https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=43406
Bug ID: 43406
Summary: NieR:Automata - Bloom to bright
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58749
--> https://bugs.winehq.org/attachment.cgi?id=58749
How it looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most areas of the game are to bright, especially the bloom.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 2430(windows) and 2432(linux).
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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http://bugs.winehq.org/show_bug.cgi?id=37070
Bug ID: 37070
Summary: Missing polygons on 3D objects in Revenant
(ddraw:d3d_device7_GetClipStatus iface, clip_status
stub)
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
The isometric view is composed partly of 2D artwork and 3D animated objects and
characters. Most of the 3D objects are partially drawn to the point of becoming
invisible after a while.
Logfile is filled with :
fixme:ddraw:d3d_device7_GetClipStatus iface 0x13c940, clip_status 0x33e6e8
stub!
and also a few Depth/Stencil fixmes.
Note:
- "Disable texture blitting" must be checked in the advanced options of the
launcher, or the UI will be missing parts.
- "Enable Real Time Light" must be unchecked in the in-game options menu, or no
element other than the background and the UI will be drawn.
- Some part of the player character can be seen when he moves.
The demo specified in the download link also has this bug.
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https://bugs.winehq.org/show_bug.cgi?id=40137
Bug ID: 40137
Summary: schannel does not work
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
I tried installing the newest version of ETS2MP, Truckers MP. The ETS2 base
game works fine and plays normally. ETS2MP, however, depends on schannel, which
causes the program to not launch because schannel does not work in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43844
Bug ID: 43844
Summary: Skyrim can not load skse when upgrade to 2.18
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59401
--> https://bugs.winehq.org/attachment.cgi?id=59401
stdout that wine output.
After upgrade to wine-staging, skyrim can not load skse_1_9_32.dll which is
normal in 2.17.
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https://bugs.winehq.org/show_bug.cgi?id=43927
Bug ID: 43927
Summary: Wine crashes when running anything (when compiled with
gcc4.2, clang works)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
Created attachment 59562
--> https://bugs.winehq.org/attachment.cgi?id=59562
Backtrace when running SteamSetup.exe
This is a regression introduced in 2.17.
This commit caused it:
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 7 Sep 2017 17:31:42 +0000 (19:31 +0200)
commit 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
ntdll: Store memory views in a binary tree instead of a list.
The commit before this one doesn't have this problem.
Like I mentioned in the title, this only happens when compiling with gcc4.2,
when compiled with clang3.8 it works fine.
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