http://bugs.winehq.org/show_bug.cgi?id=28113
Summary: winverbs doesn't work
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joserojales(a)hotmail.com
When I try to start the program, it fails.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39954
Bug ID: 39954
Summary: StarCraft II: 64bit client only runs with lowest
shader settings
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hybrid(a)onlinehome.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53382
--> https://bugs.winehq.org/attachment.cgi?id=53382
stderr and stdout when changing shader settings in-game
The 64bit client only works when shaders are set to low. Setting shaders to low
also impacts a variety of graphics settings in StarCraft II so it might not
only be tied to shaders.
Trying to set shaders on anything higher in-game and then clicking on "accept"
will freeze the screen (doesn't turn black), cursor remains controllable, music
runs until the end (doesn't start to play again). The "game needs to be
restarted" dialog doesn't appear, clicking on visible elements from the options
menu doesn't do anything.
Setting shaders on anything higher than low in the 32bit client, quitting and
then starting the 64bit client results in a black screen freeze right at the
loading screen.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39752
Bug ID: 39752
Summary: The elder scrolls IV: Oblivion issues
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 0isavalidnumber(a)gmail.com
Regression SHA1: 09eda02b6896f5fe4ca7db5e1c13cbc67f8118e8
Distribution: ArchLinux
Created attachment 53026
--> https://bugs.winehq.org/attachment.cgi?id=53026
The stderr when running the game for long enough to see the bug
Text on menu buttons are grey
The eye icon that's supposed to appear when sneaking and only light up if
anyone sees you is constantly displayed and lighted up, regardless of wether
you're sneaking(and if you are, seen) or not.
There is also a grayed out text "Hotkey" visible while playing.
https://i.imgur.com/qvJcsSk.pnghttps://i.imgur.com/aU4eVF9.png
All of these issues seem to be caused by the same commit
(09eda02b6896f5fe4ca7db5e1c13cbc67f8118e8) (The one before it worked just fine)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39952
Bug ID: 39952
Summary: trackbar thumb always at zero on dialog load.
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download these examples
http://www.bcgsoft.com/download/BCGControlBarProDemo.zip
To work around a drawing issue.
disable d2d1 dll.
Run the DiagramEditor.exe example
Select the "RoundBox" on screen
In Diagram Properties List, Click the ... of Outline Brush
This will show the Edit Brush dialog.
Change the Opacity Slider to something other then 0.
Click OK.
Reopen of the Edit Brush dialog.
The slider is back at zero, it should be the last saved value.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11023
Summary: Lack of ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR causes
Nota Bene to refuse to launch
Product: Wine
Version: 0.9.52.
Platform: PC
URL: https://www.notabene.com/download/demos/nbdemo80.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=10022)
--> (http://bugs.winehq.org/attachment.cgi?id=10022)
Terminal output in wine 0.9.52
When testing bug 5255, I ran into this unimplemented function. Backtrace is
attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39660
Bug ID: 39660
Summary: WINE_PACKAGE_FLAGS is not crosscompiling friendly
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://git.buildroot.net/buildroot/commit/package/wine
/0003-sane-config-fix.patch?id=ff89e1eb0cdb8ebe9cbd2cf
944f43ed132afcb17
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
Distribution: ---
When crosscompiling Wine we use the wrong tools to get the package flags.
For example xslt-config instead of $(CORRECTPATH)/xslt-config, where
CORRECTPATH might be the crosscompilation sysroot...
At least there's no way to set it at configure time.
This was noticed by the buildroot developers with the sane package, and we're
asked to upstream that patch, but it is only for sane and maybe not the correct
approach.
http://git.buildroot.net/buildroot/commit/package/wine/0003-sane-config-fix…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34185
Bug #: 34185
Summary: Castlevania: Lords of Shadow demo doesn't work after
intro movies
Product: Wine
Version: 1.6
Platform: x86
URL: http://store.steampowered.com/app/234080/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45473
--> http://bugs.winehq.org/attachment.cgi?id=45473
log
Just closes a windowed mode (I run with it) and that's all. Clean wineprefix.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39170
Bug ID: 39170
Summary: Creatures view window is rendered incorrectly when
using WM decorations.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rw92672685(a)hotmail.com
Distribution: ---
Created attachment 52202
--> https://bugs.winehq.org/attachment.cgi?id=52202
The rendered windowed.
When running the 1996 MFC game Creatures, the Creature View pop-up window is
rendered incorrectly when Wine is configured to allow the window manager to
decorate windows. With the setting disabled, it is rendered correctly.
When rendered correctly, the Window should have a 128x96 client area.
Incorrectly, it has a client area of 134x121, which happens to be the exact
size of a corrected rendered window including its decorations.
To isolate the window manager out of it, I ran with decorations on both Fluxbox
and Unity which both experienced the bug.
Using NirSoft's WinExplorer on Windows, the following styles are activated on
this popup window; WS_DLGFRAME, WS_BORDER, WS_CLIPSIBLINS, WS_VISABLE,
WS_POPUP, and WS_EX_WINDOWEDGE. It's window class has the style of; CS_HREDRAW,
and CS_VREDRAW.
May be worth mentioning; the program make no use of AdjustWindowRect() due to
its age, instead seems to only use GetSystemMetrics() and NONCLIENTMETRICS.
Running the most recent Wine as of this writing, compiled from source, at
commit; 6056a3f1634a72e181fb3a03ca625aaa7720523e. Running Ubuntu amd64 15.04.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31516
Bug #: 31516
Summary: iTunes don run
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: convertidordepar(a)hotmail.com
Classification: Unclassified
Created attachment 41451
--> http://bugs.winehq.org/attachment.cgi?id=41451
error descritiption by wine
When I click the iTunes icon on my desktop, I get a fatal error message that
does not allow the operation.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40077
Bug ID: 40077
Summary: GTA EFLC 1.1.0.0 Crashing on Scripted Events
Product: Wine
Version: 1.9.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2001kraft(a)gmail.com
Created attachment 53558
--> https://bugs.winehq.org/attachment.cgi?id=53558
Log
The game crashes on scripted events of any kind: cutscenes, taxi calls,
anything else that is scripted or activated by pressing E.
logs attached.
EXE flags:
-novblank -noaa -noantialiasing -antialiasingdisable -windowed
I am running on Mac OS X 10.11.3, Wine 1.9.2.
EFLC 1.1.0.0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.