https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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http://bugs.winehq.org/show_bug.cgi?id=37070
Bug ID: 37070
Summary: Missing polygons on 3D objects in Revenant
(ddraw:d3d_device7_GetClipStatus iface, clip_status
stub)
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
The isometric view is composed partly of 2D artwork and 3D animated objects and
characters. Most of the 3D objects are partially drawn to the point of becoming
invisible after a while.
Logfile is filled with :
fixme:ddraw:d3d_device7_GetClipStatus iface 0x13c940, clip_status 0x33e6e8
stub!
and also a few Depth/Stencil fixmes.
Note:
- "Disable texture blitting" must be checked in the advanced options of the
launcher, or the UI will be missing parts.
- "Enable Real Time Light" must be unchecked in the in-game options menu, or no
element other than the background and the UI will be drawn.
- Some part of the player character can be seen when he moves.
The demo specified in the download link also has this bug.
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https://bugs.winehq.org/show_bug.cgi?id=40137
Bug ID: 40137
Summary: schannel does not work
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
I tried installing the newest version of ETS2MP, Truckers MP. The ETS2 base
game works fine and plays normally. ETS2MP, however, depends on schannel, which
causes the program to not launch because schannel does not work in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43844
Bug ID: 43844
Summary: Skyrim can not load skse when upgrade to 2.18
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59401
--> https://bugs.winehq.org/attachment.cgi?id=59401
stdout that wine output.
After upgrade to wine-staging, skyrim can not load skse_1_9_32.dll which is
normal in 2.17.
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https://bugs.winehq.org/show_bug.cgi?id=43927
Bug ID: 43927
Summary: Wine crashes when running anything (when compiled with
gcc4.2, clang works)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
Created attachment 59562
--> https://bugs.winehq.org/attachment.cgi?id=59562
Backtrace when running SteamSetup.exe
This is a regression introduced in 2.17.
This commit caused it:
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 7 Sep 2017 17:31:42 +0000 (19:31 +0200)
commit 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
ntdll: Store memory views in a binary tree instead of a list.
The commit before this one doesn't have this problem.
Like I mentioned in the title, this only happens when compiling with gcc4.2,
when compiled with clang3.8 it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=43425
Bug ID: 43425
Summary: 64-bit .NET application crashes with
NullReferenceException
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tjroamer(a)gmail.com
Distribution: ---
Created attachment 58791
--> https://bugs.winehq.org/attachment.cgi?id=58791
back trace of the bug
I encountered a problem with the 64-bit .NET Framework:
My C# program is very simple:
Code:
static void Main(string[] args)
{
System.Console.WriteLine("Hello world!");
Debug.WriteLine("Debug Hello world!");
}
I installed the WINE-2.12 64-bit on CentOS 7 (3.10.0-514.21.1.el7.x86_64) and
installed the .NET Framework 4.6.1 onto it. Before installing the .NET
Framework, I removed wine-mono. I got the following error message when I tried
to run the above program:
Hello world!
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Diagnostics.DiagnosticsConfiguration.Initialize()
at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
at System.Diagnostics.TraceInternal.InitializeSettings()
at System.Diagnostics.TraceInternal.WriteLine(String message)
at ConsoleApplication3.Program.Main(String[] args)
wine: Unhandled page fault on read access to 0x00000000 at address 0x1aa460fd
(thread 0009), starting debugger...
The problem is with the line "Debug.WriteLine(...)". However, the same
application compiled with 32-bit works well.
I found out that I got the similar error at other positions when I ran our
in-house 64-bit .NET program, even if I don't use Debug.WriteLine(...), so I
created the hello-world program to reproduce it.
My final goal is: run our 64-bit .NET application on a 64-bit WINE with .NET
Framework 4.6.1.
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https://bugs.winehq.org/show_bug.cgi?id=39955
Bug ID: 39955
Summary: Wine 1.8 crash app pCon Planner
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valentino.mannara(a)gmail.com
Distribution: ---
Created attachment 53384
--> https://bugs.winehq.org/attachment.cgi?id=53384
file crash report
pCon Planner crash app.
Link app: http://pcon-planner.com/en/download/
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https://bugs.winehq.org/show_bug.cgi?id=40005
Bug ID: 40005
Summary: ElicaLogo doesn't show the Help Library
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
ElicaLogo is a variation of the well-known Logo programming language (the great
turtle and its graphic world).
This software was made to Windows XP enviroment and its last upgrade was at
2003.
This software comes with a very large Help Menu, which should be diplayed on a
dockable window panel. It has a lot of text and images and samples codes to
teach all about the internal ElicaLogo commands.
In Windows XP, Vista, 7 and 8, it works so fine, all the Help menu is
displayed.
In Linux (Ubuntu and Lubuntu) we can not to see any on the Help menu window.
The ElicaLogo Help Menu is on a directory with a lot of text, jpg and HTML
format files.
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https://bugs.winehq.org/show_bug.cgi?id=43441
Bug ID: 43441
Summary: NVAPI unimplemented functions
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Since the staging part of wine just started working on the nvapi, i have
"collected" more common nvapi calls. In this case none of the reported
functions are breaking, but asked for by games.
Rise of the Tomb Raider and Tomb Raider 2013:
fixme:nvapi:unimplemented_stub function 0xdc6dc8d3 is unimplemented!
Spintires:
fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
Beamng.Drive:
fixme:nvapi:unimplemented_stub function 0x694d52e is unimplemented!
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