https://bugs.winehq.org/show_bug.cgi?id=40656
Bug ID: 40656
Summary: Wine tries to run 32 bit app (Hearthstone Deck
Tracker) as 64 bit and fails
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wavecycle(a)gmail.com
Distribution: ---
I'm trying to get Hearthstone Deck Tracker (HDT) to work in wine. Hearthstone
is running perfectly.
>HDT requires dotnet 4.5 so I have created a 32 bit prefix for HDT:
export WINEARCH=win32 && WINEPREFIX=/home/justin/.PlayOnLinux/wineprefix/HS_32
winecfg
>I set the Windows version to 7
>I install dotnet through PlayonLinux and the following Dotnet versions have been installed: 1.1sp1, 2.0sp2, 3.0sp2, 3.5sp1, 4Client, 4Full, 4.5. I have verified each of these installs with the microsoft verification utility and verification is successful with all.
>I then try to run HDT in the prefix as follows:
WINEPREFIX="/home/justin/.PlayOnLinux/wineprefix/HS_32" wine "Hearthstone Deck
Tracker.exe"
The returned error message is as follows:
fixme:winediag:start_process Wine Staging 1.9.10 is a testing version
containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"loadFromRemoteSources" in state 4
fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.5" not
implemented
The entry point method could not be loaded
Help please! THanks
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http://bugs.winehq.org/show_bug.cgi?id=22731
Summary: Dungeon Keeper 2: panning right and down is
uncontrollably fast
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://digiex.net/downloads/download-center-2-0/games-
downloads/159-dungeon-keeper-2-full-version-1-7-a.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
This issue occurs only with Hardware Acceleration set to ON in the game.
When panning by moving the mouse to the screen-edges, the game will pan very
very fast if the cursor is moved to the right of bottom of the screen. It will
almost pan the entire map instantly. When doing it to the left or up it's at
completely normal speed.
I have a feeling this is maybe related to the other mouse issues in this game.
Particularly the issue with the cursor hitting "invisible boxes" at the bottom
right corner of the screen. You have to move the cursor to the far left and far
top of the screen a couple of times for these "invisible boxes" to disappear.
Running current git (1.1.44) on Arch Linux x32 with Radeon HD4890 with catalyst
10.3 driver.
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https://bugs.winehq.org/show_bug.cgi?id=41799
Bug ID: 41799
Summary: winspool.drv: race can cause
WINSPOOL_LoadSystemPrinters to fail
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awilfox(a)adelielinux.org
Distribution: ---
Created attachment 56232
--> https://bugs.winehq.org/attachment.cgi?id=56232
winspool.drv: Clear last error when creating mutex
WINSPOOL_LoadSystemPrinters creates a unique mutex and then checks if
GetLastError is ERROR_ALREADY_EXISTS. Running 1.9.23 with staging or
unpatched, and current -HEAD, I'm seeing a race where sometimes a stale error
is left and it returns ERROR_ALREADY_EXISTS due to another component. This
causes printing to always fail on my machine, since CUPS_LoadPrinters is never
called and therefore no printers exist.
This one-line patch has allowed printing to work on my system and still guards
against multiple initialisations.
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https://bugs.winehq.org/show_bug.cgi?id=38720
Bug ID: 38720
Summary: Pokemon: Dawn of Darkness, has no gui, the window just
stays black
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
Created attachment 51644
--> https://bugs.winehq.org/attachment.cgi?id=51644
pokemon: dawn of darkness, black window error log
After one of the recent updates to the game, wine can no longer render or
display the game, and an error log(attached to this report) is shown by wine.
Once the wine error log is closed the game window just stays black and a small
error message appears on top of it, however the game's music keeps playing.
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https://bugs.winehq.org/show_bug.cgi?id=40263
Bug ID: 40263
Summary: Black Desert NtQueryVirtualMemory XignCode
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aeraibrooks(a)gmail.com
Distribution: ---
Created attachment 53880
--> https://bugs.winehq.org/attachment.cgi?id=53880
xigncode / ntqueryvirtualmemory fixme (blocking progress)
Black Desert Online
I am having trouble getting past "Xigncode" authentication, because of the
fixme attached to this bug report. I have tried very hard, on my own, to fix
it.. but it is beyond my skills. My best suggestion is: Try integrating the
NtQueryVirtualMemory from ReactOS (which may be a more full implementation, and
may compensate for what WINE lacks) into WINE. Here's what I've tried so far to
get past Xigncode:
1. Virtual Machines
VirtualBox/Vmware - Themida error
KVM/Qemu with Spice - works somewhat, actually launches the game but doesn't
have proper 3d acceleration
2. Wine Staging Latest (or variants) - xigncode never works, I even admittedly
tried a hack to get past it.. it still failed, couldn't get it to pass.
