http://bugs.winehq.org/show_bug.cgi?id=13332
Summary: widl fails with unknown embedded type for somedata (0x0)
Product: Wine
Version: 1.0-rc1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sachin_bhandare(a)persistent.co.in
Created an attachment (id=13211)
--> (http://bugs.winehq.org/attachment.cgi?id=13211)
Sample IDL file
Attached sample IDL file fails with following error.
$>widl -I $WINE_HOME/include/wine/windows -I. -s -u -p -h test.idl
error: write_embedded_types: unknown embedded type for somedata (0x0)
I am using following WIDL version
$>widl -V
Wine IDL Compiler version 1.0-rc1
Copyright 2002 Ove Kaaven
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https://bugs.winehq.org/show_bug.cgi?id=42505
Bug ID: 42505
Summary: Physx 3.4 new GRB feature (Gpu rigid bodies) doesn't
work on GPU on WineStaging 2.2
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Hi,
Physx 3.4 features a new GRB pipeline running almost all Physx engine features
on GPU with great speedup..
Currently it's in late beta:
https://github.com/NVIDIAGameWorks/PhysX-3.4
you have to register to obtain but seems final public version will be coming
next week GDC..
anyway I compiled this SDK and run a GRB sample..
in Windows runs with great speedup on a GTX970..
Running Wine-Staging 2.2 which supports Physx get:
fixme:nvapi:unimplemented_stub function 0x36e39e6b is unimplemented!
No PhysX capable GPU suggested.
If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the
NVIDIA Control Panel.
..\..\SimulationController\src\ScScene.cpp (665) : warning : GPU solver
pipeline failed, switching to software
..\..\SimulationController\src\ScScene.cpp (679) : warning : GPU Bp pipeline
failed, switching to software
so seems nvapi function 0x36e39e6b returns exactly the toogle in Nvidia Control
Panel on Windows of running Physx on CPU/GPU as if I change on Windows that
toggle to force running Physx on CPU i get exactly same output:
No PhysX capable GPU suggested.
If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the
NVIDIA Control Panel.
..\..\SimulationController\src\ScScene.cpp (665) : warning : GPU solver
pipeline failed, switching to software
..\..\SimulationController\src\ScScene.cpp (679) : warning : GPU Bp pipeline
failed, switching to software
can nvapi function 0x36e39e6b be implemented so GRB works?
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