http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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http://bugs.winehq.org/show_bug.cgi?id=35254
Bug ID: 35254
Summary: Freemake Video Converter 4.1 installer complains about
running Freemake processes (builtin 'findstr' stub app
always returns "match")
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
continuation of bug 32937
Code of extracted batch file 'CheckRunningInstance.cmd':
--- snip ---
tasklist | findstr "FreemakeAC | FreemakeVD | FreemakeMB | FreemakeVC |
FreemakeYC"
--- snip ---
Relevant part of trace log:
--- snip ---
0052:Call KERNEL32.CreateProcessW(00000000,00995cec
L"\"C:\\windows\\system32\\cmd.exe\" /C
\"\"C:\\users\\focht\\Temp\\is-PQPUK.tmp\\CheckRunningInstance.cmd\"\"",00000000,00000000,00000000,04000000,00000000,00966a5c
L"C:\\users\\focht\\Temp\\is-PQPUK.tmp",0033f9e0,0033f9d0) ret=004ac6a1
...
005c:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
0052:Ret KERNEL32.CreateProcessW() retval=00000001 ret=004ac6a1
...
005c:Call KERNEL32.CreateProcessW(00329964
L"C:\\windows\\system32\\tasklist.EXE",00145f28 L"tasklist
",00000000,00000000,00000001,00000000,00000000,00000000,00329920,00329e24)
ret=7ed031b2
...
005e:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
005c:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7ed031b2
...
005e:Starting process L"C:\\windows\\system32\\tasklist.exe"
(entryproc=0x7edfd7b8)
005e:fixme:tasklist:wmain stub: L"tasklist"
005e:Call KERNEL32.ExitProcess(00000000) ret=7edfd846
...
005c:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=7ed03270
005c:Call KERNEL32.GetExitCodeProcess(0000004c,7edc7ce0) ret=7ed0328b
005c:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=7ed0328b
...
005c:Call KERNEL32.CreateProcessW(00329964
L"C:\\windows\\system32\\findstr.EXE",00145f28 L"findstr \"FreemakeAC |
FreemakeVD | FreemakeMB | FreemakeVC |
FreemakeYC\"",00000000,00000000,00000001,00000000,00000000,00000000,00329920,00329e24)
ret=7ed031b2
...
0060:Call KERNEL32.__wine_kernel_init() ret=7bc5a036
005c:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7ed031b2
...
005c:Call KERNEL32.WaitForSingleObject(0000004c,ffffffff) ret=7ed03270
...
0060:Starting process L"C:\\windows\\system32\\findstr.exe"
(entryproc=0x7edfd7b8)
0060:fixme:findstr:wmain stub: L"findstr" L"FreemakeAC | FreemakeVD |
FreemakeMB | FreemakeVC | FreemakeYC"
0060:Call KERNEL32.ExitProcess(00000000) ret=7edfd846
...
005c:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=7ed03270
005c:Call KERNEL32.GetExitCodeProcess(0000004c,7edc7ce0) ret=7ed0328b
005c:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=7ed0328b
...
005c:Call KERNEL32.ExitProcess(00000000) ret=7ed07262
...
0052:Ret user32.MsgWaitForMultipleObjects() retval=00000000 ret=004af027
0052:Call KERNEL32.GetExitCodeProcess(0000007c,0033fb8c) ret=004af038
0052:Ret KERNEL32.GetExitCodeProcess() retval=00000001 ret=004af038
...
0052:Call user32.MessageBoxW(00010196,00644fec L"Setup has detected that one or
more of Freemake programs are currently running.\r\n\r\nPlease close all
instances of Freemake running programs now, then click OK to continue, or
Cancel to exit.",0065b51c L"Setup",00000021) ret=0047c446
...
--- snip ---
Wine builtin 'tasklist' and 'findstr' are stub apps that return exit code 0 -
regardless what was passed in (because they do nothing as of now).
This gets propagated through cmd.exe exit code to caller (GetExitCodeProcess).
cmd.exe -> 0
findstr.exe -> 0
tasklist.exe -> 0
The problem is that Windows 'findstr' uses inverted logic.
Match -> exit code = 0
No match -> exit code = 1
Wine 'findstr' always returns 0 hence the installer takes this a process list
match and complains.
Source:
http://source.winehq.org/git/wine.git/blob/3ce21826c87434e9aea6fad5e62bd37b…
--- snip ---
23 int wmain(int argc, WCHAR *argv[])
24 {
25 int i;
26
27 WINE_FIXME("stub:");
28 for (i = 0; i < argc; i++)
29 WINE_FIXME(" %s", wine_dbgstr_w(argv[i]));
30 WINE_FIXME("\n");
31
32 return 0;
33 }
--- snip ---
It shouldn't be too hard to implement a minimal string/pattern matching.
Another way is to change the default behaviour to "no match" (return 1).
I'm not sure if it breaks apps that currently depend on stub "match" behaviour.
$ sha1sum FreemakeVideoConverterSetup.exe
20cbd93a0041da2eeef6350f6426407df660858d FreemakeVideoConverterSetup.exe
$ du -sh FreemakeVideoConverterSetup.exe
1.3M FreemakeVideoConverterSetup.exe
$ wine --version
wine-1.7.9-209-gb231b4b
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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