https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #152 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Should I do the same as was suggested before but instead of 1024 change it yo
0?
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--- Comment #151 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Oh, what exactly do I need to change for that? Just to be sure.
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--- Comment #150 from mrdeathjr28(a)yahoo.es ---
(In reply to Alexandr Oleynikov from comment #149)
> Created attachment 59864 [details]
> Terminal output from game run in patched wine 2.21-staging
>
> Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
> nvidia driver (387).
> Also, whenever a graphical issue that is seen on a previous attached
> screenshot appears, terminal starts spamming with this line:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Seems similar to indiana jones emperors tomb face error
Put vertex shaders as 0 could fix or not?
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https://bugs.winehq.org/show_bug.cgi?id=9159
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #38 from Zebediah Figura <z.figura12(a)gmail.com> ---
With the shell32 DDE patches from 6778023..35d2036 this should now be fully
implemented. Please retest.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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--- Comment #149 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59864
--> https://bugs.winehq.org/attachment.cgi?id=59864
Terminal output from game run in patched wine 2.21-staging
Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
nvidia driver (387).
Also, whenever a graphical issue that is seen on a previous attached screenshot
appears, terminal starts spamming with this line:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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--- Comment #148 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59863
--> https://bugs.winehq.org/attachment.cgi?id=59863
Screenshot of a game run in a patched version
Yeah, with a solution suggested in comment 147 it finally runs, but it has some
major graphical issues (see attached screenshot) with rendering characters with
Ultimate Collection 2009 version from Origin.
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https://bugs.winehq.org/show_bug.cgi?id=9127
legluondunet(a)free.fr <legluondunet(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legluondunet(a)free.fr
--- Comment #74 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
I can no more install gstreamer1.0-plugins-bad:i386 on Ubuntu 17.10.
--> Tom Raider VI does no more play FMV and if I install quartz it crashed.
Is there a workaround?
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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--- Comment #147 from Peter Beutner <p.beutner(a)gmx.net> ---
in addition to the patch from comment 124
make the following change in dlls/wined3d/wined3d_private.h
-#define WINED3D_MAX_VS_CONSTS_F 256
+#define WINED3D_MAX_VS_CONSTS_F 1024
game starts up fine after that using wine-2.22
(the demo as well)
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