https://bugs.winehq.org/show_bug.cgi?id=38449
Bug ID: 38449
Summary: valgrind shows a couple leaks in
shell32/tests/shelldispatch.c test_namespace()
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==15726== 24 bytes in 1 blocks are definitely lost in loss record 132 of 584
==15726== at 0x7BC49E0E: notify_alloc (heap.c:254)
==15726== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==15726== by 0x49408F2: Folder_Constructor (shelldispatch.c:789)
==15726== by 0x494118B: ShellDispatch_NameSpace (shelldispatch.c:936)
==15726== by 0x488282D: IShellDispatch_NameSpace (shldisp.h:3378)
==15726== by 0x488282D: test_namespace (???:0)
==15726== by 0x488431A: func_shelldispatch (shelldispatch.c:377)
==15726== by 0x48CBA4B: run_test (test.h:584)
==15726== by 0x48CBE85: main (test.h:666)
==15726==
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https://bugs.winehq.org/show_bug.cgi?id=42194
Bug ID: 42194
Summary: Magic: The Gathering Online 4.0 fails to connect to
login server
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 56827
--> https://bugs.winehq.org/attachment.cgi?id=56827
-all, +winsock
app tries to set IPV6_V6ONLY on v4 socket
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https://bugs.winehq.org/show_bug.cgi?id=39905
Bug ID: 39905
Summary: :P
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trolixpl(a)hotmail.com
Distribution: ---
Created attachment 53296
--> https://bugs.winehq.org/attachment.cgi?id=53296
bug
Nie działa program uruchomiony przez wine.
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https://bugs.winehq.org/show_bug.cgi?id=38216
Bug ID: 38216
Summary: Wrong screen in Civilization V with new engines. Good
with old 1.7.18.
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51009
--> https://bugs.winehq.org/attachment.cgi?id=51009
Screen with engine 1.7.36
I got Civilization V working with engines up to 1.7.18.
Screenshot attached.
But with new engines 1.7.36, 1.7.38 initial screen is broken.
Screenshot attached too.
Log differences are in those lines:
1.7.36
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x33545844 ->
0x33545844
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x35545844
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x35545844
while not in 1.7.18
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https://bugs.winehq.org/show_bug.cgi?id=42173
Bug ID: 42173
Summary: Diablo 3 channeling/moving issue
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: russell.josephrussell(a)gmail.com
Distribution: ---
Possible bug?
Diablo III has just recently updated to 2.4.3 and aside from the d3d issue
forcing users to downgrade from 64 bit to 32 bit version I have encountered an
issue and I'm curious if anybody else has as well. It's random when it strikes
but happens every time I play since the update. When I right click to channel
a spell or click and hold to move it seems as though the click is released. If
moving the point of the click is where your character walks to and then stops
and you have to click and hold again. When channeling you right click and hold
and it shoots a burst then just stops. I did not have this issue before until
Diablo upgrade to 2.4.3. Just curious if anybody else is experiencing it or
has a solution. There is no error that pops up it just happens and affects
quality of game play.
Computer Specs:
i7 3770k CPU
Corsair Vengeance 16gb (2x8) RAM
Nvidia Geforce 680
Razer Naga Epic mouse
Razer Deathstalker Keyboard
Samsung 840 120gb ssd (OS)
WD 4TB (Secondary Storage)
Asrock z75 Pro 3 mobo
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https://bugs.winehq.org/show_bug.cgi?id=42183
Bug ID: 42183
Summary: Wine explorer flickers heavily when resizing
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56806
--> https://bugs.winehq.org/attachment.cgi?id=56806
explorer log
Resizing wine explorer flickers when you try to resize it. winefile also
flickers noticeably, but it isn't nearly as bad.
I can confirm this on both GNOME/Mutter and Openbox with no compositor.
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http://bugs.winehq.org/show_bug.cgi?id=19375
Summary: AGENDA: background window tenaciously covering
installer window (+wrong z-order)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: koesterreich(a)gmx.net
When I start the AGENDA-installer, a full-screen "background-window" (showing
AGENDA logo and other unneeded stuff) is in front of all windows including the
main installer-window which is needed for doing the installation.
Standard Window Manager (using KDE 4.2 KWin) actions are effectless:
* Hitting Alt+F3, selecting "Minimize" does not work
* Hitting Alt+F3, selecting "Always in background" does not work
* Hitting Alt+F3, selecting "To desktop #..." does not work.
The only thing that allows me to continue the installation is to hold the
Alt-key, click and hold the mouse on the window and move it to the second
screen. Then I can proceed installation.
Please tell me which further information you need.
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https://bugs.winehq.org/show_bug.cgi?id=37116
Bug ID: 37116
Summary: Audio Reset Failed with TextAloud MP3 1.459 + AT&T
Natural Voices 1.4
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: porparek(a)gmail.com
Created attachment 49346
--> https://bugs.winehq.org/attachment.cgi?id=49346
wine.log with channels
+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio,+seh,+msgbox
Hi
I use TextAloud MP3 version 1.459 with AT&T Natural Voices (Mike voice) version
1.4 (any other 1.x version of TextAloud MP3 I tested is vulnerable).
