http://bugs.winehq.org/show_bug.cgi?id=33949
Bug #: 33949
Summary: Antialiased fonts have incorrect sizes
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45094
--> http://bugs.winehq.org/attachment.cgi?id=45094
How it looks
When font antialiasing is enabled in ~/.fonts.conf, the text appears somewhat
longer and is thus incorrectly centered and clipped. See screenshot, especially
note the table headers.
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https://bugs.winehq.org/show_bug.cgi?id=38858
Bug ID: 38858
Summary: winamax - crash when entering login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbettaibi(a)live.fr
Distribution: ---
Created attachment 51785
--> https://bugs.winehq.org/attachment.cgi?id=51785
errors log
winamax crash when i entered my login and password,
i got a linux ubutun 14.10 on my laptop with unity
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https://bugs.winehq.org/show_bug.cgi?id=41147
Bug ID: 41147
Summary: Crackling sound in tales of zestiria with default
audio output: pulse audio
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Tales of zestiria have crackling sound with default wine audio output: pulse
audio
Alsa workaround work but with default output sound crackling stay present
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https://bugs.winehq.org/show_bug.cgi?id=37890
Bug ID: 37890
Summary: MCI 24bit .wav playback on top of pulseaudio (both
with winealsa.drv,winepulse.drv) broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.th(a)web.de
Distribution: ---
Created attachment 50462
--> https://bugs.winehq.org/attachment.cgi?id=50462
output of: pacmd list-sinks
MCI 24bit .wav playback on top of pulseaudio (both with
winealsa.drv,winepulse.drv) appears to be broken. A minimal test case with the
necessary C code (<30 lines), the resulting .exe (compiled with MinGW) and a
test .wav file is attached.
The resulting test case:
* works on all Windows 7 64bit machines tested
* breaks with winealsa.drv on top of pulseaudio
* breaks with winepulse.drv on top of pulseaudio
* works with winealsa.drv on top of alsa (without pulseaudio)
* works if the file is converted to a 16bit .wav file
Furthermore, the attached output of pacmd list-sinks appears to show that
pulseaudio doesn't advertise 24bit capabilities - so wine probably mistakenly
tries to use 24bit audio with pulseaudio without support for that being
present.
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https://bugs.winehq.org/show_bug.cgi?id=41172
Bug ID: 41172
Summary: Epic Games Launcher crashes in win7 wine
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55405
--> https://bugs.winehq.org/attachment.cgi?id=55405
libcef.dll error message
It is possible to run Epic Games Launcher as described in the AppDB if using
winxp mode. However, Unreal Engine projects and Paragon need win7. With win7,
the launcher crashes in libcef.
I assume that this is the same issue which occurs in steamwebhelper.exe in a
win7 wine.
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http://bugs.winehq.org/show_bug.cgi?id=16357
Summary: AppDB admin backend enhancements
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Request the following enhancement be done for the AppDB admin backend.
Allow sorting on results:
For "Test Results" - be able to sort the results based on:
* Release (Wine release)
(and/or)
* Has maintainer
and
For "Comments Management":
So comments can be managed, show what app the comment relates to and if the app
has a maintainer.
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http://bugs.winehq.org/show_bug.cgi?id=15676
Summary: Style of definition lists (dl) should be better
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14181
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
The appearence/styling of definition lists in bug reports should be better.
Consider adding more left margin/padding, and a 'bolder' font weight for
definition terms (dt).
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http://bugs.winehq.org/show_bug.cgi?id=36963
Bug ID: 36963
Summary: WYSIWYG text editor slow on Chrome
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Pendrokar(a)gmail.com
Often the editor causes slowdowns, when clicking on it or editing.
Using Chrome Stable version 36 (x86-64) on Ubuntu 14.04.
Steps to reproduce:
1. Open a page where the editor is used.
2. Click on the text area of the editor.
3. A single CPU is stressed for 100% for a few seconds
4. Editor options become available.
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http://bugs.winehq.org/show_bug.cgi?id=25857
Summary: Stronghold 2 v1.4 and v1.4.1 hangs up with
ID3DXEffectImpl_*Pass calls
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
CC: wine-bugs(a)winehq.org
In certain menus and after some videos Stronghold 2 seams to get into an
endless loop and does not respond anymore, the sound however is still working
while the following text is dispalyed in the console window over and over
again:
fixme:d3dx:ID3DXEffectImpl_EndPass (0xfd57480)->(): stub
fixme:d3dx:ID3DXEffectImpl_BeginPass (0xfd57480)->(47291): stub
fixme:d3dx:ID3DXEffectImpl_EndPass (0xfd57480)->(): stub
fixme:d3dx:ID3DXEffectImpl_BeginPass (0xfd57480)->(47292): stub
Note that the returned number of ID3DXEffectImpl_BeginPass (the one without 0x)
increases by one every time a block of these messages is displayed.
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http://bugs.winehq.org/show_bug.cgi?id=27534
Summary: Call of Duty 4 MW: Graphical glitches when shooting
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
If you remember bug 21962 especially its comment #56 ;) then you know this
picture, which striked again in wine-1.3.22-193-g68b15bc:
http://bugs2.winehq.org/attachment.cgi?id=27333
This time tested on nVidia GT240 1GB v275.09.07
1. I did a regression test between 1.3.22 and 1.3.22-203-gac90c1b:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major performance problems. If the user is using
an older driver we now drop the VBO instead of using doublebuffered
loading, which means that we fall back to the current behavior
(no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers
for GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
2. Right now no other bug report suffers from this commit.
3. Revert of this patch on top of 1.3.22-203-gac90c1b makes that problem go
away.
--private keyword: bisected
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