https://bugs.winehq.org/show_bug.cgi?id=40631
Bug ID: 40631
Summary: Denuvo support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roman(a)hargrave.info
Distribution: ---
It should be looked in to whether it is possible to support applications using
`Denuvo` copy protection without any effort from the publisher of
aforementioned copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=41166
Bug ID: 41166
Summary: World of Warcraft Legion 7.0.3 OpenGL Artifacting
Product: Wine-staging
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liam(a)lpmdesigns.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello,
So I have gotten World of Warcraft running perfectly well in wine-staging
1.9.16. In fact, the performance is excellent at 4k with my GTX 1070.
However, there is some nasty graphical glitches/artifacting going on.
I contacted Blizzard, and they said that it's a Wine problem, not with their
OpenGL implementation.
I made a video of the issue: https://www.youtube.com/watch?v=UHOmLNZ2ejY
What I expect to happen:
- For World of Warcraft to run in OpenGL without said graphical glitches
What did happen:
- Again, I was very surprised from the performance. So if the game can be run
without these glitches, I am as good as golden.
- As a side note, running in Directx 9 does not have these issues, but the
performance is quite worse.
Hoe to reproduce:
- I have a GTX 1070 using proprietary drivers, tested the 367.35 and 370 beta.I
presume this would happen with AMD and other GPU's.
- Launch WoW with patch 7.0.3, and make sure OpenGL is the selected API.
I don't know what logs I could attach, so please let me know if you need any
and I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=42364
Bug ID: 42364
Summary: Very low texture resolution in Trackmania Nations
Forever / United (Regression)
Product: Wine
Version: 2.0
Hardware: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: joseph.kucia(a)gmail.com
Regression SHA1: 90909951154e1d663bebc134263b4025eacbdabd
Distribution: Debian
Created attachment 57141
--> https://bugs.winehq.org/attachment.cgi?id=57141
ddraw log
I tested Trackmania Nations Forever and noticed that many of the textures have
a very low resolution. Even the small time display (top bar in main menu /
in-game) seems blurred. Since I could not remember having such problems the
last time I tested the application, I did a bisect and found the guilty commit:
commit 90909951154e1d663bebc134263b4025eacbdabd
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Jan 2 10:44:38 2017 +0100
ddraw: Subtract framebuffer size from reported available video memory.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The game uses ddraw only to detect the available memory while the actual
drawing is done using d3d9. See attachment for a +ddraw log. The test was done
on a Geforce GTX 660 with 2GB VRAM and 1280x1024 as desktop resolution.
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https://bugs.winehq.org/show_bug.cgi?id=43379
Bug ID: 43379
Summary: valgrind shows an invalid read in
dlls/ntdll/tests/file.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==30466== Invalid read of size 1
==30466== at 0x7BCAD43B: virtual_check_buffer_for_write (virtual.c:1718)
==30466== by 0x7BC48F48: NtReadFile (file.c:854)
==30466== by 0x4A47FDE: test_read_write (file.c:3504)
==30466== by 0x4A4DEE9: func_file (file.c:4288)
==30466== by 0x4AA25B4: run_test (test.h:603)
==30466== by 0x4AA2A13: main (test.h:687)
==30466== Address 0xdeadbeef is on thread 1's stack
==30466==
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https://bugs.winehq.org/show_bug.cgi?id=43748
Bug ID: 43748
Summary: Dead or Alive Last Round ntdll crash on Wine newer
than 1.8.7 under Linux, but not in OS X
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59244
--> https://bugs.winehq.org/attachment.cgi?id=59244
staging-2.17 console/debug output
I got Dead or Alive Last Round (free on Steam) working without issues under OS
X, with multiple Wine versions tested: 2.0.2, 2.13, 2.16-staging. However,
under Linux, no version of Wine newer than 1.8.7 even proceeds beyond a brief
white window.
I attached a log with the default debug settings, please let me know what
further to enable as I'm not sure what the issue is.
