http://bugs.winehq.org/show_bug.cgi?id=24392
Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase
scene renders nothing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
After Shepard and Liara(and your choice of team member) enter the Skycar, a
loading screen appears. After the loading screen, a mini game starts where you
drive the skycar, presumably to catch Vasir(I haven't been able to see it yet
due to this bug). The problem is, the game is rendering a blank image. The only
other things that I can see are the UI and the game's darker edges film
effect(the circular banding around the edges in the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=32072
Bug #: 32072
Summary: resident evil 4 : not start game
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: king.infet(a)gmail.com
Classification: Unclassified
Created attachment 42280
--> http://bugs.winehq.org/attachment.cgi?id=42280
save log backtrace
i install resident evil 4 with wine 1.5.15 version.
after installation -> start game and crash wine .
out the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33710
Bug #: 33710
Summary: Kingsoft Office 2012: Attempt to open file causes
desktop environment to crash
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmn2004404(a)gmail.com
Classification: Unclassified
Upon starting and running a Kingsoft Office program, and then attempting to
load a .DOC or .XLS or .PPT file, the program stops responding for about a
second, and then the entire desktop environment crashes and takes the opened
program with it. Then the desktop environment restarts and I am forced to log
in to my OS once more.
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http://bugs.winehq.org/show_bug.cgi?id=32948
Bug #: 32948
Summary: Wine crashes on file operation in 32 bits mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: numkem(a)gmail.com
Classification: Unclassified
Just after upgrading to KDE 4.10 on Arch, every file diaglog inside office
applications makes the application hang than it produce this stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=30463
Bug #: 30463
Summary: World of Warcraft 5.0 Crashes on Character Creation
Screen (invalid float operation)
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.mcintyre(a)gmail.com
Classification: Unclassified
Created attachment 39829
--> http://bugs.winehq.org/attachment.cgi?id=39829
Backtrace of crash from wine
I can log into characters that are already created (transfers from live
realms), however I get the attached error (backtrace.txt) when I click the
button to create a character.
I am using the ati 12.1 drivers, fyi.
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https://bugs.winehq.org/show_bug.cgi?id=42740
Bug ID: 42740
Summary: Icons with transparency no longer rendering correctly
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
Using Wine 2.4 on Xubuntu 16.10, icons in OpenMPT (https://openmpt.org/) no
longer have a transparent background. They all render with a white background
and even some bogus pixels, indicating that the 8-bit alpha is ignored
completely.
They were rendered correctly on Wine 2.0 the last time I checked.
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https://bugs.winehq.org/show_bug.cgi?id=39027
Bug ID: 39027
Summary: Dungeons and Dragons Neverwinter: very slow startup
when launching the game for the first time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxrd2(a)smoothware.net
Distribution: ---
Have installed the game from steam and launched it afterwards.
Starting it took like 10-15 minutes, so i thought it hanged or something.
After that initial start the game launches much faster but it is still pretty
slow like 3-5 minutes.
I see a bunch of these warning on stdout.. like 100 lines every second:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1693e7c8, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x2cca0c0, pcbSize=0x1693bb68,
cbSizeHeader=16) stub!
Using WINEDEBUG=-all doesn't affect the loading times.
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https://bugs.winehq.org/show_bug.cgi?id=40914
Bug ID: 40914
Summary: Zombie Army Trilogy (DX11 game) fails to start
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I'm getting only an empty error window when starting the game via Steam.
Tried in the default XP and Win7 profiles.
Haven't tried the game with the binary drivers yet (Nvidia).
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef88,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x219a24,
container_parent 0x21fce8, wined3d_desc 0x33eff8, wined3d_texture 0x1937640
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc (nil)
partial stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc 0x1801f88
partial stub!
wine-1.9.13-114-gb1930ee
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-3fea592)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=27600
Summary: Screen fills with visual artifacts in World of Tanks.
Product: Wine
Version: unspecified
Platform: x86
URL: http://game.worldoftanks.eu/update
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35280)
--> (http://bugs.winehq.org/attachment.cgi?id=35280)
Output log, but doesn't show anything important.
Time to report an another WINE regression for World of Tanks, in this one
screen fills with a mixture of triangles and font textures.
The regression was brought by:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
c
performance problems. If the user is using an older driver we now drop the
V
doublebuffered loading, which means that we fall back to the current
behavio
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_array
(the patch was actually committed on Jun 14)
The bug can be reproduced by logging in an account and clicking on the depot,
store, statistics or other tabs in the garage.
Alt-tabing in and out resets the screen back to normal (using virtual desktop).
During the actual gameplay, the frame rate is a lot lower then normal. Notable
fixme for gameplay is:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
Using WINEDEBUG=+d3d the frame rate is very low in the garage, the bug does not
manifests itself.
Configuration:
ATI Radeon HD 3650, fglrx 11.5
DirectDrawRenderer: opengl
UseGLSL: disabled
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=37035
Bug ID: 37035
Summary: Microsoft Office 2010 / 2007: Restore window from tray
is broken if 'Keep window thumbnails' is set to Always
in KDE.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eierfrucht(a)gmail.com
All Microsoft Office 2007 / 2010 applications exhibit this behaviour with Wine
1.7.23 and all previous versions going back to wine 1.4, there also seems to be
no connection to the currently used Distribution, Kernel or KDE version.
1. In KDE System Settings, set 'Keep windows thumbnails' to 'Always (breaks
minimization)'
2. Minimize an Office 2007 / 2010 app window.
3. Try to restore it and all you will get is a tiny square in the left top
corner of the screen.
4. Force showing KWin's native title bar on top of Office 2007 / 2010 windows,
minimizing with KWin's embedded title bar button works without triggering this
issue.
I have observed this behaviour on Arch Linux and Kubuntu since very long ago.
Switching to different Kernel, KDE and Wine versions does not affect it. I know
that 'Keep windows thumbnails' used to break minimization for several apps, but
this option is pretty much vital to KDE's Present Windows function and most
task managers that use window thumbnails. So far, Office 2007 and 2010 are the
only apps suffering from this issue that I'm aware of. I have never witnessed
'Keep windows thumbnails -> Always' breaking any other app.
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