https://bugs.winehq.org/show_bug.cgi?id=7984
--- Comment #19 from Nikolay Sivov <bunglehead(a)gmail.com> ---
Let's keep this open for now, comment 8 has some useful links. If by any chance
we have a better test application for Static differences we can abandon this
report then.
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http://bugs.winehq.org/show_bug.cgi?id=26263
Summary: __wine_call_from_regs violates x86 ABI
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Created an attachment (id=33470)
--> (http://bugs.winehq.org/attachment.cgi?id=33470)
Valgrind output
As far as I know x86 applications should not modify data below the stack
pointer. Running the latest (2011-02-27) git version of Wine under Valgrind
results in many "address is just below the stack pointer" complaints. See also
the attachment for the output of the following command:
valgrind --suppressions=wine-memcheck.supp --trace-children=yes
--trace-children-skip=/usr/bin/wineserver
--trace-children-skip-by-arg=wineboot.exe,winemenubuilder.exe,services.exe,winedevice.exe,plugplay.exe,explorer.exe
--vex-iropt-precise-memory-exns=yes --num-callers=32
--fullpath-after=$HOME/software --error-limit=no --gen-suppressions=all wine
notepad
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https://bugs.winehq.org/show_bug.cgi?id=8439
--- Comment #43 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
revisiting, obviously still present.
https://source.winehq.org/git/wine.git/blob/f9181daa1ddc2c10d3b6ddd4610bc14…
--- snip ---
$ grep -Hrni PathFindOnPath dlls/shell32/shlexec.c
--- snip ---
$ wine --version
wine-3.1
Regards
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http://bugs.winehq.org/show_bug.cgi?id=9493
Summary: Cosmetic Errors when using Default Luna theme from
Windows XP
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smackdat1(a)gmail.com
Created an attachment (id=7842)
--> (http://bugs.winehq.org/attachment.cgi?id=7842)
errors using luna theme
Background for dragbar is black and Frame and Checkbox labelsdo not blend with
the background. Component is just a guess
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #20 from unxed <unxed(a)mail.ru> ---
Have you tried removing wineprefix completely?
Maybe something is wrong in the registry, for example.
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https://bugs.winehq.org/show_bug.cgi?id=2203
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WONTFIX
--- Comment #38 from Vijay Kamuju <infyquest(a)gmail.com> ---
DOS support is removed from wine from version 3.1.
Hence marking as wont fix.
Please use dosbox
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https://bugs.winehq.org/show_bug.cgi?id=44379
Bug ID: 44379
Summary: Visual Novel "A Clockwork Ley-Line":
ntdll.dll.RtlPushFrame called
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60297
--> https://bugs.winehq.org/attachment.cgi?id=60297
Crashlog
The launcher of "A Clockwork Ley-Line" (leylinelauncher.exe) crashes due to
unimplemented ntdll.dll.RtlPushFrame.
As workaround you can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=40418
Bug ID: 40418
Summary: Doom 4 requires bcrypt AES provider
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: charles.gorand.dev(a)gmail.com
Distribution: ---
Continuation of bug 40406.
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
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https://bugs.winehq.org/show_bug.cgi?id=42716
Bug ID: 42716
Summary: IsDebuggerPresent returning TRUE
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmpeletronic(a)gmail.com
Distribution: ---
The function above is always returning true, depending on the machine. It seems
that the struct is not initialized correctly.
BOOL WINAPI IsDebuggerPresent(void)
{
return NtCurrentTeb()->Peb->BeingDebugged;
}
Please check the Peb and BeingDebugged initialization.
As consequence, some applications sometimes cannot be run, such as MetaTrader5,
and we get a DialogBox:
“A debugger has been found running in your system. Please unload it from your
memory and restart your program”.
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https://bugs.winehq.org/show_bug.cgi?id=44277
Bug ID: 44277
Summary: WOLF RPG Editor: Certain background music doesn't stop
when using XAudio2
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
URL: https://www.freem.ne.jp/win/game/10030
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 60102
--> https://bugs.winehq.org/attachment.cgi?id=60102
savegame
In a game created with WOLF RPG Editor v2.10 (Japanese), certain background
music doesn't stop when using XAudio2. If
WINEDLLOVERRIDES="xaudio2_7=;xaudio2_8=" is specified, it works as expected
(DirectSound is used instead).
Steps to reproduce:
1. Download the game "Time Flow" from https://www.freem.ne.jp/dl/win/10030
2. Unpack TimeFlow.zip (e.g. unar -e cp932 TimeFlow.zip)
3. Unpack timeflow-save.tar.xz and put the *.sav files into "TimeFlow/Save/"
4. Run Game.exe without disabling XAudio2
5. Hold "Enter" key for a while (Load savegame, start battle, and defeat all
enemies)
6. The background music (in the battle) doesn't stop and the program plays
multiple music at the same time
$ sha1sum TimeFlow.zip
4242dbbbce3f610647841e8b45d375cad76a189d TimeFlow.zip
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