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https://bugs.winehq.org/show_bug.cgi?id=44113
Bug ID: 44113
Summary: World of Tanks(WoT) crashes on AMD GPU the moment
entering hangar starting version 0.9.20.1.3 of WoT
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
Created attachment 59834
--> https://bugs.winehq.org/attachment.cgi?id=59834
wine ./WorldOfTanks.exe -clientGraphicsAPI d3d9 &>./WorldOfTanks.log
Starting with WoT version 0.9.20.1.3 game now crashes right after entering the
hangar.
It happens only with AMD GPU, I have couple of PC's, one with AMD/ATI Radeon RX
460 and nVidia GeForce GTX 570, it works on nVidia but crashes on AMD/ATI.
It happened without Me updating anything so I'm assuming it is something
WarGaming changed some thing in the WoT.
I am currently on Gentoo profile 13 and wine-staging-2.19,
gentoo-sources-4.13.4.
I tried with kernel versions gentoo-sources-4.13.4 to gentoo-sources-4.13.10
and wine-staging-2.19 to wine-staging-2.21 without any success, with staging
enabled and not, with gcc-5.4.0.
I've tried to re-download the game on clean prefix, WinXP and Win7 installing
or not d3dx9_36, xact_jun2010, msvcp110/msvcr110, msvcp140/msvcr140, no change.
Without sound or not.
I am currently rebuilding my system with gcc-6.4.0, gcc version 5.4.0 was not a
problem before, but now I simply do not know what to do!
P.S.: All this is on RU region.
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https://bugs.winehq.org/show_bug.cgi?id=44287
Bug ID: 44287
Summary: Possible access to unintended variable in
"wine/dlls/gdi32/freetype.c" line 2349
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "wine/dlls/gdi32/freetype.c" line 2349 function
map_font_family
Family *family = find_family_from_any_name(repl);
if (family != NULL)
{
Family *new_family = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_family));
if (new_family != NULL)
{
TRACE("mapping %s to %s\n", debugstr_w(repl), debugstr_w(orig));
new_family->FamilyName = strdupW(orig);
new_family->EnglishName = NULL;
list_init(&new_family->faces);
new_family->replacement = &family->faces; //HERE
list_add_tail(&font_list, &new_family->entry);
return TRUE;
}
}
Shouldn't new_family be used (instead of family) at the mentioned position?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44290
Bug ID: 44290
Summary: Possible access to unintended field in
"wine/dlls/winmm/mmio.c" line 788
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "wine/dlls/winmm/mmio.c"" line 788 function mmioRead
size = MMIO_GrabNextBuffer(wm, TRUE);
if (size <= 0) break;
if (size > cch) size = cch;
memcpy(pch, wm->info.pchBuffer, size);
wm->info.pchNext += size; //HERE
pch += size;
cch -= size;
count += size;
Shouldn't wm->info.pchBuffer be incremented at the mentioned line (instead of
wm->info.pchNext)?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44293
Bug ID: 44293
Summary: Possible access to unintended field in
"wine/tools/widl/header.c" line 1292
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "wine/tools/widl/header.c" line 1292, function
write_locals
write_type_decl_left(fp, type_function_get_rettype(func->type));
fprintf(fp, " __RPC_STUB %s_%s_Stub(\n", iface->name, get_name(m)); //HERE
write_args(fp, type_get_function_args(func->type), iface->name, 1, TRUE);
fprintf(fp, ")");
Shouldn't func be used instead of m in the mentioned line? The lines around
that line both make use of func and it is not clear why m is in use in line
1292.
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44371
Bug ID: 44371
Summary: Rising Kingdoms crashes on launch
Product: Wine
Version: 3.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 60276
--> https://bugs.winehq.org/attachment.cgi?id=60276
The crash log.
Running Rising Kingdoms results in the game menu displaying briefly before the
game crashes, with the backtrace produced attached below.
This occurs whether the game is run in a 64-bit or 32-bit wineprefix.
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