http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in
midrange background
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053).
Starting single-player campaign works fine, too,
but there is some annoying flickering, usually covering only the middle quarter
of the screen, but occasionally affecting the sky as well.
It's as if buildings are flickering in and out.
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https://bugs.winehq.org/show_bug.cgi?id=43098
Bug ID: 43098
Summary: WarBR: wine aborts after game's login due to
unimplemented wmvcore function
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58284
--> https://bugs.winehq.org/attachment.cgi?id=58284
Debug info
The game login screen appears after running 'winetricks -q wmp9' as a
workaround suggested in this other bug report:
https://bugs.winehq.org/show_bug.cgi?id=43097
However, when you insert your registered username and password and press
Entrar, it gives an error saying "Conexão com o server terminado" (Server
connection ended)
Using the Windows wmvcore.dll instead of the one supplied by wine works as
workround
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https://bugs.winehq.org/show_bug.cgi?id=43084
Bug ID: 43084
Summary: PresentMon requires tdh.dll
Product: Wine
Version: 2.8
Hardware: x86
URL: https://github.com/GameTechDev/PresentMon/releases/tag
/v1.1.2
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
err:module:import_dll Library tdh.dll (which is needed by
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe" failed, status c0000135
sha1sum PresentMon32-v1.1.2.exe
62baf19dbaaeea1421d3181b9b62dc6d9db7e123 PresentMon32-v1.1.2.exe
du -sh PresentMon32-v1.1.2.exe
348K PresentMon32-v1.1.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=32233
Bug #: 32233
Summary: Battlefield Bad Company 2 weapons/items hold by player
distorted/invisible
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
No matter i'm reporting this bug as for WINE 1.5.17 it actually it affects
previous version also since BFBC2 can be played in WINE.
This issue is playing in MULTIPLAYER in non-punkbuster servers.
I don't play the single player of this game.
Also, this bug happens no matter the settings , only varies in severity
according to settings
This report will have 3 points (1st 2 in this post, 3rd point in next posts):
1. My WINE settings for this game.
2. Description of bug.
3. Screenshots
1.My WINE settings for this game.
These settings are needed to avoid several textures problems related with
explosions, shooting, smoke, fires and even completely random textures
problems.
With these settings all that is solved...remaining only the issues that
are the reason for this report:
MultiSampling Disabled
StrictDrawOrdering ENABLED (MANDATORY to avoid issues above)
UseGLSL Disabled
MouseWarpOverRide Disabled (not relevant for bug)
d3dx10 DISABLED (avoids 1st launch lock up)
Virtual Desktop 1024x768 (not relevant for bug)
GrabFullScreen y (not relevant for bug)
2. Description of bug.
Textures of Weapons/Items hold by player can be , or NOT, distorted.
This distortion reaches sometimes level so high that makes weapon or item
completely useless and impossible to play with it.
These distortions don't affect all weapons/items when we (re)spawn but only
a part of them.
Just because a weapon/item is not distorted when we (re)spawn once,
doesn't mean that next time we (re)spawn is not distorted and vice-versa.
Changing class before respawn and going back to previous class in next respawn
can solve the problem...OR NOT...OR MAKE IT EVEN WORSE.
Sometimes distortion only happens in normal standing and not in ADS.
Sometimes distortion only happens in ADS and not in normal standing.
Sometimes distortion only shows when running/moving.
Very rare but sometimes distortion only happens when standing still.
MAJORITY of times it will happen in all those circumstances.
Sometimes is not distorted....it's INVISIBLE !!!
Sometimes is...distorted AND invisible !!!
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https://bugs.winehq.org/show_bug.cgi?id=39909
Bug ID: 39909
Summary: 4K display bug (3840x2160)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nad4reg(a)gmail.com
Distribution: ---
Hi,
I am the lucky owner of a 4K display (3840x2160 resolution)
when using on a large screen, there is an invisible line below which
- display looks not refreshed (you have to move the window with the mouse)
- no interaction take place (ie you cannot select text, key combinations do not
work)
this line appears to be below 1440.
FYI it is used in combination with a 2650x1440 display (I don't think it has
any impact)
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https://bugs.winehq.org/show_bug.cgi?id=42345
Bug ID: 42345
Summary: Dark souls 2: Scholar of the First Sin - no video
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using W7, wine 2.0 staging and nvidia proprietary drivers.
Game launches in a window, I can hear music, but doesn't accept input or show
any video.
Log keeps getting spammed with following lines:
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring DepthClipEnable 0.
fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
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https://bugs.winehq.org/show_bug.cgi?id=41951
Bug ID: 41951
Summary: Unimplemented function bcrypt.dll.BCryptDuplicateHash
prevents DOOM from running
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 56337
--> https://bugs.winehq.org/attachment.cgi?id=56337
Wine output with +bcrypt
With the recent removal of Denuvo in DOOM, we are closer to having a working
game but some features are still missing.
Aside form bug #40418, the call to bcrypt.dll.BCryptDuplicateHash seems to
crash the game.
I'm attaching a log from Wine 1.9.24 running with WINEDEBUG="+bcrypt" and a
crash report from the game itself.
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http://bugs.winehq.org/show_bug.cgi?id=24632
Summary: Final Fantasy XIV Characters not rendering properly
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2jp.ebd(a)gmail.com
I was able to get the client installed, patched, log in and able to actually
enter the game. Characters fail to render properly, but scenery and menus seem
to render ok. See attached image for example of what it looks like
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https://bugs.winehq.org/show_bug.cgi?id=42516
Bug ID: 42516
Summary: Kholat hangs on splash screen
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57402
--> https://bugs.winehq.org/attachment.cgi?id=57402
log
Game hangs after ~10 seconds.
wine-2.2-119-g1cc93e3
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https://bugs.winehq.org/show_bug.cgi?id=38509
Bug ID: 38509
Summary: Cannot delete notes
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaumeraffin(a)free.fr
Distribution: ---
When I try to delete notes on GW2 release client, here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26558
I select a note, click on the "delete" button... and I get the following error:
Selected class does not support this operation (missing 'delete()')
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