http://bugs.winehq.org/show_bug.cgi?id=29397
Bug #: 29397
Summary: Flickering black boxes over models in Orcs Must Die!
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
Created attachment 38054
--> http://bugs.winehq.org/attachment.cgi?id=38054
Black boxes covering player models
While playing Orcs Must Die!, flickering black boxes appear on the edges of
many models, including background models that are part of the arena as well as
character models. These black boxes rarely stay in place long enough to capture
with a screenshot, but I have one that shows two such boxes. They change
position as the player moves and animations execute, but the boxes are present
in almost every frame.
Tested with 1.1.35 and 962230064d and got identical results. I have never tried
to play with earlier versions so I don't know if this is a regression or not.
The attached screenshot shows a black box over the archer's head and the
player's elbow. The box on the archer is permanent, the box on the players
elbow flickers as movement animations occur.
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http://bugs.winehq.org/show_bug.cgi?id=28883
Bug #: 28883
Summary: The Witcher 2: Portions of objects rendered as black.
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Classification: Unclassified
The Witcher 2 suffers from strange anomalies where objects or parts of objects
are drawn as black rather than textured. This occurs regardless of whether GLSL
is enabled or disabled and is not the same as Bug 27194 (which is resolved).
The only console message during this time is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
over and over.
I've attached a screenshot showing the issue. Shifting the view slightly
changes what will and won't be shown as black. It happens mostly outdoors and
generally on foliage, although it sometimes appears on characters as well as
the screenshot indicates.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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https://bugs.winehq.org/show_bug.cgi?id=41674
Bug ID: 41674
Summary: Dungeon rats - black squares in some textures
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56065
--> https://bugs.winehq.org/attachment.cgi?id=56065
complete log
Dungeon rats need d3dcompiler_43 override or the game crashes.
With d3dcompiler_43.dll native game works perfect but there are black squares
in some textures.
There are quite a few messages in the log:
fixme:d3d:wined3d_texture_generate_mipmaps texture 0xbee87e0 stub!
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Cannot begin query on an active query object.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. <target> does not have an active query.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Query object not found.".
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https://bugs.winehq.org/show_bug.cgi?id=37819
Bug ID: 37819
Summary: The Forest: To dark environment and missing textures
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50368
--> https://bugs.winehq.org/attachment.cgi?id=50368
Terminal output
On playing The Forest I'm seeing 2 issues that seems to be related:
- On running around the environment gets often very dark. It is a fading effect
and is maybe a feature of the game but on looking at Let's Plays on Windows
this doesn't appear in such a heavy way.
- Some graphics have missing textures and they will be shown as a white graphic
then. Also I'm noticing that looking at such a graphic does also trigger the
first issue.
In the attachments is the terminal output and 2 screenshots that compare how
the game looks normally at night and how the environemnt turns black after
turning a little to the left (so that I'm looking at a standing fire which have
partly missing textures).
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http://bugs.winehq.org/show_bug.cgi?id=21197
Summary: Black dots are seen on some 3D models in GTAIV
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25456)
--> (http://bugs.winehq.org/attachment.cgi?id=25456)
Exploded car
Sometimes dots make up the whole model, easily seen on exploded cars.
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http://bugs.winehq.org/show_bug.cgi?id=25760
Summary: After deinstallation of World of Tanks, its .desktop
file still resides in the menu
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After deinstallation of World of Tanks, its .desktop file still resides in the
menu. The item disappears from Wine submenu but appears in "Applications".
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https://bugs.winehq.org/show_bug.cgi?id=37871
Bug ID: 37871
Summary: GOG.com downloader (.NET 3.5 app) wants
wininet.GetUrlCacheConfigInfoA/W implementation
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
It's rather harmless as the failure is catched and handled in managed code.
So the issue is rather about an improvement and the app can be used as test
case.
--- snip ---
fixme:wininet:GetUrlCacheConfigInfoW (0x1440e8, 0x33df24, 104)
Message: Value does not fall within the expected range.
Stack trace: at
System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32
errorCode, IntPtr errorInfo)
at MS.Win32.WinInet.get_InternetCacheFolder()
at System.Windows.Media.Imaging.BitmapDownload.BeginDownload(BitmapDecoder
decoder, Uri uri, RequestCachePolicy uriCachePolicy, Stream stream)
at System.Windows.Media.Imaging.LateBoundBitmapDecoder..ctor(Uri baseUri,
Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption
cacheOption, RequestCachePolicy requestCachePolicy)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean
insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at GOGCompanionApp.AppWindow.LoginUser()
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/cc817578%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/2aaff6e19f9ef97a241d7ca36497d47d…
--- snip ---
3764 BOOL WINAPI GetUrlCacheConfigInfoW(LPINTERNET_CACHE_CONFIG_INFOW
CacheInfo, LPDWORD size, DWORD bitmask)
3765 {
3766 FIXME("(%p, %p, %x)\n", CacheInfo, size, bitmask);
3767 INTERNET_SetLastError(ERROR_INVALID_PARAMETER);
3768 return FALSE;
3769 }
--- snip ---
$ wine --version
wine-1.7.33-191-ge899bd8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37784
Bug ID: 37784
Summary: No warning to user that wine-mono will not be
installed to a 64 bit wineprefix unless wine64 is
explicitly invoked
Product: Wine
Version: 1.3.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Filing this based on https://bugs.winehq.org/show_bug.cgi?id=37772#c2.
The default wineprefix created by running wineboot (or anything else) on a 64
bit system is 64 bit, even if wine64 is not explicitly used. However, wine-mono
is not automatically installed to a 64 bit wineprefix unless wine64 is
explicitly invoked. There is no warning to the user that wine-mono is not being
installed, and http://wiki.winehq.org/Mono says nothing about needing to
specify wine64 to install/uninstall it in a 64 bit wineprefix.
If not installing wine-mono to a default wineprefix unless wine64 is specified
is the intended behavior, there should be a warning about that in the console
at wineprefix creation, and it should be documented on the Mono wiki page.
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http://bugs.winehq.org/show_bug.cgi?id=26445
Summary: URLDownloadToFileW does not support FTP URLs
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)colinfinck.de
I cannot download any file with an ftp:// URL using urlmon's URLDownloadToFileW
function. HTTP URLs properly work.
Downloading over FTP is supported under Windows, so Wine should implement this
as well.
An example app using this functionality can be found in bug 9741. As I don't
want to argue whether closing that bug was right, I'm opening this new one.
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