https://bugs.winehq.org/show_bug.cgi?id=5800
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |ba45902dafc8fabd93ce49e2d8b
| |cf4cc9d946e33
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https://bugs.winehq.org/show_bug.cgi?id=5800
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|winsock |wininet
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http://bugs.winehq.org/show_bug.cgi?id=35384
Bug ID: 35384
Summary: Settings window always behind full-screen window in
Tomb Raider III
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Classification: Unclassified
I'm testing with Wine 1.7.10, Lubuntu 11.10 x86-64.
This bug applies to the game Tomb Raider III. I tested the "South Pacific" demo
(~13MB) which can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The problem only happens when *not* using virtual desktop mode.
Download and unpack the archive, then run Setup.exe to install it.
Use winecfg to set the Windows version to Windows 98 otherwise the program will
crash. Start the demo by doing wine Tomb3.exe /setup. That opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so it's
invisible).
Pressing Alt-Tab to switch to the game setup window, it still remains
invisible. (You can blindly press Alt-F4 to quit it at that point. So it seems
the window does have focus.)
Previously, with at least Wine 1.2-rc6 (see description for bug 23689) pressing
Alt-Tab to switch to the setup window did cause it to appear. So there looks to
have been some regression since then, though of course the 1.2-rc6 behaviour
wasn't correct either.
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http://bugs.winehq.org/show_bug.cgi?id=17895
Summary: JFlothows 2DMatrix.exe freezes
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://download.jflothow.de/fvstein/2DMatrix.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=20202)
--> (http://bugs.winehq.org/attachment.cgi?id=20202)
Logfile using wine 1.1.18
This small app simply freezes when You click on "Transformieren". Normally,
this application should use the given Matrix (e.g.: (2/0;0/2)) and use it to
scale/rotate the image.
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http://bugs.winehq.org/show_bug.cgi?id=19663
Summary: Lotus Organizer 2 causes a page fault on load
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22947)
--> (http://bugs.winehq.org/attachment.cgi?id=22947)
Wine 1.1.27 console output
Lotus Organizer 2 causes a page fault on load and has to be killed.
Backtrace:
=>0 0x7b854d4a __wine_emulate_instruction+0x102(rec=0x66dd00, context=0x66da34)
[/home/test/wine-git/dlls/kernel32/instr.c:455] in kernel32 (0x0066d894)
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http://bugs.winehq.org/show_bug.cgi?id=19657
Summary: Lotus 123R5 error dialog
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22940)
--> (http://bugs.winehq.org/attachment.cgi?id=22940)
Wine 1.1.27 console output
To recreate:
1. Load Lotus 1-2-3 Release 5
2. Select "Amortize a Loan".
3. A popup error dialog opens, that doesn't say anything.
Clicking X to close the window allows you to continue. At this point, I don't
know what it might be affecting, so it's trivial.
1-2-3 R5 comes with Smartsuite 3.1.
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https://bugs.winehq.org/show_bug.cgi?id=40669
Bug ID: 40669
Summary: proteus 8 Unhandled exception: page fault on read
access to 0x40000372 in 32-bit code
Product: Wine-staging
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54541
--> https://bugs.winehq.org/attachment.cgi?id=54541
Backtrace
wine: Unhandled page fault on read access to 0x40000372 at address 0x531b2f
(thread 01e0), starting debugger...
Unhandled exception: page fault on read access to 0x40000372 in 32-bit code
(0x00531b2f).
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https://bugs.winehq.org/show_bug.cgi?id=42587
Bug ID: 42587
Summary: MandelDx11Double doesn't work Needs support for D3D11
double prec. floats in shaders..
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Created attachment 57512
--> https://bugs.winehq.org/attachment.cgi?id=57512
Mandelbrot D3D11 demo with double precision support
Hi don't know if interested on implementing D3D11 double precision support as
it's optional feature and not many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision supporti don't know if interested on
implementing D3D11 double precision support as it's optional feature and not
many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision support includes ops:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
dmax
dtof
etc..
but complete support came with DX11.1 adding:
drcp
dfma
ddiv (double precision divide):
https://msdn.microsoft.com/en-us/library/windows/desktop/hh920925(v=vs.85).…
at least you can exercise ddiv opcode if change in mandel.hlsl file:
b = b*0.5;
with:
b= b/2.0;
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works. has:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works..
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https://bugs.winehq.org/show_bug.cgi?id=42539
Bug ID: 42539
Summary: Exact Audio Copy seems to detect drive but claims 'no
audio CD in drive'
Product: Wine
Version: 2.2
Hardware: x86-64
URL: http://www.exactaudiocopy.de/
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott(a)doemail.org
Created attachment 57439
--> https://bugs.winehq.org/attachment.cgi?id=57439
CLI output
EAC's seems to know about my disc drive in some fashion because it shows it
shows an item in a checkmark list in the configuration wizard, but its name is
empty. On top of that, EAC thinks there is no audio CD in the drive when there
is. winecfg correctly detects and shows the drive + the audio CD however.
The drive I am using: https://www.amazon.com/gp/product/B00AO1XFM0
Repro steps:
1) Install EAC
2) Launch EAC and start the configuration wizard
a. If this not your first time launching EAC, launch the wizard through
EAC->Configuration Wizard...
3) Press Next
4) Note the checkmarked item with a blank name
5) Press Next
6) Press Next
7) Press Next
Expected:
8) EAC auto detects the drive features
Actual:
8) EAC displays a dialog saying "EAC couldn't find a CD in the drive to be
tested."
CLI output attached + screenshots
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https://bugs.winehq.org/show_bug.cgi?id=42511
Bug ID: 42511
Summary: winnt.h: invalid conversion from 'void*' to 'volatile
char*'
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon(a)manjaro.org
Distribution: ---
Created attachment 57399
--> https://bugs.winehq.org/attachment.cgi?id=57399
Build log to failure
GCC throws an error when building 'airwave', a WINE-based bridge for Windows
VST instruments (https://github.com/phantom-code/airwave)
This attempts to include /usr/include/wine/windows/winnt.h, and fails with
'invalid conversion' error (winnt.h:5441:26).
Building on Arch (Manjaro) with GCC 6.3.1 and WINE 2.2 using this PKGBUILD:
https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=airwave-git
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