https://bugs.winehq.org/show_bug.cgi?id=43695
Bug ID: 43695
Summary: Visual Studio Express 2012 Exceptions after Installer
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jor1196(a)gmail.com
Distribution: ---
Created attachment 59155
--> https://bugs.winehq.org/attachment.cgi?id=59155
error after first installation
VS Express 2012 installs without problems, but when I start the program comes a
Message Box with the following message: "Exception has been thrown by the
target of an invocation"
After deleting the bottle from where I installed it, I did it again but
installing first directx9 and 10 (for doubts), dotnet and more
And when I wanted to install the VS 2012 I was in an infinite loop, it did not
finish installing
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https://bugs.winehq.org/show_bug.cgi?id=43556
Bug ID: 43556
Summary: Duck Game - Wine crashes on startup
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zenten(a)zenten.ca
Distribution: ---
Created attachment 58961
--> https://bugs.winehq.org/attachment.cgi?id=58961
Pasted the trace log from "Program Error Details"
When I start up the steam version of the game "Duck Game", found on WineHQ
here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=32876 the
game crashes right away. Trace logs attached.
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The address (14.39.168.183) failed too many login attempts (5) for
the account hein(a)kde.org.
The login attempts occurred at these times:
2017-09-11 06:46:41 CDT
2017-09-11 06:46:55 CDT
2017-09-11 06:50:01 CDT
2017-09-11 06:53:26 CDT
2017-09-11 06:55:15 CDT
This IP will be able to log in again using this account at
2017-09-11 07:16 CDT.
http://bugs.winehq.org/show_bug.cgi?id=21959
Summary: Lineage 2 Gracia Plus Russian crash on FrostSecurity
load
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://l2.ru/download/client.html?utm_source=11th
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mit.mis(a)gmail.com
Created an attachment (id=26663)
--> (http://bugs.winehq.org/attachment.cgi?id=26663)
terminal output after the crash
Wine crashes right after the FrostSecurity loading reaches 100%.
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http://bugs.winehq.org/show_bug.cgi?id=22872
Summary: PuTTY Pageant authentication agent does not provide
cached keys
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
The pageant program for PuTTY does not provide stored keys to other
applications, such as plink.
To duplicate:
wine pageant yourkey.ppk
wine plink -s -v -l yourname yourserver
Looking up host "10.0.0.212"
Connecting to 10.0.0.212 port 22
Server version: SSH-2.0-OpenSSH_4.7
We claim version: SSH-2.0-PuTTY_Release_0.60
Using SSH protocol version 2
Doing Diffie-Hellman group exchange
Doing Diffie-Hellman key exchange with hash SHA-256
Host key fingerprint is:
ssh-rsa 2048 xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx
Initialised AES-256 SDCTR client->server encryption
Initialised HMAC-SHA1 client->server MAC algorithm
Initialised AES-256 SDCTR server->client encryption
Initialised HMAC-SHA1 server->client MAC algorithm
Pageant is running. Requesting keys.
If it was working, here it would say:
Pageant has 1 SSH-2 keys
Trying Pageant key #0
but instead we get a password prompt, as if pageant has no cached keys:
Using username "john.voltz".
john.voltz(a)10.0.0.212's password:
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https://bugs.winehq.org/show_bug.cgi?id=43600
Bug ID: 43600
Summary: The Saboteur [GOG] crashes on startup
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59017
--> https://bugs.winehq.org/attachment.cgi?id=59017
Saboteur: Wine crash log
When running GOG version of The Saboteur in Wine 2.15, it just inexplicably
crashes on startup, without any clear messages with normal Wine logging. I
attach a log with +all level. Same happens in Wine staging for the reference.
Kernel: 4.12.6 (Debian testing, x86_64).
CPU: Ryzen 7 1700X.
GPU: AMD RX 480, Mesa 17.1.4 and 17.3.0-devel both.
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http://bugs.winehq.org/show_bug.cgi?id=31950
Bug #: 31950
Summary: AutoCAD 2009: Ribbon not visible
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 42097
--> http://bugs.winehq.org/attachment.cgi?id=42097
Where is the ribbon?
