http://bugs.winehq.org/show_bug.cgi?id=33284
Bug #: 33284
Summary: Direct3D(maybe directx7) problems in old games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycsd(a)gmail.com
Classification: Unclassified
Created attachment 44034
--> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)
I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).
But
1. in some of the 3D scenes,it shows me white textures.^[1]
2. In gdi mode,
□ texts are shown without a background box.^[2]
□ EagleII.exe crash in this mode frequently in defferent place.
3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
I'm not sure what actually results in the problem.The following lines were
shown then.
warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
-----
I'm sorry that I can't provide the executable files.
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http://bugs.winehq.org/show_bug.cgi?id=23729
Summary: Need for Speed: throbbing glob around language and
save game name not as noticable on Wine
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.needforspeed.com/data/downloads/shift/NFSSH
IFTPCDEMO.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can't see this unless you compare Windows and Wine side by side,
but: I didn't even realize there was a throbbing halo around the
language choice and save game name choice until I saw it on Windows.
When I went back to Wine, I saw it was there too, but not as noticeable.
Also affects downloadable demo.
Needless to say, this is a minor detail.
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https://bugs.winehq.org/show_bug.cgi?id=40970
Bug ID: 40970
Summary: Can't run LEGO DD anymore
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miek(a)miek.nl
Distribution: ---
Both with wine 1.9.12 and 1.9.14 I can't run lego digital designer anymore. It
did run under Ubuntu' 16.04 version of Wine, but now with Fedora 24 it stopped
working. It installs, splash screen starts and then just exists:
""""
% wine .wine/drive_c/Program\ Files\ \(x86\)/LEGO\ Company/LEGO\ Digital\
Designer/LDD.exe
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x3
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6dbd1518
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ebd3de, context
0x8b64e0, init_notify 0, handle 0x119e170): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
err:ole:CoCreateInstanceEx apartment not initialised
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context
0x4f46f0, init_notify 0, handle 0x116e794): stub
wine: configuration in '/home/miek/.wine' has been updated.
fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:GST_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:gstreamer:GST_QueryInterface No interface for
{f90a6130-b658-11d2-ae49-0000f8754b99}!
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/mpeg,
mpegversion=(int)1, layer=(int)3, parsed=(boolean)false
fixme:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing a
plug-in.
fixme:gstreamer:GST_Connect GStreamer could not find any streams
fixme:gstreamer:watch_bus typefind: GStreamer encountered a general stream
error.
fixme:dbghelp:elf_search_auxv can't find symbol in module
"""
The error in 1.9.12 is similar (at least the last one)
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https://bugs.winehq.org/show_bug.cgi?id=43323
Bug ID: 43323
Summary: Beamng.drive: Cars render incorrectly
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Visual description of the bug: https://www.youtube.com/watch?v=rjjiSIhIMUU
(Its an older Wine version, but the visual outcome of the bug has not changed)
With the car streamed in and within the camera angle you get this output:
fixme:d3d_draw:draw_primitive_arrays Start instance (15) not supported.
fixme:d3d_draw:draw_primitive_arrays Start instance (130) not supported.
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23b650 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
With the car streamed out and the car not in the camera angle:
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23eca0 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
No output nor visual difference between CSMT enabled and disabled. Tested in
Wine-2.12-staging.
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https://bugs.winehq.org/show_bug.cgi?id=36405
Bug ID: 36405
Summary: valgrind shows a leak in msxml3/tests/xmlview.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20037== 112 bytes in 1 blocks are definitely lost in loss record 4,931 of
6,354
==20037== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20037== by 0x7558530: update_cp_events (mshtml_private.h:1049)
==20037== by 0x75393FB: HTMLDocument_on_advise (htmldoc.c:3839)
==20037== by 0x7521730: ConnectionPoint_Advise (conpoint.c:269)
==20037== by 0x4DD7CDF: test_Load (ocidl.h:3659)
==20037== by 0x4DD84EA: func_xmlview (xmlview.c:270)
==20037== by 0x4DD9310: run_test (test.h:584)
==20037== by 0x4DD96FF: main (test.h:654)
==20037==
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https://bugs.winehq.org/show_bug.cgi?id=36404
Bug ID: 36404
Summary: valgrind shows a leak in faultrep/tests/faultrep.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15724== 16 bytes in 1 blocks are definitely lost in loss record 15 of 94
==15724== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==15724== by 0x7BC76872: RtlAllocateAndInitializeSid (sec.c:156)
==15724== by 0x51F9377: AllocateAndInitializeSid (security.c:916)
==15724== by 0x4A9510A: func_faultrep (faultrep.c:59)
==15724== by 0x4A956FA: run_test (test.h:584)
==15724== by 0x4A94C0E: main (test.h:654)
==15724==
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http://bugs.winehq.org/show_bug.cgi?id=23821
Summary: Super Mario Brothers X hangs in quartz?
