http://bugs.winehq.org/show_bug.cgi?id=27807
Summary: Multiplicity when adding bugs to 'Show apps affected
by this bug'
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Linking a bug to an application works fine as long as the user or mantainer
links only one affected version, but when he or she adds more than one, they
are spread and randomly arranged in the "Show apps affected by this bug", which
doesn't give a clear image at first glance so the user/mantainer have to search
and reread to get a clear image of the status.
So my proposal is, when multiple versions of the same app are added, display
only one time the app, and every version in the versions column. Example:
app name | desc | versions
msn | program to chat | 1.0
| with friends | 4.0
| | 7.0
| | 8.0
| | live
| | live 2.0
If isn't too dificult or time consuming, can it be fixed that way?
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http://bugs.winehq.org/show_bug.cgi?id=31859
Bug #: 31859
Summary: Delete button in User Admin doesn't do anything
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
URL: http://appdb.winehq.org/admin/adminUsers.php
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Delete button in User Admin asks to confirm. Clicking yes doesn't do anything.
There is currently a huge amount of spam on the AppDB and it is growing, this
feature would be very useful right now...
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http://bugs.winehq.org/show_bug.cgi?id=27656
Summary: Deus Ex: Human Revolution - Severe graphical glitches
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shazzner(a)gmail.com
Created an attachment (id=35366)
--> (http://bugs.winehq.org/attachment.cgi?id=35366)
Output when running in terminal
Menu & cutscenes work fine, upon loading the 3d level there are graphical
anomalies. When moving camera the world disappears except for a few nearby
objects. Attached are the terminal output and a screenshot displaying glitch.
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https://bugs.winehq.org/show_bug.cgi?id=38637
Bug ID: 38637
Summary: FEAR:
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: brebs(a)sent.com
Distribution: ---
Hi, mouse movement in FEAR has terrible stuttering, even though moving/rotating
with the keyboard is smooth, and the framerate is otherwise great.
My mouse is a Razer Abyssus, set to 1000 hz polling at 3500 DPI.
It seems that Windows 8.1 has a very similar problem:
https://steamcommunity.com/app/327740/discussions/0/613938693183053517/#c62…https://support.microsoft.com/en-us/kb/2908279
Of course, other games (including Wine games) are smooth.
I don't think this is a duplicate of the (old & vague) bug #31661
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https://bugs.winehq.org/show_bug.cgi?id=41685
Bug ID: 41685
Summary: Still Life needs support for I3DL2 Environmental
Reverberation and Parametric Equalization effects
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject no class object {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4}
could be created for context 0x1
err:ole:CoGetClassObject class {120ced89-3bf4-4173-a132-3cb406cf3231} not
registered
err:ole:CoGetClassObject no class object {120ced89-3bf4-4173-a132-3cb406cf3231}
could be created for context 0x1
wine-1.9.22-113-gb32a0ea
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http://bugs.winehq.org/show_bug.cgi?id=19160
Summary: Orly's Draw-A-Story demo crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.tjande.com/orly/orlydemo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22147)
--> (http://bugs.winehq.org/attachment.cgi?id=22147)
Orly's Draw-A-Story demo backtrace
With today's Git (wine-1.1.24-537-gfb0275d), when attempting to start the
Orly's Draw-A-Story demo, the application immediately crashes in CreateDCA
instead of starting as expected. A backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in
midrange background
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053).
Starting single-player campaign works fine, too,
but there is some annoying flickering, usually covering only the middle quarter
of the screen, but occasionally affecting the sky as well.
It's as if buildings are flickering in and out.
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https://bugs.winehq.org/show_bug.cgi?id=43098
Bug ID: 43098
Summary: WarBR: wine aborts after game's login due to
unimplemented wmvcore function
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58284
--> https://bugs.winehq.org/attachment.cgi?id=58284
Debug info
The game login screen appears after running 'winetricks -q wmp9' as a
workaround suggested in this other bug report:
https://bugs.winehq.org/show_bug.cgi?id=43097
However, when you insert your registered username and password and press
Entrar, it gives an error saying "Conexão com o server terminado" (Server
connection ended)
Using the Windows wmvcore.dll instead of the one supplied by wine works as
workround
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https://bugs.winehq.org/show_bug.cgi?id=43084
Bug ID: 43084
Summary: PresentMon requires tdh.dll
Product: Wine
Version: 2.8
Hardware: x86
URL: https://github.com/GameTechDev/PresentMon/releases/tag
/v1.1.2
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
err:module:import_dll Library tdh.dll (which is needed by
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe" failed, status c0000135
sha1sum PresentMon32-v1.1.2.exe
62baf19dbaaeea1421d3181b9b62dc6d9db7e123 PresentMon32-v1.1.2.exe
du -sh PresentMon32-v1.1.2.exe
348K PresentMon32-v1.1.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=32233
Bug #: 32233
Summary: Battlefield Bad Company 2 weapons/items hold by player
distorted/invisible
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
No matter i'm reporting this bug as for WINE 1.5.17 it actually it affects
previous version also since BFBC2 can be played in WINE.
This issue is playing in MULTIPLAYER in non-punkbuster servers.
I don't play the single player of this game.
Also, this bug happens no matter the settings , only varies in severity
according to settings
This report will have 3 points (1st 2 in this post, 3rd point in next posts):
1. My WINE settings for this game.
2. Description of bug.
3. Screenshots
1.My WINE settings for this game.
These settings are needed to avoid several textures problems related with
explosions, shooting, smoke, fires and even completely random textures
problems.
With these settings all that is solved...remaining only the issues that
are the reason for this report:
MultiSampling Disabled
StrictDrawOrdering ENABLED (MANDATORY to avoid issues above)
UseGLSL Disabled
MouseWarpOverRide Disabled (not relevant for bug)
d3dx10 DISABLED (avoids 1st launch lock up)
Virtual Desktop 1024x768 (not relevant for bug)
GrabFullScreen y (not relevant for bug)
2. Description of bug.
Textures of Weapons/Items hold by player can be , or NOT, distorted.
This distortion reaches sometimes level so high that makes weapon or item
completely useless and impossible to play with it.
These distortions don't affect all weapons/items when we (re)spawn but only
a part of them.
Just because a weapon/item is not distorted when we (re)spawn once,
doesn't mean that next time we (re)spawn is not distorted and vice-versa.
Changing class before respawn and going back to previous class in next respawn
can solve the problem...OR NOT...OR MAKE IT EVEN WORSE.
Sometimes distortion only happens in normal standing and not in ADS.
Sometimes distortion only happens in ADS and not in normal standing.
Sometimes distortion only shows when running/moving.
Very rare but sometimes distortion only happens when standing still.
MAJORITY of times it will happen in all those circumstances.
Sometimes is not distorted....it's INVISIBLE !!!
Sometimes is...distorted AND invisible !!!
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