https://bugs.winehq.org/show_bug.cgi?id=39471
Bug ID: 39471
Summary: Elminage Gothic freezes after clicking on "New Game"
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52601
--> https://bugs.winehq.org/attachment.cgi?id=52601
Terminal output for "wine Elminage.exe"
I am using the GOG version of Elminage Gothic on 32-bit Wine 1.7.53 compiled
from source.
This issue is reproducible 100% of the time.
Elminage Gothic has two movies it plays:
One movie is the Ghostlight logo and then it plays an intro to the game once
you click on "New Game".
The game freezes when attempting to play the second movie. You can hear sound
play in the background and all but the game is locked up completely. I've
attached the terminal output from when you run the game via the "wine
Elminage.exe" command in terminal.
I have found a temporary workaround until this issue is somehow fixed:
Rename the two movie files so that the intro shows up in the logo's place. This
involves renaming "logo.wmv" to "intro.wmv" and "intro.wmv" to "logo.wmv".
After that, you need to start pressing the Escape button just as you click on
"New Game" to skip the second movie and get into the game proper.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39263
Bug ID: 39263
Summary: RichEdit should hide selection when it is unfocused
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: vvort(a)yandex.ru
Distribution: ---
Created attachment 52335
--> https://bugs.winehq.org/attachment.cgi?id=52335
Test exe
When riched20 control do not have input focus, it's text selection must be
hidden.
(Unless ES_NOHIDESEL is in effect)
Test files (exe and sources) and screenshots are attached.
This bug produces graphical glitch in ReactOS Application Manager.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40422
Bug ID: 40422
Summary: Illustrator CS6: hangs when on ESC key press while
Text tool is being used
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlad-mbx(a)ya.ru
Distribution: ---
Created attachment 54161
--> https://bugs.winehq.org/attachment.cgi?id=54161
wine debug output
Illustrator CS6 hangs if I press Esc key while using Text tool. I can, however,
switch to any other tool without problems using toolbar buttons.
I have attached an output of "WINEDEBUG=+relay wine Illustrator.exe". The
recording was started about 5 seconds before the hang was reproduced; I can
provide a larger log file. The last API call GetAsyncKeyState() is repeated
until Illustrator is forcibly closed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22317
Summary: Motocross madness demo has wrongly projected smoke
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.microsoft.com/games/Motocross/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27294)
--> (http://bugs.winehq.org/attachment.cgi?id=27294)
Smoke in Wine vs. WinXP
Motocross madness demo has wrongly projected smoke. Normally it should come
from behind the bike, but instead it comes from center of the screen, thus it
becomes unplayable (key F9 turns this graphical effect off).
Tested since 1.0-rc4 till now, but it isn't a regression. (Versions 1.1.18 and
lower needs to apply commit fc87182d191a2b3daabf260d1ad4b12b157e3cd1 to be able
to run mcm.exe)
Demo is quite small: 19MB
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38530
Bug ID: 38530
Summary: unimplemented function
msvcp100.dll.?_Mtx_new@threads@stdext@@YAXAAPAX@Z
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xqwerty123(a)luukku.com
Distribution: ---
Direct download.
http://download.esignal.com/products/esignal/eSignal_12.1.3756_x86.exe
You only need to install it, all default.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28193
Summary: wineconsole does not support RTL locales
Product: Wine
Version: 1.3.26
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
I am entering this bug on behalf of Yaron Shahrabani because I did not find any
other bug describing this issue.
So the issue is that wineconsole does not support the RTL languages such as
Hebrew and Arabic. To test this do the following:
* xcopy is a tool that is Unicodified and properly accesses the console. So we
are going to use it for testing.
* Make sure your system is configured with support for the Hebrew locale
('dpkg-reconfigure locales' on Debian).
* Hack po/he.po to add a Hebrew string with a trailing '.\n' for the xcopy
usage message (it does not matter what it says).
* Recompile xcopy.
* First check that 'xcopy /?' shows the right string, very likely with the
wrong orientation, in the terminal emulator:
LANG=he_IL.utf8 ./wine programs/xcopy/xcopy.exe.so /?
If it still shows the English usage it may be because you are missing
libgettextpo. Other display issues may be because you are missing the right
fonts or because your terminal emulator is buggy (Gnome terminal >= 3.0.1 and
xterm >= 271 should show the string at least).
Remember that the Unix terminal emulators are known to have a buggy RTL
implementation and thus will display the message with the wrong orientation.
* Then check that the right string shows up in wineconsole:
LANG=he_IL.utf8 ./wine wineconsole cmd
then type
xcopy /?
In my test the line where the Hebrew string should appear is almost empty (I
only see the '32' and trailing '.' that were part of the translated string).
It's possible there are two problems:
* A font selection issue which could explain the 'invisible' characters.
