https://bugs.winehq.org/show_bug.cgi?id=43083
Bug ID: 43083
Summary: Fallout 4 black screen
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Everytime I try to play fallout 4 I get a black screen, and I can't tab out or
close the process, forcing me to force power off my computer.
Linux mint 18.1 serena
Intel core i5 6400
nvidia geforce gtx 745 (Latest linux drivers)
12 gbs of ram.
wine version 2.8 staging.
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http://bugs.winehq.org/show_bug.cgi?id=35745
Bug ID: 35745
Summary: Proetus 8 install stops when asking for license key
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jozamm(a)gmail.com
Created attachment 47737
--> http://bugs.winehq.org/attachment.cgi?id=47737
Errors during proteus installation
Hi,
I am installing proteus 8.1 sp1 and the install stops when asking for the
licence key. I click on next and nothing happens.
I tried the solution of bug 35544 by installing winetricks -q w57 but it didnt
work. I am using wine 1.7.13.
The main error seems to be
fixme:wshom:ClassFactory_QueryInterface
(0x7ff0d6c8cac0)->({342d1ea0-ae25-11d1-89c5-006008c3fbfc} 0x55cee0)
fixme:wshom:WshShell3_QueryInterface Unknown iface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
fixme:wshom:WshShell3_QueryInterface Unknown iface
{719c3050-f9d3-11cf-a493-00400523a8a6}
Any help would be appreciated,
jozamm
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https://bugs.winehq.org/show_bug.cgi?id=41690
Bug ID: 41690
Summary: winegstreamer compiler warnings when building Wine
64-bit
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56086
--> https://bugs.winehq.org/attachment.cgi?id=56086
Compiler warnings for winegstreamer
When compiling the 64-bit version of wine-1.9.22-129-g906e770, I receive the
attached compiler warnings for winegstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=32861
Bug #: 32861
Summary: Closing Mathematica via window with main menu leads to
hang
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
At start Mathematica opens two windows: one with decoration and main menu, and
another with startup screen. On Windows when you click close button on menu
window, Mathematica quits. On Wine it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=14296
Summary: winhelp: Extraneous flashing cursor/caret
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Wine winhelp shows a flashing cursor/caret symbol when you click somewhere in
the text. Windows winhelp does not do that. That behaviour may be desired, e.g.
it makes selecting text using the keyboard possible. However...
Click in a page so the cursor is shown, then click on a link to go to another
page. A flashing cursor is present at the top left, even before you click in
the page.
On some help pages, the flashing cursor is present at the top left even before
the user clicks in the page. Also, if there is a large graphic at the top left,
the flashing cursor may appear (see cwdeluxe.hlp and click on the picture).
Windows 95 Winhelp does not allow images to be selected.
cwdeluxe.hlp is in winehelp_bugs.tar.bz2 at
http://bugs.winehq.org/attachment.cgi?id=14574
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https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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