https://bugs.winehq.org/show_bug.cgi?id=39805
Bug ID: 39805
Summary: GTAIV rendering is broken
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 53132
--> https://bugs.winehq.org/attachment.cgi?id=53132
Broken rendering screenshot
After commit 1ca9dfc8ee25f4ae188fdacd4d3d56046cef8003 wined3d: Prepare GL
resources before calling context_apply_fbo_state, GTAIV prints lots of errors
like the following:
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
err:d3d:wined3d_debug_callback 0x415e120: "GL_INVALID_OPERATION error
generated. Calling glEnd from the current immediate mode state is invalid.
Check glBegin() / glEnd() pairs.".
err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgram @ glsl_shader.c /
7447
And this results in broken rendering.
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https://bugs.winehq.org/show_bug.cgi?id=38818
Bug ID: 38818
Summary: Umax Astra 4100 USB scanner driver incompatible with
Wine
Product: Wine
Version: 1.5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkpsusmitaa(a)gmail.com
Distribution: ---
Created attachment 51759
--> https://bugs.winehq.org/attachment.cgi?id=51759
The core dump file
Please see this bug:
scanner Umax 4100 incompatible with simplescan and skanlite
https://bugs.winehq.org/show_bug.cgi?id=29948
Are you morons?! Sane doesn't support Umax Astra 4100 USB (Primax
chip). That is why we are trying to install the Windows Driver via
Wine.
We could have had a pirated WinXP CD installed via VirtualBox, add the
scanner driver to scan. But we CHOOSE NOT TO. I lost my Win98 CD, so I
can't use it further.
I have still kept the scanner despite its 6 year non-functionality.
The opendriver for Umax Astra 4100 scanner could be had from here:
http://download.driverguide.com/driver/4100+USB+Scanner+ENG/UMAX/d914101.ht…
File size is : 40.7 MiB (42,696,704 bytes)
Test it yourself.
It fails after setup.exe is run. You have the backtraces.txt attached.
Eager for a solution because the scanner is perfectly functional.
With regards.
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https://bugs.winehq.org/show_bug.cgi?id=39811
Bug ID: 39811
Summary: GetLongPathName not working on case insensitive
filesystems when short path is passed
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
When short path is passed to GetLongPathName on case insensitive file system
(and it's not vfat) it will fail. So far I have only confirmed the issue on Mac
(when both read_directory_getattrlist and read_directory_stat is used). But I
think there will be similar problem if case insensitive FS is used on Linux.
It's a regression that breaks some functionality in Quicken 2013.
It's caused by following commits:
- read_directory_getattrlist: 5c98448aa3acb9bac40a0afa28ffbee3001081d0
- read_directory_stat: 2f0febe60a9f0b29840fc8d60679a8585b788ad5
Steps to reproduce the problem (on case insensitive file system):
touch ~/.wine/drive_c/somelongname
char short_path[256], path2[256];
printf("%x\n", GetShortPathNameA("c:\\somelongname", path, sizeof(path)));
printf("%s\n", path);
printf("%x\n", GetLongPathNameA(path, path2, sizeof(path2));
printf("%s\n", path2);
Output:
b
c:\SOME~LJ0
0
Correct output will be following:
b
c:\SOME~LJ0
f
c:\somelongname
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https://bugs.winehq.org/show_bug.cgi?id=39953
Bug ID: 39953
Summary: StarCraft II: 64bit client crashing regularly due to
access violation (0xC0000005)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hybrid(a)onlinehome.de
Distribution: ---
Created attachment 53380
--> https://bugs.winehq.org/attachment.cgi?id=53380
Starcraft2 crash log
The 64bit client crashes frequently as in it will close the game and Blizzards
error reporter will pop up. The higher the graphics settings, the faster the
crashes will appear. From graphics preset "low" and texture preset "medium" on
up it'll crash in every game.
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https://bugs.winehq.org/show_bug.cgi?id=39611
Bug ID: 39611
Summary: any video converter (AVC) crashs after converting a
video
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr_mke(a)yahoo.com
Distribution: ---
Created attachment 52782
--> https://bugs.winehq.org/attachment.cgi?id=52782
backtrace information
after converting a video in AVC (Any Video Converter) the program crashes and
if there was other videos they are not converted
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https://bugs.winehq.org/show_bug.cgi?id=39678
Bug ID: 39678
Summary: Zararadio can not read folder/file name path with
Latin characters
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
Zararadio (a radio automation software for windows) needs to use special text
files called:
*.rot (rotations, are playlists which will be played one audio file each time
it is called from the central control; it is intended to animations).