* An LTR vs. RTL issue: the '.' at the end of the PO string appears at the end
of the wineconsole line which seems wrong since the same dot appears at the
start of the line in a MessageBox().
The same test can be done with an Arabic locale by editing the po/ar.po file
and setting LANG=ar_MA.utf8 for instance.
As a last data point, a similar test with the left-to-right Telugu locale
(LANG=te_IN.utf8, po/te.po) gets me squares in the Gnome terminal (proving my
system has a font issue for that locale), but also in wineconsole. So unlike
for Hebrew I did not get 'invisible characters'.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38936
Bug ID: 38936
Summary: Stardock games need terrain/model height coordinate
correction
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unsuspicious.fakename+wine(a)gmail.com
Distribution: ---
Created attachment 51871
--> https://bugs.winehq.org/attachment.cgi?id=51871
WINEDEBUG=+d3d wine SorcererKing (first and last 5k lines; cropped ~1GB in the
middle)
Same problem in Stardock's "Fallen Enchantress" and successor game "Sorcerer
King" (seems to use the same engine).
Draws the terrain above everything else. The tops of some models actually stick
out of the floor, doesn't flicker or anything, so this does not just look like
a typical problem with buffers / drawing order or something.
>From the otherwise "cleanness" of the rendering it looks a bit like a well
contained coordinate system conversion error or something like that. As if
terrain and models use different methods of adjusting their z or centres in the
vertex shaders... and one of them has an offset +/-1 that doesn't work in wine
for some reason.
( Tested using wine versions starting from ~2 years ago up to & including
1.7.47. I used "staging" for the log only - because I don't have debug symbols
for vanilla wine at all )
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30944
Bug #: 30944
Summary: Regression: Tray icon for furcadia is invisible and
non-responsive
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lethalfalcon(a)endlessrealities.com
Classification: Unclassified
Regression SHA1: 5d570706c6aca9acbff855c3ae497b35bdde4648
Starting from version 1.3.7, Furcadia's pounce icon disappears from the tray.
The space is allocated to it, but the actual icon isn't visible, nor does
right-clicking in the space do anything. The icon disappears as well.
Running a bisect results in this patch being the culprit:
5d570706c6aca9acbff855c3ae497b35bdde4648 is the first bad commit
commit 5d570706c6aca9acbff855c3ae497b35bdde4648
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Nov 8 15:28:09 2010 +0100
winex11: Create Win32 windows corresponding to all the ancestors of
embedded windows.
This is needed to keep track of the embedded window position by
handling ConfigureNotify received by ancestors.
:040000 040000 7c3171d11930ae3e1dd7965245f6a90a2b115c7f
c30937343ef6532a80879e808f118219e267030c M dlls
z
If I revert this patch in master, the icon shows up. However, the right-click
menu appears at the top of my screen instead of right above the icon as
expected. I can assume this is due to one or more of the hunks that failed to
patch.
I'm not sure what channels I should enable to get a useful log. I tried x11drv,
but didn't see anything other than traces, and they looked very similar between
versions.
Tested using a new profile and an existing profile with identical results. No
extra winetricks used on the new profile.
This may be related to bug 24719, but the version reported in there is earlier
than where I find the issue, so not sure.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40245
Bug ID: 40245
Summary: wineg++ fails to find winebuild in Wine's bindir
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 53795
--> https://bugs.winehq.org/attachment.cgi?id=53795
Hello world test example
Hi
I've installed the Debian packages wine-devel and winedevel-dev (1.9.4~stretch
amd64) from winehq.
wineg++ fails if I try to compile attached hello.c with:
$ /opt/wine-devel/bin/wineg++ -v hello.c -o hello.exe -mwindows
Logfile wineg++.log attached.
wineg++ doesn't find winebuild, which is installed in Wine's bindir.
It works if I install "winehq-devel", or add /opt/wine-devel/bin to PATH or
export WINEBUILD="/opt/wine-devel/bin/winebuild".
I'd suggest for winegcc/wineg++ to look for winebuild like e.g. Wine does for
the wineloader: use WINEBUILD, else look in Wine's bindir (as specified on
configure), then in PATH, then in winegcc's path (and in a few other likely
locations).
Currently it seems to only use WINEBUILD, and else to look for winebuild in
PATH.
Greets
jre
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30407
Bug #: 30407
Summary: Improve web page translations accessibility in front
page
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
On the main page, a user has to hit "Change Language" to have a translated
website.
Problem is (s)he already has to know some English (i.e. what "Change Language"
means), which can't be assumed.
It would be preferable (and clearer) to put instead a list of flags (as shown
in the 'lang' page), which would all take to the 'lang' page.
Even better would be to get rid of that page entirely, and make the front-page
flags change the language automatically when clicked on.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.