https://bugs.winehq.org/show_bug.cgi?id=43250
Bug ID: 43250
Summary: PerfectTUNES cannot access network
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixasha(a)yahoo.com
Distribution: ---
Created attachment 58561
--> https://bugs.winehq.org/attachment.cgi?id=58561
running AlbumArt.exe and AccurateRip.exe with +wininet,+winsock
PerfectTUNES is set of programs to edit audio metadata on a music collection.
Its network features - looking for album art on the internet and the checking
of the files against the accuraterip database - do not work. The interfaces
report "Could not connect" and "No Art Found". A feature-crippled trial version
of PerfectTUNES is available that exhibits the network problems.
According to the author the network code does nothing special and the only
dependency is winsock. Curiously the related dBpoweramp software does find
album arts and has no problems accessing accuraterip.
Attaching logs with WINEDEBUG="+wininet,+winsock" made running AlbumArt.exe and
AccurateRip.exe with wine-2.11 in a clean WINEPREFIX with just mono, gecko and
PerfectTUNES-Unregistered, and one album in My Music.
An outside reference:
https://forum.dbpoweramp.com/showthread.php?37601-Bug-with-PerfectTunes-und…
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https://bugs.winehq.org/show_bug.cgi?id=39338
Bug ID: 39338
Summary: Unreal Tournament 2004 - inaccurate shadows
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52420
--> https://bugs.winehq.org/attachment.cgi?id=52420
inaccurate shadows
Using the Direct3D renderer the game sometimes produces inaccurate shadows from
the character models, they are darker than in the windows version. Also
sometimes there are not correctly projected.
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https://bugs.winehq.org/show_bug.cgi?id=37789
Bug ID: 37789
Summary: cmd.exe /c cannot handle "(" and ")" characters in a
full script path name
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 50334
--> https://bugs.winehq.org/attachment.cgi?id=50334
Various cmd executions discussed in the report using WINEDEBUG='+cmd'.
Far Cry 4 (which requires at least a 64-bit Windows 7 prefix) fails to call a
bash script on launch:
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat /silent' as an internal or external
command, or batch script.
Sure enough, calling it manually (even without the /silent argument) results in
the same error:
$ wine cmd.exe /c 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\GEFirewall.bat'
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat' as an internal or external command, or
batch script.
Suspicious of the ( and ) characters in the URL, I tried copying the
GEFirewall.bat to the path 'C:\Program Files\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\' (which doesn't normally exist but I
manually created it).
$ wine cmd.exe /c 'C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Far Cry
4\Support\Software\GEFirewall.bat'
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\FarCry4.exe" L"FarCry4" L"ENABLE"
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\IGE_WPF64.exe" L"FarCry4-IGE" L"ENABLE"
The script ran perfectly.
One more test to confirm my sanity:
$ wine explorer.exe 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software'
This opened the directory in explorer fine. Only cmd.exe /c ... seems to show
this issue.
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http://bugs.winehq.org/show_bug.cgi?id=35561
Bug ID: 35561
Summary: Some MSYS2 commands generate a stackdump
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 47484
--> http://bugs.winehq.org/attachment.cgi?id=47484
strace log of execution of mintty
The general problem is I cannot start MSYS2 (the successor to MSYS) using its
msys2_shell.bat startup batch file (see directions at
http://sourceforge.net/p/msys2/wiki/MSYS2 installation/ concerning how to start
MSYS2). That batch file (which executes a number of different MSYS2 commands)
exits almost immediately with a stack dump.
Alexey Pavlov, the developer of MSYS2, suggested I narrow down the problem by
attempting to execute the MSYS2 version of mintty.exe directly, and if that did
not work (which was the case) then run that app via the MSYS2 strace.exe
facility to help figure out what the exact problem is. MSYS2 strace.exe did
appear to work and I attach its log (and also the associated stackdump for
mintty.exe).
Here are some additional details in case there are any difficulties replicating
this issue.
I have used 3 different versions of 32-bit Wine which I built myself on my
Debian Wheezy system. Those are Unpatched Wine-1.6.1, patched Wine-1.6.1, and
patched Wine-1.7.12. The patch used was "Hackish patch to fix APC problem"
taken from http://bugs.winehq.org/show_bug.cgi?id=24018. The reason why that
extremely small patch is relevant is MSYS2 is essentially a simplified modern
Cygwin (as opposed to MSYS which is essentially a simplified ancient version of
Cygwin). Because the patched versions give improved results (see below),
apparently the modern bits of Cygwin that are still part of MSYS2 trigger at
least the APC Wine bug for modern Cygwin that did not occur for older Cygwin
versions.
The version of MSYS2 I am using is msys2-base-i686-20140205.tar.xz. Unpacking
that created a top-level directory name of msys32 which I have changed to
MSYS2-20140205 to help keep better track of which version of MSYS2 I am trying.
I ran the MSYS2 version of strace with the patched versions of Wine as follows:
wine@raven> wineserver -k
wine@raven> wineserver -p
wine@raven> wineconsole --backend=curses cmd
Microsoft Windows 5.1.2600 (1.7.12)
Z:\home\wine\newstart>PATH=Z:\home\wine\newstart\MSYS2-20140205\bin;%PATH%
Z:\home\wine\newstart>MSYS2-20140205\bin\strace.exe
MSYS2-0140205\bin\mintty.exe > strace.log
1069046 [main] mintty 44 cygwin_exception::open_stackdumpfile: Dumping stack
trace to mintty.exe.stackdump
The mintty terminal momentarily appeared before the stackdump occurred. After
that stack dump strace did not return (i.e., everything was hung), and the last
line in strace.log at that point was
616 1255194 [main] mintty 44 pinfo::exit: Calling ExitProcess n 0x8B,
exitcode 0x8B00
I exited the combination of mintty, strace, cmd, and wineconsole the
brute-force way by typing "wineserver -k" in a different Linux xterm which
added nothing else to strace.log.
