https://bugs.winehq.org/show_bug.cgi?id=41286
Bug ID: 41286
Summary: dbghelp_dwarf: dwarf2_parse_const_type Unsupported
children (mesa/valgrind)
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
This occurs with both clang (3.7.1) and gcc (4.9.3) with valgrind (3.11.0).
This was found in dlls/amstream/tests/amstream.c
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https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41203
Bug ID: 41203
Summary: mCtrl does not work well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
"mCtrl is open-source C library providing set of additional user interface
controls for Windows, intended to be complementary to standard Win32API
controls from USER32.DLL and COMCTL32.DLL."
http://www.mctrl.org/
I tried to run the example programs on WINE, but the do not work well or they
do not work at all.
This is what I have noticed:
- CHART control: nothing is displayed.
- EXPAND control: pressing the arrow button, the control is expanded, but
without animation. Please note that something related to the animation is
running in background, if for example the expansion will take one second to
execute, WINE will expand the control suddently after one second.
- IMGVIEW control: it crashed brutally.
- MDITAB control: no tab is displayed.
- MENUBAR control: text is drawn outside the highlight (or viceversa).
Attached here some screenshots of these errors.
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http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
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https://bugs.winehq.org/show_bug.cgi?id=40839
Bug ID: 40839
Summary: fifa07
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salari88(a)gmail.com
Distribution: ---
Created attachment 54812
--> https://bugs.winehq.org/attachment.cgi?id=54812
fifa07
the fifa07 is not runing on my system
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http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
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https://bugs.winehq.org/show_bug.cgi?id=41373
Bug ID: 41373
Summary: Using Quicken Deluxe 2007 the file->print register
function does not format correctly
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed007(a)centurytel.net
Distribution: ---
using Debian 8.5 with wine 1.9.19
(using Debian 7.8 with wine 1.4.1 works okay)
in quicken do file->print register using default printer setup
in popup window specify title (and whatever else) ->print
in popup for print window do a preview.
The preview looks like a single line. If zoom in is
done, the data can be seen (looks like on HUGE page)
if print is done, page looks blank, but can see there is
tiny printing.
change printer-setup to PDF on CUPS.
Results are the same.
change printer-setup to QUICKEN PDF PRINT ON LPT1
Retry. This time the preview shows a correctly formatted
register. (Since i have no printer on lpt1, can not actually
print anything.)
Also have a fedora 22 system with wine at 1.9.4-1
quicken works okay.
there is an update for wine 1.9.12-1.
If I install the update, quicken fails just like the
debian 8.5 failure... quicken->print register will not print
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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