https://bugs.winehq.org/show_bug.cgi?id=42106
Bug ID: 42106
Summary: Problem with user32.dll with Muv-Luv on steam
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maldun.finsterschreck(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56625
--> https://bugs.winehq.org/attachment.cgi?id=56625
backtrace of the error
When starting Muv-Luv on Steam on Fedora 25 with wine 1.9.2 (Staging) I get the
error message "Unimplemented function USER32.dll.GetAutoRotationState"
Then I installed latest wine staging on Fedora 25 (testing repo; wine-2.0-rc2
(Staging))and the error still appears.
Can't build latest wine from sources, due to missing libs ...
Attached the error log
Additional Info: Installed VCrun2015 with winetricks
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https://bugs.winehq.org/show_bug.cgi?id=44368
Bug ID: 44368
Summary: d3d_shader:print_glsl_info_log and multiple shader
errors
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: luisalvaradox(a)gmail.com
Distribution: ---
When starting Fallout 4 with Wine 3.0 RC6 I found out that the game LITERALLY
started. I am able to use it. I was actually expecting it to fail with an error
without showing anything, but it just worked, out of the box. I have only
tested 2 minutes of it, but here is the output am getting in the terminal just
to help along. For lines that repeated themselves many times, I put an
approximate amount of lines that showed at the end of the actual line (eg:
Showing 100x more lines):
002c:fixme:d3d11:d3d11_device_CreateTexture1D iface 0x8c4f0, desc 0x23cd60,
data (nil), texture 0x23ef60 stub! (1000x More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 16. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 17. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 18. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 19. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 20. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 21. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 22. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 23. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 24. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 25. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 26. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 27. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 28. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 29. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 30. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 31. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring DepthClipEnable 0.
(500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented. (500 More Lines)
002c:fixme:d3d_shader:print_glsl_info_log
002c:fixme:d3d_shader:print_glsl_info_log -----------
002c:fixme:d3d_shader:print_glsl_info_log -------------
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[10]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[11]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[12]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[13]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[14]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[15]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[16]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[17]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[18]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[19]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[1].zw" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[20]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[21]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[22]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[23]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[24]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[25]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[26]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[27]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[28]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[29]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[2]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[30]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[31]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[3]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[4]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[5]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[6]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[7]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[8]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[9]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.zw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6.yzw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log Fragment info
002c:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#552:
002c:fixme:d3d_shader:print_glsl_info_log Vertex info
002c:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543. (50 More Lines)
002c:fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1 (200 More
Lines)
002c:fixme:xinput:XInputSetState (index 0, vibration 0x23e7a0) Stub!
0046:fixme:thread:SetThreadIdealProcessor (0x4408): stub
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https://bugs.winehq.org/show_bug.cgi?id=43951
Bug ID: 43951
Summary: Fallout 4 not loading textures: 'd3d11:shdr_handler
Unhandled chunk "RDEF".' and others
Product: Wine-staging
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.marcaccini01(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59594
--> https://bugs.winehq.org/attachment.cgi?id=59594
errors
Hello, I tried to install fallout 4 on gentoo linux, but textures don't load
nor game videos. Only menu and texts appear. I tried also on 2.17, but i got
the same
Here's a screenshot: https://imgur.com/a/sAx7n (I don't care about audio)
Here's the guide I followed:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32863
And added configs in winecfg-staging from here:
https://www.reddit.com/r/wine_gaming/comments/72xvqh/fallout_4_winestaging_…
I attached the log I get when running the game
Thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=31630
Bug #: 31630
Summary: BlueStacks App Player fails to install
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.bluestacks.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
Classification: Unclassified
Created attachment 41596
--> http://bugs.winehq.org/attachment.cgi?id=41596
Unhandled exception backtrace
After running the BlueStacks Install Wizard (
BlueStacks_HD_AppPlayerPro_setup_REL.msi ), accepting the license agreement and
starting the installation the following dialog appears: "Program Error
The program rundll32.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.".
