http://bugs.winehq.org/show_bug.cgi?id=32449
Bug #: 32449
Summary: QGIS err:module:import
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://hub.qgis.org/projects/quantum-gis/wiki/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Created attachment 42810
--> http://bugs.winehq.org/attachment.cgi?id=42810
Error log when launching qgis 1.8.0-1 on wine 1.5.19
Hi,
QuantumGIS is an open source software which run very fine on linux.
Today, i try the windows version on a quantal 32 bits chroot on my debian sid
amd64.
http://qgis.org/downloads/QGIS-OSGeo4W-1.8.0-1-Setup.exe
I get this error when launching qgis :
(see attachment)
I get the same error with PlayOnLinux ...
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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