https://bugs.winehq.org/show_bug.cgi?id=42284
Bug ID: 42284
Summary: Enable using Wine with Wayland and without X on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Currently, Wine on Linux is strongly dependent on X, and when used with the
desktop environment with new Wayland display server, Wine is forced to run
through XWayland, which so far remains a poor experience.
The whole Linux desktop is now strongly pushing the switch from X to Wayland,
and many major applications are now in the process of enabling this switch.
Is there some plan for such effort in Wine? Is it even feasible? I couldn't
find any bugs opened for it, so I'm opening one here to track this.
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
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https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
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