https://bugs.winehq.org/show_bug.cgi?id=42193
Bug ID: 42193
Summary: Closing content library freezes Anime Studio Pro 8.2.1
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56826
--> https://bugs.winehq.org/attachment.cgi?id=56826
Terminal Log
If you open the content library, and then close it, Anime Studio Pro 8.2.1 will
freeze and the process would have to be killed.
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https://bugs.winehq.org/show_bug.cgi?id=42044
Bug ID: 42044
Summary: AOE III regression on lenovo G570
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.potapov(a)rosalab.ru
Distribution: ---
Created attachment 56525
--> https://bugs.winehq.org/attachment.cgi?id=56525
ScrrenShot
I have regression on update wine 1.9.12 to 1.19.18 or high (I tested 1.9.20,
1.9.23)
I see the image (attachment) after update on Intel or Radeon (I have switchable
graphic)
If I back to wine 1.9.12, I have right screen.
My hardware https://linux-hardware.org/index.php?probe=76d14da5ef
(on Nvidia 650gtx and Intel HD3500 the bug is not present)
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http://bugs.winehq.org/show_bug.cgi?id=33236
Bug #: 33236
Summary: Bible Converter Project fails to convert anything
Product: Wine
Version: 1.5.26
Platform: x86-64
URL: http://www.churchsw.org/bible-converter-project
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
This program is freeware with source code. You can confirm it is not working by
simply pressing Convert. It immediately says "Conversion completed
successfully" even though no action was taken and no files are exported.
Errors in terminal:
fixme:exec:SHELL_execute flags ignored: 0x00004100
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
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http://bugs.winehq.org/show_bug.cgi?id=22912
Summary: Half Life 2 and Portal subtitles unreadable
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_winehq(a)selador.com.au
After installing Steam in a new profile and then using it to download and
install Portal, the game runs perfectly except for unreadable dialog captions.
(see attachment Portal-glitch02.png)
The screenshot illustrates how the sound effects captions in white are fine,
only the dialog captions in red with italics are affected.
I've tried reducing all graphics options and resolutions, to no avail. It looks
like something specific to font rendering - the bounding box for the characters
is not taking into account their italicization, so the rightmost pixels are
being truncated.
The exact same problem was described more than 2 years ago against Half Life 2
(which uses the same core engine) here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=2890 (post titled
'Font rendering oddness' by John Flatness on Thursday November 1st 2007)
It's also been reported downstream in the Crossover bugtracker and they've
confirmed the bug but have been unable to take it any further for nearly a
year: www.codeweavers.com/support/tickets/browse/?ticket_id=742458;
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https://bugs.winehq.org/show_bug.cgi?id=41729
Bug ID: 41729
Summary: 2GIS 3.0 application crashes on exit.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56166
--> https://bugs.winehq.org/attachment.cgi?id=56166
Crash report.
2GIS crashes on every exit.
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https://bugs.winehq.org/show_bug.cgi?id=44112
Bug ID: 44112
Summary: LightShot: Mouse doesn't work in save dialog
Product: Wine
Version: 2.22
Hardware: x86
URL: https://app.prntscr.com/build/setup-lightshot.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44110
Distribution: ---
After installing the program, you have a tray icon where you can click "Take
Screenshot". Then you can select and area, right-click and click Save.
The save-dialog can't be used by mouse, only the keyboard works.
Also present in wine-staging-2.21
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http://bugs.winehq.org/show_bug.cgi?id=32091
Bug #: 32091
Summary: Mathcad 14 doesn't start
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Created attachment 42307
--> http://bugs.winehq.org/attachment.cgi?id=42307
output from the terminal (stdout and stderr combined)
Using an "Academic Version" that I got from Open University.
Installed fine, registered license fine.
When I start it, it's stuck for a veery long time on the splash screen. When it
finally disappears, it displays a very unhelpful error and then dies,
regardless of whether I choose OK or Cancel.
Will attach the splash screen that it's stuck on (it's there for something like
10 minutes), the error dialog and output from the terminal.
Output from the terminal appears to be an endless loop, but it's not really
endless - you just have to be patient.
I'm on wine 1.5.16. I've installed all the mentioned things via winetricks
(allfonts dotnet20 mdac27 mdac28 msxml4 vcrun2005 vcrun2008 wsh56)
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https://bugs.winehq.org/show_bug.cgi?id=43587
Bug ID: 43587
Summary: SCP Containment Breach 1.3.8 crashes most of the time
Product: Wine
Version: 2.15
Hardware: x86
URL: http://undertowgames.com/file/scp/SCP%20-%20Containmen
t%20Breach%20v1.3.8.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game often displays graphical errors, crashes with "Memory access
violation" or "Failed to load Texture XYZ".
All this seems to be caused by a single issue, looks like a memory leak.
Download link attached.
A few error messages get repeated in the log:
> err:d3d:resource_init Failed to allocate system memory.
> err:d3d:wined3d_debug_callback 0x17d718: "GL_OUT_OF_MEMORY in glTexSubImage".
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https://bugs.winehq.org/show_bug.cgi?id=43180
Bug ID: 43180
Summary: KnightOfKnights crashes without native d3dxof
Product: Wine
Version: 2.10
Hardware: x86
URL: http://ftp.vector.co.jp/34/19/1946/Knight050.lzh
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58451
--> https://bugs.winehq.org/attachment.cgi?id=58451
Logfile
This is an old freeware game that seems to use DirectX7. It has a lot of
issues, black textures are addressed in Bug 43159.
Without native d3dxof, when starting the game, the game crashes.
When testing the game, it's advised to check "emulate a virtual desktop" in
winecfg, since it only supports low-resolution fullscreen mode and is prone to
crashes.
Also, when you have a gamepad plugged in it might not accept keyboard input,
keep that in mind when testing.
To work around other issues that crash the game, please run "winetricks gmdls
directmusic".
How to test:
To select an option, press x. Just click through your way through.
When in "Stage Select", move left with the arrow keys, then press x.
Press x again to start the game.
It then crashes.
Logfile attached, but it's pretty useless I think.
Download link attached.
There is a way to make it start without crashes, by patching the executable.
If you turn the conditional branch at 0x00424474 into an unconditional jump,
the game will load.
Please note that this hack makes the game start, but the character models are
visibly broken. If the same change is applied while the native d3dxof is used,
it still renders fine.
I'm trying to find the cause, but I'm not yet very good at this, and don't
really know how to go about it, so help is appreciated.
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