https://bugs.winehq.org/show_bug.cgi?id=42374
Bug ID: 42374
Summary: Hardwood Solitaire
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 57157
--> https://bugs.winehq.org/attachment.cgi?id=57157
Hardwood Solitaire wine log
Hello,
Hardwood Solitaire can not connect to his server. So you can not use the
network features:
- play paid games
- no access to achievements
- store empty, no objects
...
How to reproduce:
1) download Hardwood solitaire here:
http://www.silvercrk.com/solitaire/
and install it with Wine.
2) launch it, click on "Store", the Store is empty, you can not access
anything.
3) you can sign in too and when you are connected to your account, you have an
error message:
"Couldn't connect to server. Full access to game feature may not be available
at this time."
I joined the Wine log, it could be related to this lines:
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW INTERNET_OPTION_HTTP_DECODING; STUB
fixme:msvcrt:__clean_type_info_names_internal (0x3d75bc) stub
fixme:msvcrt:__clean_type_info_names_internal (0x154541c) stub
fixme:msvcrt:__clean_type_info_names_internal (0xaa423c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x39037c) stub
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=38182
Bug ID: 38182
Summary: King of Dragon Pass: can't change audio volume level
Product: Wine
Version: 1.3.25
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: be158e48ad8ee556941bd3f1ff94ca7116680d00
Distribution: ---
Adjusting the volume level in the game has no effect, the game is playing audio
on the default, highest volume.
The game is originally from 1999, I tested with the GOG version. The problem
can be reproduced with the demo version too.
The same problem in Wine 1.4.1, 1.6.2 and 1.7.38.
Last working version: Wine 1.3.25.
Regression introduced by
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
Steps to reproduce the problem in the demo:
After installation start the game with tour.exe. Click on the highlighted
<Tour> button then click <Skip all> then <Play>. Click on the button right next
to <Proceed> in the lower right corner and try to change audio volume level
using the slider...you can't.
Wine 1.7.38
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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https://bugs.winehq.org/show_bug.cgi?id=41657
Bug ID: 41657
Summary: CoolQ fails to launch with network error
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdbaiapp(a)163.com
Distribution: ---
Created attachment 56052
--> https://bugs.winehq.org/attachment.cgi?id=56052
stderr output
After splash screen displayed, CoolQ exits with the message
"无法连接软件更新服务器。请检查网络是否通畅,并稍后再试。" (Error while connecting to update server. Please
check your network and try again later.)
exe file could be found here: http://dlsec.cqp.me/cqa-full
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http://bugs.winehq.org/show_bug.cgi?id=27185
Summary: PC Mark 7 doesn't run under Wine
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/news_116756.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Appears to be a .NET 4 application:
austin@aw25 ~/.wine/drive_c/Program Files/Futuremark/PCMark 7/bin $ wine
PCMark7.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0.20926"
though installing mono210 doesn't seem to help. Windows version was set to
Windows 7, but XP had the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=38423
Bug ID: 38423
Summary: Python 3.5.x exe installer fails with Access denied
error
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
When you start 3.5.0a3 installer (webinstall or a full one) you get blank
dialog with no controls (I don't know if it's expected or not), clicking
anywhere shows up a progress bar but after a couple of moments if fails with
access denied error.
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http://bugs.winehq.org/show_bug.cgi?id=31350
Bug #: 31350
Summary: Cannot install T-Online
mediencenter_assistent_setup.exe (entry point method)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
wine mediencenter_assistent_setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
The entry point method could not be loaded
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https://bugs.winehq.org/show_bug.cgi?id=39129
Bug ID: 39129
Summary: Multiple games and applications need support for
'NtSetInformationFile' class 'FileRenameInformation'
(Spoon Studio 2011 based Stylizer 5.x,
Boost.Interprocess based Tera Online, MSYS2 installer)
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://www.cygwin.com/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
After bug 30399 was fixed, the next issue is dash.exe crashes.
This is using setup-x86.exe, with no special options / extra packages, just the
default install the entire way through.
[austin@localhost ~]$ wine --version
wine-1.7.49-184-g5021e91
[austin@localhost ~]$ du -h setup-x86.exe
816K setup-x86.exe
[austin@localhost ~]$ sha1sum setup-x86.exe
4885f4560a6c01ec6d94a322826cc656a63cd86c setup-x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=43286
Bug ID: 43286
Summary: Qt 5.7.0 based: Cannot read UDP packets: "errno 90,
(Message too long)"
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)supradigital.org
Distribution: ---
Created attachment 58625
--> https://bugs.winehq.org/attachment.cgi?id=58625
Binary, source code, debug log
In any program using Qt 5.7.0, if you try to read a udp datagram packet, the
call would always return size 0 and leave you with an empty peer-address/port
as well.
I discovered the problem in the launcher for my game which uses UDP to ping
various servers.
I wrote a minimal UDP server to which you can connect with netcat (or anything)
and it easily reproduces the problem.
Attached you'll find a small archive containing:
- minimal udp test server
- source code for that server
- debug log with +winsock showing the error
- the client netcat command to cause that error
Note: I have not checked a simple raw UDP server using the winsock API
directly.
The problem exists at least since wine v1.6.2
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http://bugs.winehq.org/show_bug.cgi?id=28196
Summary: Test Drive Unlimited: Water is always rendered on top
of everything.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
On Test Drive Unlimited water is always rendered on top of any other object, no
matter how far or high the object is, in fact one can see the rivers and sea
over the road/mountains being miles away from the sea/river.
This issue happens since the very first runnable wine version (1.1.x), and I
belive that it wasn't reported earlier because it was confused by most users
with bug 7991, but definitely not the same issue.
I have tested it with the following hardware (DX10 capable) and the bug shows
clearly:
------------------------[ snip ]------------------------------------
direct rendering: Yes
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9300M GS/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
------------------------[ snip ]------------------------------------
There are also reports on the appdb of users with a Geforce 9600GT or ATI
HD4870 having the same issue (both cards are DX10 capable), and a lot of
screenshots with the "flood".
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https://bugs.winehq.org/show_bug.cgi?id=39614
Bug ID: 39614
Summary: Wine initialises a Critical Section for Mutexes by
NULL instead of (void*)-1
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: EoD(a)xmw.de
Distribution: ---
After initialising a critical section for mutexes by using
static CRITICAL_SECTION Mutex = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0};
wine crashed in "RtlpWaitForCriticalSection()".
According to http://locklessinc.com/articles/pthreads_on_windows/ this is a
valid way of initialising the critical section. However, Wine seems to
initialize it by NULL instead of (void*)-1:
http://source.winehq.org/git/wine.git/blob/e8b9bda53ac39c913ddc93de0308f0c8…
This is a re-reporting of an issue on github:
https://github.com/apitrace/apitrace/issues/397
with a backtrace in https://gist.github.com/EoD/cf759116a4af8744bdb7
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