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.supermariobrothers.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free downloadable game Super Mario Brothers X installs ok.
It requires 'winetricks vb6run' to run, and gets two screens in
before hanging with an infinite series of messages like
fixme:quartz:parse_header Not a valid header: 62:04
Clicking the checkmark on the startup screen to disable game
sound lets the game run fine. Some people say 'winetricks quartz'
solves the problem
(http://www.supermariobrothers.org/forums/viewtopic.php?f=8&t=6711 )
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https://bugs.winehq.org/show_bug.cgi?id=36266
Bug ID: 36266
Summary: valgrind shows several leaks in dmusic/tests/dmusic.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4171== 848 bytes in 1 blocks are definitely lost in loss record 658 of 735
==4171== at 0x7BC4C735: notify_alloc (heap.c:255)
==4171== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4171== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4171== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4171== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4171== by 0x4956AD0: test_dmcoll (dmusic.c:320)
==4171== by 0x4956FFD: func_dmusic (dmusic.c:381)
==4171== by 0x4957DF8: run_test (test.h:584)
==4171== by 0x49581E6: main (test.h:654)
==4171==
==4191== 848 bytes in 1 blocks are definitely lost in loss record 655 of 733
==4191== at 0x7BC4C735: notify_alloc (heap.c:255)
==4191== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4191== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4191== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4191== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4191== by 0x4956750: test_COM_dmcoll (dmusic.c:285)
==4191== by 0x4956FEE: func_dmusic (dmusic.c:378)
==4191== by 0x4957DF8: run_test (test.h:584)
==4191== by 0x49581E6: main (test.h:654)
==4191==
==4250== 448 bytes in 1 blocks are definitely lost in loss record 586 of 733
==4250== at 0x7BC4C735: notify_alloc (heap.c:255)
==4250== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4250== by 0x5BBAA04: DMUSIC_CreateSynthPortImpl (port.c:693)
==4250== by 0x5BB4741: IDirectMusic8Impl_CreatePort (dmusic.c:156)
==4250== by 0x4954FF7: test_dmusic (dmusic.c:70)
==4250== by 0x4956FF3: func_dmusic (dmusic.c:379)
==4250== by 0x4957DF8: run_test (test.h:584)
==4250== by 0x49581E6: main (test.h:654)
==4250==
==4270== 304 bytes in 1 blocks are definitely lost in loss record 570 of 733
==4270== at 0x7BC4C735: notify_alloc (heap.c:255)
==4270== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4270== by 0x5BBEF3C: DMUSIC_CreateReferenceClockImpl (clock.c:129)
==4270== by 0x5BC551A: DMUSIC_CreateDirectMusicImpl (dmusic.c:423)
==4270== by 0x5BC5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4270== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4270== by 0x4955778: test_dmbuffer (dmusic.c:137)
==4270== by 0x4956FF8: func_dmusic (dmusic.c:380)
==4270== by 0x4957DF8: run_test (test.h:584)
==4270== by 0x49581E6: main (test.h:654)
==4270==
==4309== 56 bytes in 1 blocks are possibly lost in loss record 346 of 733
==4309== at 0x7BC4C735: notify_alloc (heap.c:255)
==4309== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4309== by 0x5BEE2EC: MMDRV_InitPerType (lolvldrv.c:384)
==4309== by 0x5BEEC4D: MMDRV_Install (lolvldrv.c:476)
==4309== by 0x5BEF16F: MMDRV_Init (lolvldrv.c:547)
==4309== by 0x5BECF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4309== by 0x5BECFEE: MMDRV_GetNum (lolvldrv.c:89)
==4309== by 0x5C0A7C8: midiOutGetNumDevs (winmm.c:284)
==4309== by 0x5BB5004: create_system_ports_list (dmusic.c:328)
==4309== by 0x5BB55C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4309== by 0x5BB5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4309== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4309== by 0x4956F50: missing_dmusic (dmusic.c:356)
==4309== by 0x4956FB5: func_dmusic (dmusic.c:371)
==4309== by 0x4957DF8: run_test (test.h:584)
==4309== by 0x49581E6: main (test.h:654)
==4309==
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