https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #23 from Alex Henrie <alexhenrie24(a)gmail.com> ---
That can't be right; the terminal output you posted does not have a single
message from Wine. Did you accidentally save the output with ">" instead of
"&>"?
https://www.tecmint.com/linux-io-input-output-redirection-operators/
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https://bugs.winehq.org/show_bug.cgi?id=42325
Bug ID: 42325
Summary: Microsoft Excel 2010 - Solver Add-In does not work
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enienimail-winehq(a)yahoo.de
Distribution: ---
Trying to solve an equation with Microsoft Excel 2010 always leads to an error:
Window title: Microsoft Visual Basic
Error: Run Time Error 438 - Object Doesn't Support this Property or Method
followed by next Error consisting of some Chinese letters.
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #22 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58105
--> https://bugs.winehq.org/attachment.cgi?id=58105
game's log through loglite
FYI there are 4 log levels: info, notice, warning and error.
Thank you guys for debugging this issue.
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #21 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58104
--> https://bugs.winehq.org/attachment.cgi?id=58104
terminal output
Sorry for the late reply. Here is the terminal output. I'll post the game's
logs later.
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https://bugs.winehq.org/show_bug.cgi?id=42952
Bug ID: 42952
Summary: ffxiv dx11
fixme:d3d:wined3d_shader_resource_view_cs_init Shader
resource view not supported, resource format
WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d:wined3d_shader_resource_view_cs_init Shader resource view not
supported, resource format WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
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https://bugs.winehq.org/show_bug.cgi?id=42963
Bug ID: 42963
Summary: ffxiv shader both dx9c and dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.zw" might
be used before being initialized
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http://bugs.winehq.org/show_bug.cgi?id=33949
Bug #: 33949
Summary: Antialiased fonts have incorrect sizes
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45094
--> http://bugs.winehq.org/attachment.cgi?id=45094
How it looks
When font antialiasing is enabled in ~/.fonts.conf, the text appears somewhat
longer and is thus incorrectly centered and clipped. See screenshot, especially
note the table headers.
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https://bugs.winehq.org/show_bug.cgi?id=38858
Bug ID: 38858
Summary: winamax - crash when entering login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbettaibi(a)live.fr
Distribution: ---
Created attachment 51785
--> https://bugs.winehq.org/attachment.cgi?id=51785
errors log
winamax crash when i entered my login and password,
i got a linux ubutun 14.10 on my laptop with unity
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https://bugs.winehq.org/show_bug.cgi?id=42957
Bug ID: 42957
Summary: ffxiv dx11
fixme:pulse:AudioSessionControl_RegisterAudioSessionNo
tification (0xbc4a9d0)->(0x2160c378) - stub
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
audio
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https://bugs.winehq.org/show_bug.cgi?id=42956
Bug ID: 42956
Summary: ffxiv dx11 thread error
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x219fe444): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
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