https://bugs.winehq.org/show_bug.cgi?id=37959
Bug ID: 37959
Summary: Guild Wars 2 freezes on startup
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50572
--> https://bugs.winehq.org/attachment.cgi?id=50572
Terminal output when running Guild Wars 2.
The launcher starts, but when I login and click Play, the music from the game
begins to play but nothing is visible. Also I can't alt-tab out as GW2 keeps
the focus, so I have to switch to a new tty in order to terminate it. With a
virtual desktop, as recommended on the AppDB, it still won't start, but it does
become easier to terminate it without a tty switch.
Using Arch Linux with KDE Plasma 5.
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http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=42058
Bug ID: 42058
Summary: rFactor2 requires unimplemented function
?get@?$time_get@DV?$istreambuf_iterator@DU?$char_trait
s@D@std@@@std@@@std@@QBE?AV?$istreambuf_iterator@DU?$c
har_traits@D@std@@@2@V32@0AAVios_base@2@AAHPAUtm@@PBD4
@Z called in 32-bit code (0x7b43fa6e).
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: madbad82(a)gmail.com
Distribution: ---
Created attachment 56545
--> https://bugs.winehq.org/attachment.cgi?id=56545
backtrace of rFactor2
rFactor2 launcher start but immediately crash due to unimplemented function in
msvcp110.dll
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https://bugs.winehq.org/show_bug.cgi?id=39253
Bug ID: 39253
Summary: From Dust crashes when loading the menu
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Distribution: ---
Created attachment 52315
--> https://bugs.winehq.org/attachment.cgi?id=52315
terminal output
Prerequisites to start the game: native d3dx9 (d3dx9_43.dll) and xaudio2.
The game shows the Ubisoft logo then comes a loading screen and the game
crashes before the main menu appears. There is no demo version available.
Regression introduced by
commit 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Apr 26 16:09:10 2015 +0200
wined3d: Move volume DXTn handling to apply_format_fixups.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa from git.
wine-1.7.51-48-ge28d6b2
Fedora 22 32-bit
Nvidia Geforce 250 / OpenGL renderer string: Gallium 0.4 on NV92
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http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
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http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
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http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
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https://bugs.winehq.org/show_bug.cgi?id=43731
Bug ID: 43731
Summary: GTAIV hangs when clicking Options if its resolution
differs from virtual desktop resolution
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 59210
--> https://bugs.winehq.org/attachment.cgi?id=59210
Console log
To reproduce:
0. Set up a virtual desktop with size equal to real desktop size
1. Make sure GTAIV starts in a lower resolution
2. Click Options in the game menu
See the game switch resolution to original desktop resolution, and then hang.
If you instead make Options menu active by arrow keys and press Return to enter
the Options menu, it doesn't hang nor does it switch resolution.
I actually suspect that this may be a crash instead of a hang, so the
resolution is just restored by Wine, but the console output doesn't seem to
support my suspicion.
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http://bugs.winehq.org/show_bug.cgi?id=30801
Bug #: 30801
Summary: need for speed underground 2 [full version] unusable
because of incorrect graphics render
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaktus9(a)gmail.com
Classification: Unclassified
Created attachment 40339
--> http://bugs.winehq.org/attachment.cgi?id=40339
screen shown after pressing enter after intro movie and my system specs by
hardinfo program in a zip
after installing need for speed underground 2 into wine [game installs ok] on
startup either invalid parameters passed wine error window appears, or after
multiple tries game starts, but after intro movie splash screen shown is
lacking any form of text/fonts. after pressing enter to get into main menu of
need for speed underground 2 either black screen is shown, or after another
enter press game goes to state shown by screenshot attached below, only1 car
image no ui whatsoever that makes game unusable
tested both under wine default for ubuntu 12.04 -1.4 and wine 1.5.5 in both
versions bug occurs
i'm using a HP 6735b laptop with raden 3200 HD on board, when tested on exact
same machine with windows 7 game runs perfectly on max settings so it is not
cause of too weak hardware
this was tested under FULL version v.1.0
demo may be found here http://www.gamefront.com/files/3673931
i use drivers as follows stated bny hardinfo program
-Version-
Kernel : Linux 3.2.0-24-generic-pae (i686)
Distribution : Ubuntu 12.04 LTS
my computer full specification can be found at
http://h10010.www1.hp.com/wwpc/us/en/sm/WF06b/321957-321957-64295-321838-39…
below i attach in zip archive screenshot and hardinfo program html report on my
system
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https://bugs.winehq.org/show_bug.cgi?id=40803
Bug ID: 40803
Summary: Hard Reset Redux fails to launch ("DirectX 10 device
not found!")
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54734
--> https://bugs.winehq.org/attachment.cgi?id=54734
Terminal output in Wine 1.9.12 Windows 7 32-bit prefix
When trying to run the 32-bit version of Hard Reset Redux in a Windows 7 mode
prefix I get greeted with the error message "DirectX 10 device not found!"
This message occurs when I try to run the game via its 32-bit executable
(hr.Win32.exe) and the game's launcher (launcher.exe).
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