https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
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https://bugs.winehq.org/show_bug.cgi?id=44119
Bug ID: 44119
Summary: Steam Big Picture requires d3d11 Multiple scissor
rects
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
>From Steam Big Picture STDERR Log: fixme:d3d11:d3d10_device_RSSetScissorRects
Multiple scissor rects not implemented.
Full log: https://pastebin.com/ayhgum69
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https://bugs.winehq.org/show_bug.cgi?id=44118
Bug ID: 44118
Summary: Steam Big Picture requires d3d11 Multiple Viewports
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
>From Steam Big Picture STDERR Log: fixme:d3d11:d3d10_device_RSSetViewports
Multiple viewports not implemented.
Full log: https://pastebin.com/ayhgum69
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=36747
Bug ID: 36747
Summary: When SIV calls SLGetWindowsInformation() it crashes as
RaiseException() get's called
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray(a)rh-software.com
When I try and run SIV 4.46 Beta-15 on Wine it crashes when it calls
SLGetWindowsInformation() as RaiseException() get's called rather than an error
being returned. I also noted the function does not get reported correctly in
the attached trace.
__wine_spec_unimplemented_stub+0x37(module="slc.dll", function="ÿ Ó“")
It's simple enough for me to stop SIV calling SLGetWindowsInformation() when
it's running on Wine, but I feel I should not need to do this. Then again it's
far easier than getting Wine fixed!
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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https://bugs.winehq.org/show_bug.cgi?id=40207
Bug ID: 40207
Summary: Bioshock CSMT crash
Product: Wine-staging
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadrien.lacour(a)openmailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 53720
--> https://bugs.winehq.org/attachment.cgi?id=53720
crash backtrace
Playing Bioshock (via Steam), when loading the "Medical Pavillion" area, if
CSMT is enabled, it crashes with the following backtrace. Without CSMT, it
works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=34362
Bug #: 34362
Summary: Bioshock takes way way way too long to load
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45743
--> http://bugs.winehq.org/attachment.cgi?id=45743
Console output
Each time the tries to load, it takes several minutes (around five) before it
finishes, which is way way more than it does in Windows.
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