The strace and stackdump results for patched wine-1.6.1 and patched wine-1.7.12
were virtually identical (except for numerical data like PID numbers). I have
attached the wine-1.7.12 versions.
When initially investigating this issue I was using unpatched wine-1.6.1. The
result of everything I tried was Wine error boxes concerning dll problems.
Those error boxes reminded me very much of my troubles in trying to run modern
Cygwin from Wine so I applied the APC-related patch, and sure enough, that got
rid of the error boxes, and I could get a lot further before I ran into a
different problem which is what I have described above.
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http://bugs.winehq.org/show_bug.cgi?id=13863
Summary: Armed Assault (ArmA) doesn't render any 3D graphics
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13933)
--> (http://bugs.winehq.org/attachment.cgi?id=13933)
Entire log minus 40000 duplicate lines.
The game fails to display any of the in-game graphics whether it's on the menu
or inside the game itself. It still renders the HUD and Menu's themselves, but
not the actual 3D game graphics. It spits out the errors (the ones which appear
many times in the attached log) about 5000 times a second.
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http://bugs.winehq.org/show_bug.cgi?id=34146
Bug #: 34146
Summary: Wings of Prey demo background image in launcher is not
shown
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/208822/200000/fileinfo/Wings
-of-Prey--Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45421
--> http://bugs.winehq.org/attachment.cgi?id=45421
launcher settings (wine)
Launcher hasn't background image.
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http://bugs.winehq.org/show_bug.cgi?id=33476
Bug #: 33476
Summary: fxc, the Microsoft Effect Compile, to work due to d3d
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
Created attachment 44310
--> http://bugs.winehq.org/attachment.cgi?id=44310
fxc log
Hi,
I can't get the fxc, the Microsoft Effect Compile, to work. Something goes
wrong with d3d.
The command line is:
wine fxc.exe /T fx_2_0 BasicHLSL.fx
Both fxc.exe and BasicHLSL.fx come from the DXSDK.
d3dcompiler_43.dll must be set as native.
Here is the output:
NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the
Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
err:d3d:context_create Failed to set pixel format 1 on device context 0x80026.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x6002b.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x10033.
err:d3d:context_create Failed to set pixel format 13 on device context 0x10035.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x10037.
Failed to create D3D device
Please check your SDK installation.
disassembly failed; no disassembly produced
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http://bugs.winehq.org/show_bug.cgi?id=32596
Bug #: 32596
Summary: Skydrift background glitches
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
The game Skydrift works fine itself, but it has some nasty background glitches
which are very annoying. Especially in some specific levels this makes the game
un-enjoyable. Seems this counts for everyone tested this game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…
Have a screenshot attached.
If you need me to do some test debugrun stuff with some extensions let me know.
Mac OSX 10.8.2
AMD Radeon 6770M graphicscard
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http://bugs.winehq.org/show_bug.cgi?id=29092
Bug #: 29092
Summary: Myst Masterpiece crashes on game entry
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mizapf.de
Classification: Unclassified
Myst Masterpiece Edition crashes on game entry, i.e. when you touch the first
link book. Link sound occurs, then a Program Error window pops up, reporting
that "The program mystmaster2k-d.exe has encountered a serious problem and
needs to close". The close button does not shut down the application, need to
close the window.
Same results for myst.exe, myst9x.exe, and mystmaster2k-d.exe. Reinstall of
Myst did not help. Seems to be a regression some time ago, because I could play
the same game about a year ago when it stopped working after a new OS
installation (including a new wine version). I gave up on it and tried to run
it again just recently but things seem to have not changed.
Last lines on console:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31aee0,0x00000000), stub!
fixme:font:CreateScalableFontResourceW
(0,L"C:\\windows\\QTFont.for",L"C:\\windows\\QTFont.qfn",(null)): stub
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1c1fe8 with type
WINED3DRTYPE_SURFACE (0x1).
wine: Unhandled page fault on read access to 0x0251736d at address 0x36fe0b8
(thread 002d), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=40316
Bug ID: 40316
Summary: Industry Giant 2, repair-cursor freezes render-updates
unless cursor-position over popup-menu again
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53965
--> https://bugs.winehq.org/attachment.cgi?id=53965
attached standard log and cursor files
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout to the repair-cursor (for building
a vehicle repair addon) and sets the game-update rate to zero until the
invisible cursor changes back to its previous symbol via hovering over the
popup-menu.
However, i set it to use opengl since it runs a little smoother.
Brute-force changes:
Setting MaxShaderModelPS/-GS/-VS to 0 didn't do anything, disabling GLSL didn't
do anything either).
Debugging issues:
When i tried to debug it via adding the debug-flag "+wgl" to wine, hundreds of
line of "trace:wgl:glxdrv_wglGetPixelFormat 0xf003b -> 4" clogged the file and
made every texteditor struggle to do anything with it, is there a way to
disable spammy log-entries?
Setting registry key "SpyExclude" to "trace:wgl:glxdrv_wglGetPixelFormat"
didn't work, i guess the formatting is wrong?
Game-specific:
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (wiggling the virtual desktop around
forces it to redraw). (I noticed that the cursor-tga has another size, bitdepth
odr something than the others, but when i replaced it with a working-cursor
that didn't change much than lagging the substitute cursor around one in a
while (same effect as with original cursor)).
Logfiles:
I've added the cursor-image-files and the default debug log (tough it probably
won't be of much use, as i've tried to see if an additional error pops up if
the cursor vanishes versa i don't trigger it to, which resulted in two
identical files)
Related bug: 40293 (unsupported backbuffer operation)
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