http://bugs.winehq.org/show_bug.cgi?id=9422
Summary: Regression from 0.9.36 to 0.9.42/43 when running visio
2003
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jokester01au(a)yahoo.com.au
Created an attachment (id=7748)
--> (http://bugs.winehq.org/attachment.cgi?id=7748)
Log trace of failed run under 0.9.43
This may or may not be related to bug #5163.
On 0.9.36 I have a working installation of visio 2003.
After upgrading to 0.9.42 visio ceases to work, failing with the message "iopl
not enabled".
Ditto for 0.9.43.
After reverting back to 0.9.36, visio 2003 again works.
Word and Excel 2003 seem to work happily on all of these versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=35828
Bug ID: 35828
Summary: Unable to connect to EA Origin
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Created attachment 47837
--> http://bugs.winehq.org/attachment.cgi?id=47837
No Internet connection
Hi,
Since the latest version of EA Origin, it's impossible to connect to my Origin
account. When the connection's window appears, i have a message told me :
- In French : Connexion en ligne actuellement indisponible
- In English : Online connection actually unavaible.
You can see the screen for the message.
I installed EA Origin into a fresh wineprefix and it's the first time that i
have this message. If i launch +wininet debug channel, i have this trace in my
log :
trace:wininet:InternetGetConnectedState (0x32d598, 0x00000000)
warn:wininet:InternetGetConnectedState always returning LAN connection.
I tried with Wine 1.7.10 and i can confirm that it's not a regression. The
previous version of EA Origin worked with this old wine version.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=37850
Bug ID: 37850
Summary: fallout 2: problem with handling file permissions ?
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There seems to be an odd quirk in falout 2 when running it under wine.
It's documented on falloutmods.wikia.com/wiki/F2RP_Technical_Info.
I've tested it with unofficial 1.02.31 patch, which is F2RP stripped down to
bugfixes and graphic upgrade only (from the same author). It's actually
semi-official, as (AFAIK) GOG version uses an older version of that patch.
The exact steps were:
1. install fallout 2
2. get the *manual* version of the patch
3. read the instruction of the patch and strip them down as much as possible:
- copy the patch files and apply master.dat patch
- copy only the executable and ddraw.dll wrapper lib (from Win7 set), setup
native override for that wrapper, set 'Mode=4' in ddraw.ini
- get native d3dcompiler_43.dll (due to unimplemented fx_2_0 effect) and
d3dx9_36.dll (due to an error with a message, that doesn't say anything
meaningful)
Now, after that you should be able to start the game, but if you try to save
it, you'll run into the mentioned quirk. While most of the instructions on the
mentioned site seem a bit out of date, the one specific bit is still required,
even though it doesn't make much sense and is obviously irrelevant on Windows.
Now, as you try to save, the game will return "unable to save" dialog and no
*valid* savegame will be created, even though quite a few files in the save dir
will.
This problem is fixed by the snippet mentioned on that site:
chmod 444 [dD]ata/[pP]roto/[iI]tems/* [dD]ata/[pP]roto/[cC]ritters/*
Which actually stands for 'chmod a-w ...'
Afterwards, saving works as expected.
Now, as Windows obviously doesn't need anything alike, why does wine ?
Even if that's caused by some hacky solution in the original executable, this
would suggest something being subtly broken in some quite low level wine
function (at least that's what it seems to me).
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https://bugs.winehq.org/show_bug.cgi?id=39944
Bug ID: 39944
Summary: Stars! battle dialog lags
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53367
--> https://bugs.winehq.org/attachment.cgi?id=53367
Screenshot
The missiles in the Stars! battle dialog lag. This is a regression, Wine 1.3.0
displayed them smoothly.
I'll see about getting you a save file for quicker testing - otherwise you need
to play the game long enough to get to a point where you can battle with
missiles.
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http://bugs.winehq.org/show_bug.cgi?id=17708
Summary: Splinter cell double agent doesn't render correctly
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19904)
--> (http://bugs.winehq.org/attachment.cgi?id=19904)
Log from start till i had to kill the game (compressed because its 25mb)
Game renders only part of ui and character, rest is just darkness.
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http://bugs.winehq.org/show_bug.cgi?id=29700
Bug #: 29700
Summary: C&C TiberianSun and RedAlert 2 game graphics rendering
freezes when NOT moving the mouse.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclaves(a)web.de
Classification: Unclassified
When starting a game in C&C Tiberian Sun or RedAlert 2 (same Game Engine) the
screen (or Window) is not refreshed unless the mouse is moved around. The Game
is progressing (albeit slow), if the mouse is moved the screen is refreshed and
the player units jump the the new positions.
Tested with Wine 1.3.37
This seems to be related to http://bugs.winehq.org/show_bug.cgi?id=14438 but
with the exact opposite effect.
I tried the tricks from this report and the AppDb entry but the have no effect.
The bug 14438 report metions that the DIB engine should have fixed that bug,
but it apparently created a regression worse than the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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https://bugs.winehq.org/show_bug.cgi?id=39023
Bug ID: 39023
Summary: Final Fantasy XI Using a Bluetooth PS3 Controller
crashes the game.
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sharpner.de
Using a ps3 bluetooth controller and setting it up with the ffxiutils.
Configuration works, but the game crashes with gamepad enabled.
fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x44
wine.bin(820,0x401f4000) malloc: *** error for object 0x4021c830: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x988b669a (thread 0025), starting
debugger...
1.7.48 is also affected, here it wasn't enough to disable gamepad in the
configuration but I also had to disable bluetooth.
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http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
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