I receive periodically the following error popup window:
"Audio Reset Failed: Access violation at address 7BC4DDFA in module
'ntdll.dll'. Write of address F82A011C"
The message is the same every time. The addresses are also the same.
When it occurs the audio hangs up and only the restart of the wine application
helps.
I use 64-bit Arch Linux and run 32 bit wine applications.
Wine version is wine 1.7.24 (32 bit).
The /proc/<wine app's PID>/maps is as follows. I can see that memroy region
ffbd0000-ffbf0000 is not writtable.
7bc00000-7bc10000 r-xp 00000000 08:02 13247900
/usr/lib32/wine/ntdll.dll.so
7bc10000-7bc11000 r-xp 00000000 00:00 0
7bc11000-7bcc6000 r-xp 00011000 08:02 13247900
/usr/lib32/wine/ntdll.dll.so
7bcc6000-7bcc7000 r--p 000c5000 08:02 13247900
/usr/lib32/wine/ntdll.dll.so
7bcc7000-7bcd1000 rwxp 000c6000 08:02 13247900
/usr/lib32/wine/ntdll.dll.so
f7707000-f7709000 r--p 00000000 00:00 0
f7709000-f770a000 r-xp 00000000 00:00 0 [vdso]
f7710000-ffa10000 ---p 00000000 00:00 0
ffa19000-ffa3a000 rw-p 00000000 00:00 0
ffa40000-ffbf0000 ---p 00000000 00:00 0
ffbf0000-ffff0000 rwxp 00000000 00:00 0
wine.log with the following channels enabled has been attached to this bug.
+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio,+seh,+msgbox
wine.log contains all the information from the moment wine starts until the
moment when "Audio Reset Failed" popup window occurs.
I found that adding "+relay" channel causes a bug not to reproduce. I suspect
that it is because writing to a wine.log file takes to much time what causes
the delays between "read" and "stop" become too long.
dmesg sound related entries are:
snd_hda_intel 0000:00:1b.0: irq 43 for MSI/MSI-X
sound hdaudioC0D0: autoconfig: line_outs=1 (0x12/0x0/0x0/0x0/0x0) type:line
sound hdaudioC0D0: speaker_outs=1 (0x13/0x0/0x0/0x0/0x0)
sound hdaudioC0D0: hp_outs=1 (0x11/0x0/0x0/0x0/0x0)
sound hdaudioC0D0: mono: mono_out=0x0
sound hdaudioC0D0: inputs:
sound hdaudioC0D0: Mic=0x14
sound hdaudioC0D0: Line=0x15
input: HDA Digital PCBeep as
/devices/pci0000:00/0000:00:1b.0/sound/card0/hdaudioC0D0/input5
input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6
input: HDA Intel Line as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7
input: HDA Intel Line Out as
/devices/pci0000:00/0000:00:1b.0/sound/card0/input8
input: HDA Intel Front Headphone as
/devices/pci0000:00/0000:00:1b.0/sound/card0/input9
lsmod sound related entries are:
snd_hda_codec_analog 9595 1
snd_hda_codec_generic 56366 1 snd_hda_codec_analog
snd_hda_intel 22831 0
snd_hda_controller 22975 1 snd_hda_intel
snd_hda_codec 104665 4
snd_hda_codec_generic,snd_hda_intel,snd_hda_controller,snd_hda_codec_analog
snd_hwdep 6652 1 snd_hda_codec
snd_pcm_oss 41901 0
snd_mixer_oss 14598 1 snd_pcm_oss
snd_pcm 83207 4
snd_pcm_oss,snd_hda_codec,snd_hda_intel,snd_hda_controller
snd_timer 19294 1 snd_pcm
snd 61276 9
snd_pcm_oss,snd_hwdep,snd_timer,snd_pcm,snd_hda_codec_generic,snd_hda_codec,snd_hda_intel,snd_mixer_oss,snd_hda_codec_analog
soundcore 5551 2 snd,snd_hda_codec
The sound card is Integrated High Definition audio with ADI1884 codec, 3D audio
compliant with AC'97 Rev. 2.3.
The computer is HP COMPAQ DC7800.
The steps to reproduce a bug are as follows:
- activate the Mike's AT&T voice
- use keybord shortcuts to navigate the speech. Press read (ctrl+f) and stop
(ctrl+d) and then read and stop speaking and so on a few times in a sequense.
The delays between read, stop, read, stop etc. should be as short as possible
(e.g. 1 second). This is why the keyboard shortcuts are necessary. It takes me
about a minute to reproduce a bug. One may also use read, pause (ctrl+g),
pause, pause etc. sequence to reproduce it. The delay between actions should
also be about 1 second. Be aware that TextAlound starts reading but after a
while it fails. It is not like it is silent and does not read anything.
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https://bugs.winehq.org/show_bug.cgi?id=7372
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Fixed by SHA1| |8df9a11adebf72f3f1046a2efad
| |6e8c85fc44c40
Status|STAGED |RESOLVED
--- Comment #64 from Alexandre Julliard <julliard(a)winehq.org> ---
A basic patch has been committed as 8df9a11adebf72f3f1046a2efad6e8c85fc44c40
which should be good enough for a number of the cases mentioned here.
Please file new bugs for specific combinations that are still broken.
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