3. CrossOver Wine - same thing as Wine Staging, not surprising (but if wine is
fixed, then CrossOver will work too)
I've tried everything, and So far I've been playing the game on Windows 10...
but I really want to play on Linux!
Black Desert is an insanely popular game... it will do much for WINE/Linux and
CrossOver too if it runs on Linux! So I'm asking that you do your best to fix
this bug, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=32897
Bug #: 32897
Summary: Final Fantasy XI Crashes Immediately on PlayOnline
startup
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gc97(a)cornell.edu
Classification: Unclassified
Created attachment 43447
--> http://bugs.winehq.org/attachment.cgi?id=43447
Backtrace
When starting PlayOnline viewer to play Final Fantasy XI, no window loads and
instead a dialog shows saying there was a fatal error which encourages me to
file a bug. I'm finally obeying the dialog box.
This behavior has been present since about 1.5.18.
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https://bugs.winehq.org/show_bug.cgi?id=39191
Bug ID: 39191
Summary: Big Fish client doesn't start up
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52241
--> https://bugs.winehq.org/attachment.cgi?id=52241
Backtrace Slackware wine 1.7.50
Hello everyone,
I am having problems getting the Big Fish game client to run. I downloaded an
installer from the following site:
http://www.bigfishgames.com/download-games/30135/dark-realm-princess-of-ice…
The client starts up but throws backtraces at me. (See attachments)
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https://bugs.winehq.org/show_bug.cgi?id=39187
Bug ID: 39187
Summary: Game Blitzkrieg (Blizkrieg Anthology ) won't start
even with native msxml3 on wine 1.7.50
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stjepan.zlatic(a)gmail.com
Distribution: ---
Created attachment 52239
--> https://bugs.winehq.org/attachment.cgi?id=52239
Error log from terminal
Basically the game won't start even after applying native msxml3 and native
d3dx10_36. I've already tried tips from previous posts, yet nothing seems to be
working.
I'm using wine 1.7.50 (1.6. didn't work either), on 4GHz processor with 4GB
memory with sharing graphics.
Error log from terminal in attachment.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=23982
Summary: Chat window do not move to top when user click on
contact
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://qip.ru/en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2pavelbox(a)gmail.com
When flashing chat window is opened and I click on some contact in my contact
list, I should see chat window with contact that I clicked. Chat whindow should
move to top and become active.
But it is no occur on Wine.
How to reproduce:
1. open qip
2. double click on any contact in contact list. (chat window should appear)
3. open another programm and switch to its window (its window should be active)
4. double click on any contact again.
5. chat window not appear and not become active but it should.
There are no records related to this bug in console output of Wine.
Wine version: 1.1.42
Window Manager: GNOME 2.30.2
QIP: 8095
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https://bugs.winehq.org/show_bug.cgi?id=41451
Bug ID: 41451
Summary: Motocross madness: missing names of players
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55818
--> https://bugs.winehq.org/attachment.cgi?id=55818
screenshot - missing player names
There should be player's names in upper left corner and also each player has a
name above his head. For comparison see:
https://bugs.winehq.org/attachment.cgi?id=27294
This is a regression introduced by wine-1.9.7-252-g82a7f1e:
commit 82a7f1ebf2979a3c6a4b6ca8fcc2679f2278f6e6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 14 19:32:46 2016 +0200
wined3d: Implement texture DC creation on top of
D3DKMTCreateDCFromMemory().
Demo can be used in "Emulate a virtual desktop" mode. Otherwise it won't run
and complain about missing "3-D acceleration hardware". I'm pretty sure, demo
used to work.
If your vidmem is 2GB, it needs to be limited. To workaround bug 40477, I used
winetricks videomemorysize=512
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