 0x7BC8E4EC: start_thread (thread.c:428)
==28055== by 0x421FF92: start_thread (pthread_create.c:309)
==28055== by 0x43247ED: clone (clone.S:129)
==28055== Address 0x62ce700 is on thread 1's stack
==28055== Uninitialised value was created by a stack allocation
==28055== at 0x7BC7FF56: wine_server_call (server.c:288)
==28055==
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http://bugs.winehq.org/show_bug.cgi?id=32418
Bug #: 32418
Summary: Skylanders Spyro's Adventure can't find USB RFID
reader
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reedstrm(a)gmail.com
Classification: Unclassified
Created attachment 42766
--> http://bugs.winehq.org/attachment.cgi?id=42766
lsusb -v output for portal usb device
Skylanders is a game that uses character toys w/ RFID chips to determine your
player i nthe game, and store character stats. The original game came w/ a PC
version, which this is. Installation and SecureROM DRM all work, to the point
of needing the reader. The reader presents as a USB HID device. There exists a
downloadable character editor that has been reverse engineered from the
web-flash game portal driver. The editor fails under wine with:
unimplemented function hid.dll.HidD_SetOutputReport
I'm a long time wine user, but haven't developed with it. If some one can give
me some assistance, I can walk though providing appropriate debug and backtrace
reports. Note that the game proper does not fail as above.
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