https://bugs.winehq.org/show_bug.cgi?id=37832
Bug ID: 37832
Summary: Visuals displayed incorrect Lego Star Wars
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vanbuuren.martijn(a)gmail.com
When playing Lego Star Wars (original) game the visuals are being displayed
incorrect. At first the game worked fine and everything looked good. Now,
without change or reason I can think of it looks like the polygons are rendered
incorrectly. I've attached a screenshot to indicate what it looks like.
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https://bugs.winehq.org/show_bug.cgi?id=37526
Bug ID: 37526
Summary: Red Faction: Armageddon - Crash after seconds play
video intro
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49945
--> https://bugs.winehq.org/attachment.cgi?id=49945
Backtrace wine
Game install.
Run and autoconfigure perfectly. Sound OK
The gamepad is recognized but, the axis is blocked and not use whit normally.
Select new game and few seconds after to start play the intro movie, the game
crash.
The log no help to find that dll or configuration is the problem.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660Ti BIOS:70.08.29.00.01 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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http://bugs.winehq.org/show_bug.cgi?id=34871
Bug #: 34871
Summary: Wine 1.7 DirectX Issues On Ubuntu 13.10
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shatteredlites(a)gmail.com
Classification: Unclassified
Ok I've upgraded to Saucy Salamander and now Wine is going crazy again I've
reinstalled and all but come up with problems when using games that require
directX. these are the issues so far-
-Visualboyadvance-M ~Crashes upon starting if set to directX renderer.
-DeSmuMe ~Extremely slow app start due to performance issues ever since Wine
1.6 and beyond. once game is selected and loaded it crashes with windows bug
window up not being able to find a problem.
-Sonic CD HD ~Upon starting either screen goes black with no sound or Desktop
distorts and Closes or Freezes until CPU is forced into shutdown.
-Silent Hill 3 Retail ~ Game crashes bringing the desktop into a 860x680
resolution making it impossible to have the area or space to change res back.
-ePSXe ~ Crashes upon starting a game if its set to directX renderer.
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http://bugs.winehq.org/show_bug.cgi?id=35492
Bug ID: 35492
Summary: Bad Direct3d Performance in Starcraft: Brood War
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muleyryan(a)fastmail.fm
Classification: Unclassified
For me, with WINEDEBUG=WARN+ALL, I get a screen flooded with
warn:d3d_perf:wined3d_surface_map Mapping a dynamic surface without
WINED3D_MAP_DISCARD.
warn:d3d_surface:wined3d_surface_blt D3D not initialized, using fallback
I was to perform a full regression, and then I discovered it takes 3+ hours to
make wine from source,
Hopefully this is something that can be solved without having to spend 30+
hours idling.
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https://bugs.winehq.org/show_bug.cgi?id=5851
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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The address staticline-31-182-222-225.toya.net.pl (31.182.222.225) failed too many login attempts (5) for
the account gang65(a)poczta.onet.pl.
The login attempts occurred at these times:
2017-03-09 08:27:25 CST
2017-03-09 08:27:44 CST
2017-03-09 08:27:55 CST
2017-03-09 08:49:08 CST
2017-03-09 08:49:40 CST
This IP will be able to log in again using this account at
2017-03-09 08:57 CST.
https://bugs.winehq.org/show_bug.cgi?id=42617
Bug ID: 42617
Summary: Monster Hunter Online: Crashes when launching client.
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: BladeMight(a)gmail.com
Distribution: ---
Created attachment 57560
--> https://bugs.winehq.org/attachment.cgi?id=57560
i386/i386(WOW64) Error logs
Appdb link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34961
Starting client.exe crashes in both x86 and x86_x64(WOW64), error logs in
attachment. Error looks similar(or the same):
Unhandled exception: page fault on read access to <address> in 32-bit code
(<address2>).
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https://bugs.winehq.org/show_bug.cgi?id=41994
Bug ID: 41994
Summary: wine + firefox + flash = black screens and firefox
freezes
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)nytto.se
Distribution: ---
Firefox 50.1.0
tried install adobe flash player
windows 7 + fp 24 for firefox
=
black screens and firefox freezes
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http://bugs.winehq.org/show_bug.cgi?id=21578
Summary: Parallel Port LPT1 cannot be used in wine from
applications
Product: Wine
Version: 1.1.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: development+wine(a)km.mydyn.de
Created an attachment (id=26023)
--> (http://bugs.winehq.org/attachment.cgi?id=26023)
Screenshot and shell output
Please have a look at this description in the wine forum:
http://forum.winehq.org/viewtopic.php?p=39025
There is also a longer discussion of the principal problem here:
http://forum.winehq.org/viewtopic.php?p=38741
I am using wine 1.1.17 because i have problems with the clipboard in later
versions.
I tested the parallel port also in version 1.1.35 without success.
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https://bugs.winehq.org/show_bug.cgi?id=42583
Bug ID: 42583
Summary: Final fantasy X/X-2 HD Menu bug colour
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: maximu(a)gmail.com
Distribution: ---
Created attachment 57498
--> https://bugs.winehq.org/attachment.cgi?id=57498
logtrace
Hello The game use DX11 with failback to DX10 level I Use Wine 2.2 and wine
staging 2.2 and helped with that error
http://i.imgur.com/r73BCrJ.pnghttp://i.imgur.com/AmjBqbG.png
The bug only sucess in the menus and menu options
complains in d3d11_immediate_context_OMSetBlendState Per-rendertarget blend and
Color mask> 3 not implemented
Also I see
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindBufferARB(target GL_TEXTURE_BUFFER_BINDING)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBufferData(target)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindBufferARB(target GL_TEXTURE_BUFFER_BINDING)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindTexture(target)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_OPERATION in unsupported
function called (unsupported extension or deprecated function?)"
I use Ivy bridge GPU with Opengl3.3COMPAT profile
Attached fully log by wine.
Regards
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