https://bugs.winehq.org/show_bug.cgi?id=36313
Bug ID: 36313
Summary: valgrind shows a possible leak in
propsys/tests/propstore.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==31754== 40 bytes in 1 blocks are possibly lost in loss record 232 of 560
==31754== at 0x7BC4C735: notify_alloc (heap.c:255)
==31754== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==31754== by 0x499C848: PropertyStore_CreateInstance (propstore.c:464)
==31754== by 0x499CFD2: InMemoryPropertyStoreFactory_CreateInstance
(propsys_main.c:113)
==31754== by 0x4B4AE26: CoCreateInstance (unknwn.h:226)
==31754== by 0x49561C0: test_persistserialized (propstore.c:207)
==31754== by 0x4956646: func_propstore (propstore.c:256)
==31754== by 0x495C13C: run_test (test.h:584)
==31754== by 0x495C52B: main (test.h:654)
==31754==
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https://bugs.winehq.org/show_bug.cgi?id=39934
Bug ID: 39934
Summary: AppCAD graphics corruption
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53345
--> https://bugs.winehq.org/attachment.cgi?id=53345
Correct rendering on WinXP
AppCAD is a freeware RF circuit design tool. In the Balun calculator (Circuit
Design>Balun) the schematic drawing for solution 2 is replaced by large dark
areas. Wine message:
fixme:enhmetafile:PlayEnhMetaFileRecord EMR_EXTCREATEPEN: Need to copy brush
bitmap
This affects version 4.0.0 only. It is a VB6 application.
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http://bugs.winehq.org/show_bug.cgi?id=24701
Summary: Vampire the Masquerade bloodlines
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
err:d3d:resource_init Out of adapter memory
Seems to be the first error. I have fglrx drivers but removed them from a while
and tested, and it continued.
using winetricks videomemorysize=512 for my graphics card (Ati mobility radeon
4570 512 mb) didn't have a effect (there is a difference in the offsets
reported). I'm using installed the last unofficial patch. Without it a addional
error relating to the refresh rate would manifest (it has to do with a dll file
in the bin folder shaderapidx9.dll
http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20211232/p1/
)
and a nocd.
This seems to me a regression, because i played it before in this computer. But
since i changed release, X, fglrx, wine, unofficial patch compilation and other
things, i have no idea if that is certain.
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http://bugs.winehq.org/show_bug.cgi?id=22239
Summary: BabelMap's display is corrupted in several dialog
boxes
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rebecca.menessec(a)ironhavoc.org
BabelMap is a well-regarded utility for managing and tracking Unicode fonts.
http://www.babelstone.co.uk/Software/BabelMap.html
Unfortunately, this is everything I have-- these errors are generated on
appinit (main window creation, I think), and not when opening dialog boxes, and
not on app close:
user@host ~ $ wine BabelMap.exe
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
I can attach a screenshot, if needed, but this display corruption should be
easy to reproduce. For instance, open the app and click Configure... next to
"Composite Font".
I'm using simple autogen settings, with Windows XP set as the OS. If I can
provide other useful info, I'll be happy to.
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http://bugs.winehq.org/show_bug.cgi?id=31855
Bug #: 31855
Summary: Unable to start the sims 1 deluxe and unsleshed
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fantonifabio(a)tiscali.it
Classification: Unclassified
Created attachment 41919
--> http://bugs.winehq.org/attachment.cgi?id=41919
Log of the sims start on wine 1.5.14
I have install the sims deluxe and the expansion unslashed without error but
the game not start.
Tried on Ubuntu 12.04 with wine 1.5.14.
Clean install with also:
winetricks corefonts vcrun6 vcrun2003 vcrun2005sp1 vcrun2008 vcrun2010 d3dx9
Log of start in attachment
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https://bugs.winehq.org/show_bug.cgi?id=40850
Bug ID: 40850
Summary: MS Money 2000: text is cut off when entering an
operation
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrea.vai(a)unipv.it
Distribution: ---
Created attachment 54839
--> https://bugs.winehq.org/attachment.cgi?id=54839
Screenshot of cut off text
While I am entering a transaction, the text that I try to enter is cut off at
the bottom. After the enter is done, the text appears correctly.
In the attached screenshot you can see, from top to bottom:
- the first transaction, previously entered, which shows the text ("Car: Fuel")
correctly;
- a second transaction, during its insertion, showing the same text ("Car" /
"Fuel") cut off
The text cut off is somewhat unreadable, so this bug is quite annoying.
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https://bugs.winehq.org/show_bug.cgi?id=42298
Bug ID: 42298
Summary: err:clipboard:convert_selection Timed out waiting for
SelectionNotify event
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Although I'm a fan of the "console messages are not bugs" this is a little
annoying, it can repeat several times. Happens under heavy CPU/IO usage and
will repeat until CPU/IO goes back to "normal", this is the impression I have,
it could be something else.
It is sort of easy to reproduce and it is NOT present since the patch that
moved stuff ( http://source.winehq.org/git/wine.git/commitdiff/7d0ddff2 ), it
was something that was changed later I believe started less than 2 months ago.
I can try bisecting but it will take some time so if anybody (Julliard) has a
hint it will be better.
Am I the only affected?
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https://bugs.winehq.org/show_bug.cgi?id=41258
Bug ID: 41258
Summary: Paragon crashes in loading screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55555
--> https://bugs.winehq.org/attachment.cgi?id=55555
Debug output
Paragon first freezes, then crashes in the loading screen.
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http://bugs.winehq.org/show_bug.cgi?id=22038
Summary: Art of Murder Cards of Destiny: some character models
are plain white
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26799)
--> (http://bugs.winehq.org/attachment.cgi?id=26799)
White character model in the game
In Art of Murder: Cards of Destiny (this is the latest one from the series)
some of the characters appear in plain white. First time I realized this issue
in the second scene of the game, where you can enter a bar.
Wine-1.1.40 from source
Fedora 12 x86
Nvidia 7600 GT card with driver 195.36.08
I could only find a German demo of the game:
http://www.worthdownloading.com/download.php?gid=4444&id=21130 (1.1 Gb in
size) but don't know if it includes that part of the game.
The game was installed into a clean wineprefix but it installed DirectX
runtimes automatically. I didn't try it with wine's built-in DX dlls. I don't
know if that matters.
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http://bugs.winehq.org/show_bug.cgi?id=26215
Summary: Super Meat Boy shows grey textures for some objects
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm getting grey textures for some, but not all, objects in Super Meat Boy.
The walls and player render fine, but the squirrels and spinning blades in the
first few levels show up as moving grey squares.
Nvidia driver version 260.19.06 on Ubuntu 10.10 64-bit, with a GeForce GTS 450
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