https://bugs.winehq.org/show_bug.cgi?id=37791
Bug ID: 37791
Summary: Midnight castle: unhandled exception on exit
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lainme993(a)gmail.com
Distribution: ---
Created attachment 50335
--> https://bugs.winehq.org/attachment.cgi?id=50335
Terminal output
There is no problem in launching and running the game. But when I exit it, an
error window appears and the terminal shows an unhandled exception occurs.
Here is the download link of the game (It will first install a game manager):
http://www.bigfishgames.com/download-games/25388/midnight-castle/index.html
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https://bugs.winehq.org/show_bug.cgi?id=44100
Bug ID: 44100
Summary: Kindle for PC 1.21.x won't start
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
Distribution: ---
Created attachment 59820
--> https://bugs.winehq.org/attachment.cgi?id=59820
Kindle 1.21.x Terminal Log
This actually affects two components, msvcp, and msvcrt. msvcp ignores flags
and msvcrt complains about stubs in multiple addresses.
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https://bugs.winehq.org/show_bug.cgi?id=42879
Bug ID: 42879
Summary: Shotcut 17.04 does not start with a OpenGL context for
QSurfaceFormat error
Product: Wine
Version: 2.6
Hardware: x86-64
URL: https://github.com/mltframework/shotcut/releases/downl
oad/v17.04/shotcut-win32-170402.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58002
--> https://bugs.winehq.org/attachment.cgi?id=58002
standard output log
File Info:
1b1d2bffb1d82ef61e5f479f1d9f5d7b04955b01 win32-170402.exe 72Mb
Tested on both NVIDIA binary and Intel (MaxVersionGL 0x30002), log shows
multiple d3d11 messages. Program message box (also dumped to console):
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options
QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1,
blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1,
swapBehavior 2, swapInterval 1, profile 0) .
This is most likely caused by not having the necessary graphics drivers
installed.
Install a driver providing OpenGL 2.0 or higher, or, if this is not possible,
make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll,
libGLESv2.dll and d3dcompiler_*.dll) are available in the application
executable's directory or in a location listed in PATH.
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https://bugs.winehq.org/show_bug.cgi?id=44067
Bug ID: 44067
Summary: autocompletion in codesys 2.2.9.41 on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valera.ovchinnikov(a)gmail.com
Distribution: ---
Hello. Not working autocompletion in codesys 2.3.9.41 on wine. System for
testing is Debian 8 x64 XFCE and Linux Mint 18.2 x64 XFCE/Cinnamon. Modal
blinking, not opened.
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https://bugs.winehq.org/show_bug.cgi?id=42000
Bug ID: 42000
Summary: Battle.net: invisible window elements with Win7+ mode
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesource(a)mail.ru
Distribution: ---
Created attachment 56428
--> https://bugs.winehq.org/attachment.cgi?id=56428
wine output on battle.net (Win7 mode)
When OS is set to something higher than Win XP, many elements of Battle.net
main windows and dialogs are invisible: authenticator code input dialog is
completely blank, online content on the main windows is not displayed. This is
different than https://bugs.winehq.org/show_bug.cgi?id=38845
disabling d3dcompiler_46 does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40453
Bug ID: 40453
Summary: Dark Souls 3 crashes after showing a white window
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elric.templin(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54202
--> https://bugs.winehq.org/attachment.cgi?id=54202
Dark Souls 3 staging first
Dark Souls 3 run in wine-staging.
In crossovers wine version there is only an error message.
Still have to test it with wine normal.
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https://bugs.winehq.org/show_bug.cgi?id=44070
Bug ID: 44070
Summary: Beamng.drive fails due to error creating 1D texture
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59785
--> https://bugs.winehq.org/attachment.cgi?id=59785
Contains wine log file and beamng log files for 2.22 and 2.21-staging
As requested from https://bugs.winehq.org/show_bug.cgi?id=43514
The game works fine with Wine-2.21-staging and fails to launch with Wine-2.22
(non staging)
Beamng.drive own log files suggest its due to missing Create 1D Texture
|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #80004001.
GFXD3D11TextureManager::_createTexture - Error creating 1D texture
0.59090|E|GFXTextureManager::_createTexture|GFXTextureManager - failed to
create texture (1) for 'core/scripts/client/lighting/advanced/depthviz'
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https://bugs.winehq.org/show_bug.cgi?id=43746
Bug ID: 43746
Summary: Just Cause 3 floor doesn't render properly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59238
--> https://bugs.winehq.org/attachment.cgi?id=59238
visual description of the bug
Using Wine-2.17-staging (csmt on or off, no difference)
As you can see in the attached picture, the floor doesn't render properly. The
LOD in the far seems fine, in the middle it doesn't show anything and very
close, it renders wrong, but it renders something.
The black walls you can see also render on Windows, they are hidden below the
map usually.
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https://bugs.winehq.org/show_bug.cgi?id=44521
Bug ID: 44521
Summary: Kingdom Come Deliverance, flickering artifacts ingame
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Created attachment 60475
--> https://bugs.winehq.org/attachment.cgi?id=60475
terminal log
To startup the game I need to use the native d3dcompiler_46 and d3dcompiler_47
bundled from the game to get it running.
In the game everything seems to work (Only played for about 15 min) performance
is not great 15 - 20 FPS and there are some heavy artifacts going on.
Im using
AMDGPU R290
Mesa 17.3.3
Archlinux 4.15.3
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https://bugs.winehq.org/show_bug.cgi?id=44871
Bug ID: 44871
Summary: Age of Empires II HD crashes often when restarting a
scenario
Product: Wine
Version: 3.2
Hardware: x86
URL: http://store.steampowered.com/app/221380/Age_of_Empire
s_II_HD/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ArchLinux
Created attachment 60932
--> https://bugs.winehq.org/attachment.cgi?id=60932
backtrace from minidump
Although it is not always reproducible, the crash occurs fairly often (8 times
out of 10 attempts) when I select <Restart> from the in-game menu. The Wine
debugger never starts, the game simply quits and it creates a minidump in the
game directory. There is nothing remarkable in the terminal before the crash.
Native d3dx9_43.dll is installed. No demo version is available.
According to my testing the problem was introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Wine 3.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.48
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