https://bugs.winehq.org/show_bug.cgi?id=41827
Bug ID: 41827
Summary: Wrong specular rendering with some applications
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
Created attachment 56242
--> https://bugs.winehq.org/attachment.cgi?id=56242
Handy test app
I was investigating this gallium nine bug:
https://github.com/iXit/Mesa-3D/issues/253
And strangely with that game (School Mate), both wine ogl and gallium nine do
render a blue wall (for traces taken on windows or taken with gallium nine,
because on wine the game hits a fallback path since swvp is not supported).
Windows doesn't have that blue wall.
My investigation shows that both wine ogl and gallium nine have an issue with
specular. The problem is best shown when the material power is 0 (like in the
game).
I include the following test app (which I couldn't find the original link)
which enables to test the behaviour:
For example you can test with:
. Take the sphere
. Set SPECULARENABLE to TRUE
. Set 0 for the diffuse material colors and increase the specular material
colors
. Set the material power to 0 (or any low value)
. play with the direction of the light. Compare on windows and observe output
is different.
. Play with LOCALVIEWER. On wine the outputs changes a bit, whereas on windows
it doesn't.
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https://bugs.winehq.org/show_bug.cgi?id=43319
Bug ID: 43319
Summary: Steam no longer display some text on the store page
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
After the last steam update, the store page no longer renders text.
Dragging over an area highlights the text rect, but the text isn't displayed.
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https://bugs.winehq.org/show_bug.cgi?id=41370
Bug ID: 41370
Summary: TTM_GETCURRENTTOOL returns always FALSE when send from
TTN_NEEDTEXT handler.
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
It is a tooltip control, created for a toolbar with TBSTYLE_TOOLTIPS style.
The tooltip properly is sending TTN_NEEDTEXT notification, but when trying to
determine which tool needs tooltip by sending TTM_GETCURRENTTOOL to the tooltip
control it always returns FALSE.
In any other way, the tooltip works fine. For example if I return arbitrary
text in the TOOLTIPTEXTW.lpszText field, this text is displayed properly.
In Windows, TTM_GETCURRENTTOOL returns TRUE and filled up TOOLINFO structure
about the toolbar that activated the tooltip control.
Here is a link to the procedure that creates the toolbar:
https://fresh.flatassembler.net/fossil/repo/fresh/artifact/63e102f647e4c311…
Here, the source that handles TTN_NEEDTEXT notification:
https://fresh.flatassembler.net/fossil/repo/fresh/artifact/52e7fb642bba7415…
The bug is not version specific, because I tried with different stable and
development versions and it appears always.
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http://bugs.winehq.org/show_bug.cgi?id=12185
Summary: Before You Know It crashes with wine v0.9.58 (worked on
9.54)
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RobMarshall(a)iglide.net
Created an attachment (id=11584)
--> (http://bugs.winehq.org/attachment.cgi?id=11584)
Trace from crash of Before You Know it
I installed and successfully used Transparent languages, "Before You Know It
Lite" (version 3.6) with wine 0.9.54. When I upgraded to 0.9.58 it crashes. I
have attached a trace.
Thanks,
Rob
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https://bugs.winehq.org/show_bug.cgi?id=43556
Bug ID: 43556
Summary: Duck Game - Wine crashes on startup
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zenten(a)zenten.ca
Distribution: ---
Created attachment 58961
--> https://bugs.winehq.org/attachment.cgi?id=58961
Pasted the trace log from "Program Error Details"
When I start up the steam version of the game "Duck Game", found on WineHQ
here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=32876 the
game crashes right away. Trace logs attached.
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http://bugs.winehq.org/show_bug.cgi?id=21959
Summary: Lineage 2 Gracia Plus Russian crash on FrostSecurity
load
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://l2.ru/download/client.html?utm_source=11th
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mit.mis(a)gmail.com
Created an attachment (id=26663)
--> (http://bugs.winehq.org/attachment.cgi?id=26663)
terminal output after the crash
Wine crashes right after the FrostSecurity loading reaches 100%.
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http://bugs.winehq.org/show_bug.cgi?id=22872
Summary: PuTTY Pageant authentication agent does not provide
cached keys
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
The pageant program for PuTTY does not provide stored keys to other
applications, such as plink.
To duplicate:
wine pageant yourkey.ppk
wine plink -s -v -l yourname yourserver
Looking up host "10.0.0.212"
Connecting to 10.0.0.212 port 22
Server version: SSH-2.0-OpenSSH_4.7
We claim version: SSH-2.0-PuTTY_Release_0.60
Using SSH protocol version 2
Doing Diffie-Hellman group exchange
Doing Diffie-Hellman key exchange with hash SHA-256
Host key fingerprint is:
ssh-rsa 2048 xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx
Initialised AES-256 SDCTR client->server encryption
Initialised HMAC-SHA1 client->server MAC algorithm
Initialised AES-256 SDCTR server->client encryption
Initialised HMAC-SHA1 server->client MAC algorithm
Pageant is running. Requesting keys.
If it was working, here it would say:
Pageant has 1 SSH-2 keys
Trying Pageant key #0
but instead we get a password prompt, as if pageant has no cached keys:
Using username "john.voltz".
john.voltz(a)10.0.0.212's password:
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https://bugs.winehq.org/show_bug.cgi?id=43600
Bug ID: 43600
Summary: The Saboteur [GOG] crashes on startup
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59017
--> https://bugs.winehq.org/attachment.cgi?id=59017
Saboteur: Wine crash log
When running GOG version of The Saboteur in Wine 2.15, it just inexplicably
crashes on startup, without any clear messages with normal Wine logging. I
attach a log with +all level. Same happens in Wine staging for the reference.
Kernel: 4.12.6 (Debian testing, x86_64).
CPU: Ryzen 7 1700X.
GPU: AMD RX 480, Mesa 17.1.4 and 17.3.0-devel both.
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http://bugs.winehq.org/show_bug.cgi?id=31950
Bug #: 31950
Summary: AutoCAD 2009: Ribbon not visible
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 42097
--> http://bugs.winehq.org/attachment.cgi?id=42097
Where is the ribbon?
Steps to reproduce:
1) remove ~/.wine
2) workaround bug #12532
3) winetricks dotnet30 windowscodecs
4) install AutoCAD2009
5) start AutoCAD2009
Behaviour:
Ribbon not visible.
Expected behaviour:
Ribbon should be visible.
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https://bugs.winehq.org/show_bug.cgi?id=43598
Bug ID: 43598
Summary: Missing implementation of YUYV textures in Television
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)linkmauve.fr
Distribution: ---
Created attachment 59012
--> https://bugs.winehq.org/attachment.cgi?id=59012
A log of dolphin-emu starting under wine, using its d3d11 backend
Dolphin says “DX11::Television::Init failed in Television.cpp at line 88:
create tv yuyv texture” when starting a game using the d3d11 backend, then
proceeds to crash.
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