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https://bugs.winehq.org/show_bug.cgi?id=44343
Bug ID: 44343
Summary: Builtin WMP unable to play audio files from WPF's
MediaPlayer class
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60223
--> https://bugs.winehq.org/attachment.cgi?id=60223
Minimal WPF app example
Affects .Net apps using .Net's MediaPlayer class
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http://bugs.winehq.org/show_bug.cgi?id=20958
Summary: Photoshop CS4 fails to install in Vista mode
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25124)
--> (http://bugs.winehq.org/attachment.cgi?id=25124)
Screenshot
In Vista mode, Photoshop CS4's setup stops doing anything. The setup is
responsive, but there are no buttons and closing isn't possible due to Bug
19571. Setup has to be killed.
To get this far, need to workaround Bug 18070.
Attached screenshot shows the point in which the installation stops.
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http://bugs.winehq.org/show_bug.cgi?id=20954
Summary: Adobe CS4 installer crashes when going back, then
continuing
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25119)
--> (http://bugs.winehq.org/attachment.cgi?id=25119)
wine-1.1.34-99-g8da7a00 console output
To recreate:
1. Run setup.
2. Click "I wish to trial..." and click next.
3. At the license screen click back.
4. Click next again.
Setup causes a page fault and has to be killed.
Backtrace:
=>0 0x7b73d27f call_cp_func+0x55(disp=(nil), dispid=-600)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:771] in mshtml (0x0033e634)
1 0x7b73d95d call_event_handlers+0x519(doc=0x3f55218, event_obj=0x110276f8,
event_target=0x4421a68, cp_container=0x3ec1390, eid=EVENTID_CLICK,
this_obj=0x3f5524c) [/home/test/wine-git/dlls/mshtml/htmlevent.c:867] in mshtml
(0x0033e6f4)
2 0x7b73de2e fire_event+0x3a4(doc=0x3f55218, eid=EVENTID_CLICK,
target=0x412eab4, nsevent=0x12222a24)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:934] in mshtml (0x0033e764)
3 0x7b77e334 handle_htmlevent+0x1b4(iface=0x3f553b8, event=0x12222a24)
[/home/test/wine-git/dlls/mshtml/nsevents.c:292] in mshtml (0x0033e7d4)
Tested in latest git.
Obvious workaround: don't click back.
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http://bugs.winehq.org/show_bug.cgi?id=20436
Summary: Toolbars in Photoshop CS3 do not render correctly with
wine's gdiplus
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mareko(a)mit.edu
Created an attachment (id=24261)
--> (http://bugs.winehq.org/attachment.cgi?id=24261)
Image showing the toolbars rendered incorrectly
When using wine's gdiplus, Photoshop CS3's toolbars are completely broken (see
attached screenshot). Things are slightly better when using a version of
gdiplus from windows (see second screenshot).
While photoshop cs3 is not easy to install currently (there is a bug that
prevents the setup from installing), there are workarounds to get the setup
going so it might be time to start fixing photoshop itself.
Note: I was able to install it using "winetricks msxml6 gecko vcrun2005 ie6"
and the attached patch (forward ported from the patch offered on
http://bugs.winehq.org/show_bug.cgi?id=18070) applied to
47ec8ab0f3fcd66e0a9b8000b0826066a7bdca8a.
Thank you!
Diffident
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http://bugs.winehq.org/show_bug.cgi?id=19572
Summary: Photoshop CS4's installer's Quit window has no buttons
most of the time
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22809)
--> (http://bugs.winehq.org/attachment.cgi?id=22809)
Quit window
Adobe Photoshop CS4's intaller has a Welcome screen with a Quit button, but
clicking on Quit brings up a window with no buttons (screenshot attached) most
of the time...
Trying the same thing a number of times is eventually successful in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=19571
Summary: Photoshop CS4 can not be closed with the X button
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Adobe Photoshop CS4 brings up a Welcome screen during installation.
Normally, clicking on the X at the top-right of any window closes it. This
does not work for CS4's installer.
Clicking on the X prints a new line in the console, but does nothing:
fixme:mshtml:HTMLWindow2_execScript (0x2536c30)->(L"if(gWizardControl)
gWizardControl.NavCancel();" L"javascript" 0x33f6b0)
Workaround is native IE6.
Testing native jscript and mshtml separately is not possible due to other
errors.
Workaround to Bug 18070 required to get this far.
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