*.seq (sequences, are playlists which will be played full, from the first to
the last audio files in the list, each time it is called; it is intended to
advertising break).
Well, the issue is that if those special files have references to folders
and/or files which names have Latin characters (ñ, Ã, ó, ~, etc.), the program
can not read it well and it truncates those path into blank spaces after the
first Latin characters in the line.
For example: If the original path is:
D:\PROGRAMAS\COMERCIALES\La Malagueña 2.mp3
(Reference to an advertising audio file)
The software reads it as:
D:\PROGRAMAS\COMERCIALES\La Malague ...blank spaces...
(because of the ñ character)
As a result of that, the scheduled events (the main reason to use the software)
doesn't work so fine (the audio files with Latin characters aren't be played),
so... It isn't useful as an automatic schedule program.
I use Wine 1.6.2 into Ubuntu Studio 15.10
(BTW: How can I install the latest version of Wine?)
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https://bugs.winehq.org/show_bug.cgi?id=39974
Bug ID: 39974
Summary: Thumb slider doesn't respond to key events
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download these examples
http://www.bcgsoft.com/download/BCGControlBarProDemo.zip
To work around a drawing issue.
disable d2d1 dll.
Run the DiagramEditor.exe example
Select the "RoundBox" on screen
In Diagram Properties List, Click the ... of Outline Brush
This will show the Edit Brush dialog.
Move Opacity Slider to about half way though.
Use the keyboard to move the slider.
Left,Right,PgUp,PgDown,End,Home.
The preview reflects there is a change but the thumb stays in the same place.
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https://bugs.winehq.org/show_bug.cgi?id=38076
Bug ID: 38076
Summary: GameRanger: unimplemented function
dnsapi.dll.DnsFlushResolverCacheEntry_A
Product: Wine
Version: 1.7.34
Hardware: x86
URL: http://www.gameranger.com/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
GameRanger is an advertisement and subscription-based online multiplayer game
front-end for many games, especially old titles. Free download link to the
installer in the URL.
The client requires mfc42.dll (winetricks -q mfc42) and Adobe Flash. The Flash
12 install option was broken in my version of winetricks but the client opens
the default web browser to the Flash download page. I didn't have any problems
installing Flash 16.
During installation the client will ask for an email address and new password
to create an account (will send verification link to the email account).
When launched, it will park in the system tray. IIRC it then shows the release
notes and asks for the login credentials. It gets stuck logging in (animated
dialog) due to this missing function.
The workaround is to use a native dnsapi.dll. I used the SP2GDR (Service Pack
2 General Distribution Release) version from the WindowsXP KB945553 security
update to get it working. The update hung for some reason when I started it :D
so I simply copied the DLL out of the temp directory it created.
I think bug #32204 may the same problem but the reporter never verified it.
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http://bugs.winehq.org/show_bug.cgi?id=28113
Summary: winverbs doesn't work
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joserojales(a)hotmail.com
When I try to start the program, it fails.
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https://bugs.winehq.org/show_bug.cgi?id=39954
Bug ID: 39954
Summary: StarCraft II: 64bit client only runs with lowest
shader settings
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hybrid(a)onlinehome.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53382
--> https://bugs.winehq.org/attachment.cgi?id=53382
stderr and stdout when changing shader settings in-game
The 64bit client only works when shaders are set to low. Setting shaders to low
also impacts a variety of graphics settings in StarCraft II so it might not
only be tied to shaders.
Trying to set shaders on anything higher in-game and then clicking on "accept"
will freeze the screen (doesn't turn black), cursor remains controllable, music
runs until the end (doesn't start to play again). The "game needs to be
restarted" dialog doesn't appear, clicking on visible elements from the options
menu doesn't do anything.
Setting shaders on anything higher than low in the 32bit client, quitting and
then starting the 64bit client results in a black screen freeze right at the
loading screen.
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