https://bugs.winehq.org/show_bug.cgi?id=42280
Bug ID: 42280
Summary: mmdevapi/tests/render.ok fails (default period too
small)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56989
--> https://bugs.winehq.org/attachment.cgi?id=56989
log with +mmdevapi
The following lines fail:
render.c:730: Test failed: Expected 10ms default period: 163265
render.c:892: Test failed: desired period 150000 too small for 163265
render.c:892: Test failed: desired period 150000 too small for 163265
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43239
Bug ID: 43239
Summary: The Witcher 3: ground is too dark in some areas
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58545
--> https://bugs.winehq.org/attachment.cgi?id=58545
The Witcher 3: dark ground
In Velen area in the game, the ground looks too dark (almost black) which
contrasts it strongly with brighter vegetation. It looks like some lighting
issue.
See attached screenshot.
Note: sample_c_lz hack is applied, but it appears without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-f7f2fa8eb1)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158
Summary: The Witcher 3: dark opaque surface distortion
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58405
--> https://bugs.winehq.org/attachment.cgi?id=58405
The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut
through the whole area (they are clearly not supposed to be there). When you
pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42279
Bug ID: 42279
Summary: mmdevapi/tests/capture.ok fails
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56988
--> https://bugs.winehq.org/attachment.cgi?id=56988
log with +mmdevapi
Consistently fails at this line (and with these values):
capture.c:292: Test failed: GetNextPacketSize 2646 vs. GetDevicePeriod 2880
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41151
Bug ID: 41151
Summary: Crash moments after opening
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandonandrew13(a)gmail.com
Distribution: ---
Created attachment 55367
--> https://bugs.winehq.org/attachment.cgi?id=55367
crash report
I run the oblivion launcher, and moments after starting the actual game it
crashes. ive tried running in a virtual desktop and the same exact issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40558
Bug ID: 40558
Summary: MarkdownPad Setup crashes during installing
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taoky99(a)outlook.com
Distribution: ---
Created attachment 54398
--> https://bugs.winehq.org/attachment.cgi?id=54398
Error information and logs
MarkdownPad crashes when I install it (Setup.exe). My Linux distribution is
Ubuntu 16.04.
Link: http://markdownpad.com/download/markdownpad2-setup.exe
SHA1: 94c1e612e3901f45233c03a5c034aef5f7ab3420
Error information is in the attachment.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41960
Bug ID: 41960
Summary: Totally Accurate Battle Simulator alpha crashes
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
I'm trying to run Totally Accurate Battle Simulator alpha
(https://s3.amazonaws.com/landfall/Totally+Accurate+Battle+Simulator.exe) but
it crashes:
Mono path[0] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Managed'
Mono path[1] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono'
Mono config path =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono/etc'
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xa97d16
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43236
Bug ID: 43236
Summary: F.E.A.R, Condemned: Criminal Origins have no in-game
audio
Product: Wine
Version: 2.11
Hardware: x86
URL: https://megagames.com/demos/condemned-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Distribution: ---
Created attachment 58543
--> https://bugs.winehq.org/attachment.cgi?id=58543
Condemned:CO audio debug log
Audio works only in the game logo intro videos, but the games are running
without audio.
Reproduced in F.E.A.R. (+expansions) and in Condemned: Criminal Origins.
Demo is available for both games.
Reverting the following commit fixes the problem:
commit ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Jun 9 18:08:28 2017 -0500
winemp3.acm: Disallow operations encoding to MPEG.
condemned_criminal_origins_demo.exe (455 M)
sha1: 733d1f37ca9628fa5cecb6ead39c8f80227a9041
Arch Linux (64-bit)
Wine 2.11 (32-bit)
Pulseaudio 10.0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43457
Bug ID: 43457
Summary: The First Templar - Steam Special Edition crashes in
the main menu
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58825
--> https://bugs.winehq.org/attachment.cgi?id=58825
backtrace
After i start the original Steam version of First Templar the main menu
background picture appears and while the menu options appear the game crashes.
Disabling the Steam Overlay doesn't change anything. While a cracked version of
the game runs without any errors or crashes.
I use Mesa 17.1.5 and xorg-server 1.19.3.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43572
Bug ID: 43572
Summary: Ham Radio Deluxe: unimplemented function
ntdll.dll.RtlIpv4StringToAddressW called in 32-bit
code
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: virtualdxs(a)gmail.com
Distribution: ---
Created attachment 58983
--> https://bugs.winehq.org/attachment.cgi?id=58983
Backtrace
Upon launching Ham Radio Deluxe 6.4.0.780, the Wine error dialog appears. See
the backtrace for more information.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.