Steps to reproduce:
1) remove ~/.wine
2) workaround bug #12532
3) winetricks dotnet30 windowscodecs
4) install AutoCAD2009
5) start AutoCAD2009
Behaviour:
Ribbon not visible.
Expected behaviour:
Ribbon should be visible.
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https://bugs.winehq.org/show_bug.cgi?id=43598
Bug ID: 43598
Summary: Missing implementation of YUYV textures in Television
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)linkmauve.fr
Distribution: ---
Created attachment 59012
--> https://bugs.winehq.org/attachment.cgi?id=59012
A log of dolphin-emu starting under wine, using its d3d11 backend
Dolphin says “DX11::Television::Init failed in Television.cpp at line 88:
create tv yuyv texture” when starting a game using the d3d11 backend, then
proceeds to crash.
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https://bugs.winehq.org/show_bug.cgi?id=43674
Bug ID: 43674
Summary: Oxygen Not Included: occasional hangs
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: thelonewolfling(a)gmail.com
Distribution: ---
Created attachment 59117
--> https://bugs.winehq.org/attachment.cgi?id=59117
Tailed log filtered on lines containing 0185 or RtlpWaitForCriticalSection
Every once in a while, Oxygen Not Included softlocks. By which I mean: screen
stops updating, game does not respond to keyboard or mouse input, but the
current sounds playing keep looping (!).
It seems to occur more often the later in the game you get, and more on higher
speeds. By the time you get into the 'late' game (100 cycles+) it's >1x per
cycle (10min), generally speaking. As the game has a fixed autosave of 1x per
cycle, this rapidly becomes annoying.
My gut feeling is it's something to do with playing many sounds at once. ONI
has many ambient sounds depending on what is on screen, and when working in
areas that don't have much in them it doesn't seem to crash.
Unfortunately, this doesn't seem to be deterministic - or at least, if it is,
there's enough PRNG-ness on ONI's side to hide it.
I managed to capture a (very laggy) WINEDEBUG=+relay,+seh,+tid log.
Unfortunately, it's ~26GB. Even a .xz archive is ~260MB.
There is the following message when it hangs:
354297159:013d:err:ntdll:RtlpWaitForCriticalSection section 0x12d072c8 "?" wait
timed out in thread 013d, blocked by 0185, retrying (60 sec)
(Note: the first number here is the line number (!), as this was using grep on
the output file...)
Unfortunately, this seems to be more of a symptom than a cause. Great, so it
timed out waiting for a lock... why? And where?
I can't even attach the log starting at the erroring line - even an .xz archive
is 9MB...
I grepped through the log myself (filtered on threads 0185 & 013d), and found
something interesting... For the most part, thread 0185 seems to be just
allocating / freeing (RtlAllocateHeap / RtlFreeHeap). Then suddenly it switches
behaviors with a NtRaiseException - see the attached filtered log file. My
guess is that it's catching an error (and making a dump) but not handling it
anywhere near gracefully.
This is with wine 2.15 staging.
What should be my next steps?
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http://bugs.winehq.org/show_bug.cgi?id=18287
Summary: User friendly way to delete comments
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Although this has been improved, deleting comments is still a long, painful,
laborious task.
Adobe Photoshop CS4, just as one example, has a load of comments. The majority
of these are pointless and should be removed. The problem being it would take
at least an hour to do so.
The current method is:
1. Select a thread to delete.
2. Enter (or paste) a reason.
3. Press delete.
4. Wait for the page (and all the comments) to load again.
5. Go to Step 1.
If any comments are worth keeping, you have to be careful not to delete them.
In apps like photoshop, this can create a LOT of emails too (I've just remove a
load of comments from CS3 and received over a hundred emails).
A nice method might be:
1. Select "Edit Comments".
2. Tick the stale comments to remove.
3. Enter a generic reason.
4. Hit delete.
5. Job's a good un.
Maybe this could then be reduced to one email per person too?
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