https://bugs.winehq.org/show_bug.cgi?id=37669
Bug ID: 37669
Summary: Resetting a write watch can cause memory access
violation in kernel
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
What happens:
heavy multi-threaded network application in one thread reads/writes from/to
a socket while in another thread .net GC calls GetWriteWatch with flag
WRITE_WATCH_FLAG_RESET on a buffer which was just verified for write access
and passed by ws2_32.recv to recvmsg kernel call. While recvmsg waits for
incoming data GetWriteWatch resets write watches by clearing VPROT_WRITE
access on a buffer passed to recvmsg. That cases recvmsg to return EFAULT
which in turn leads to a .net application raising an exception and dying.
This is basically a .net garbage collector causing races in network code
which reads/writes to a buffer because reading or writing via a network
is much slower than say reading/writing a disk file, but essentially this
is a general problem with resetting a write watch while another thread
is being dealing with the affected memory range.
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https://bugs.winehq.org/show_bug.cgi?id=43405
Bug ID: 43405
Summary: NieR:Automata - Most bullets are invisible
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58747
--> https://bugs.winehq.org/attachment.cgi?id=58747
How the minigame looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most standard bullets are completely invisible, both in the actual game and the
minigame.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 3050(windows) and 3052(linux), but I removed the
transparency.
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=42863
Bug ID: 42863
Summary: winexy: Creates invalid glsl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57963
--> https://bugs.winehq.org/attachment.cgi?id=57963
Cutdown log of the error
When running winexy, via stream, the game doesn't display anything.
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https://bugs.winehq.org/show_bug.cgi?id=43273
Bug ID: 43273
Summary: The Witcher 3 freezes the system in a certain area of
the game
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: murks(a)tuxfamily.org
Distribution: ---
Created attachment 58605
--> https://bugs.winehq.org/attachment.cgi?id=58605
Savegame in Velen
System:
Ryzen 5
AMD RX 560
Arch Linux
Linux 4.11.7
MESA 17.1.4
AMDGPU 1.3.0
wine-staging 2.11
I've had great success playing The Witcher 3 using wine-staging 2.11.
I managed to play about ten hours in the area called White Orchard.
After moving on to the area called Velen I pretty soon encountered a system
freeze that is reproducible every time.
When the freeze happens the in-game music keeps playing.
I can sometimes switch to TTY1 but afterwards the system reacts to nothing and
the music stops. A hard reset is the only option. A savegame in the area where
this happens is attached.
Just turn left and run towards the cart. This freezes my system reliably.
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http://bugs.winehq.org/show_bug.cgi?id=34601
Bug #: 34601
Summary: Hydro Thunder from Midway Arcade Treasures 3 crashes
quickly after the start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46086
--> http://bugs.winehq.org/attachment.cgi?id=46086
Hydro Thunder log+error
Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start.
Other games from this collection work rather fine.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
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http://bugs.winehq.org/show_bug.cgi?id=34600
Bug #: 34600
Summary: Midway Arcade Treasures 2 crashes when loading the
menu
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46084
--> http://bugs.winehq.org/attachment.cgi?id=46084
MAT2 Error
You can watch intros, but then the application crashes.
Tested with
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=40991
Bug ID: 40991
Summary: Accordance 11.2.2 graphical issues
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
There are numerous graphical issues. Originally there were issues in rendering
the Accordance windows with wine as shown in this bug, bug 37876 , that is no
longer the issue with the newer versions but they are visible but have
rendering/layer issues.
Distro: KDE Neon ( Ubuntu 16.0.4 based )
DE: plasma5
Accordance:11.2.2
wine: 1.9.14/a71128513767d44a8f42e10895578b650061bdce downloaded from ubuntu
repos and git master.
No lib overrides.
Windows Version: WinXP as Win7 it does not render.
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https://bugs.winehq.org/show_bug.cgi?id=42485
Bug ID: 42485
Summary: secur32/tests/ntlm fails with winbind 4
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The offending lines, printed three times:
ntlm.c:486: Test failed: InitializeSecurityContext set buffer size to 1904
ntlm.c:846: Test failed: Running the client returned SEC_E_INVALID_TOKEN, more
tests will fail.
This is apparently due to a change in behaviour of winbind, as pointed out
here: https://bugs.winehq.org/show_bug.cgi?id=42220#c2
This affects two of the test machines:
http://test.winehq.org/data/9eb56e25e37b4adec0d72875455ffb787238672f/index_…
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https://bugs.winehq.org/show_bug.cgi?id=40010
Bug ID: 40010
Summary: WoWModelViewer: Won't Load After Install
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)openmailbox.org
Distribution: ---
Original Download: http://wowmodelviewer.net/wordpress/?page_id=27, its a 3D
vendor program for World of Warcraft.
Downloaded. Opened in Wine. Wine ran the Install. It said completed in its GUI.
Tried to open the .exe with Wine. And Wine puts up that its processing to Load
something, but it never actually opens.
It seems integrated. I tried opening the .exe from Program Files. And from its
icon in Launcher. But no go for either.
Opening the .exe with Q4Wine shows its error as:
Exec string:
/usr/bin/env WINEPREFIX='/home/siren/.wine' WINESERVER='/usr/bin/wineserver'
WINELOADER='/usr/bin/wine' WINEDLLPATH='/usr/lib/x86_64-linux-gnu/wine/'
WINEDEBUG='-all' /bin/sh -c "cd '/home/siren/.wine/drive_c/Program Files
(x86)/WoWModelViewer/' && '/usr/bin/wine' 'wowmodelviewer.exe' 2>&1 "
Exit code:
13568
App STDOUT and STDERR output:
Searched the exit code, found this:
https://bugs.winehq.org/show_bug.cgi?id=13568, but says it was fixed in '08 for
that program :).
So i know the program isnt playing up because it had it running in Windows a
few weeks ago. Eh -.-...
Thanks for trying to help! :)
~ Siren.
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https://bugs.winehq.org/show_bug.cgi?id=43202
Bug ID: 43202
Summary: Steps involved in installing wine on aarch-64 linux
based system
Product: Wine
Version: 2.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: acnaruto2(a)gmail.com
Distribution: ---
This is the step that I found on your website. But there are some things I am
not clear about-
../configure --host=aarch64-linux-gnu host_alias=aarch64-linux-gnu
--with-wine-tools=../yourotherbuilddir/ --without-freetype --without-x
--enable-win64
What do you exactly mean by "yourotherbuilddir"?
I am building wine from source. So do you want to install the wine by normal
method first and then use this or what? Please explicitly mention the steps
before using above command line. Thank you
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