https://bugs.winehq.org/show_bug.cgi?id=44859
Bug ID: 44859
Summary: TEFS Trader: Crashes after login
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: figurastecnicas(a)gmail.com
Created attachment 60914
--> https://bugs.winehq.org/attachment.cgi?id=60914
Log file of the TEFS Trader error
Hello, i recently installed a newer version of the software TEFS Trader because
the company discontinued the old one and approximately 3 seconds after login
the software crashes with the message that the software encountered a serious
problem and needs to close. It can be a problem with the software or a
deficiency in wine.
Please find the attachment for more information.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43241
Bug ID: 43241
Summary: bad performance (low fps) in Grand Theft Auto V
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58548
--> https://bugs.winehq.org/attachment.cgi?id=58548
default log wine-2.11
I get very poor performance in GTA V at lowest settings.
The in-game test shows an average of 3 FPS (goes as low as 2 and peak at 6).
That's about what I get when actually playing.
Enabling or disabling CSMT does not change the frame rate.
My specs are:
CPU: Intel Core i7-4930K CPU @ 3.40GHz x 12
GPU: GeForce GTX 970/PCIe/SSE2 (4Gb)
Driver: NVIDIA Driver 375.66 (current from Debian Jessie repos)
Screen: Single monitor 1280x1024 - or 3840x1024 - makes no difference.
wine-2.11 patched to workaround bug 43102 and to silence ActivateKeyboardLayout
FIXMEs is used. The issue is the same with unpatched Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44786
Bug ID: 44786
Summary: Native Instruments crashes: Unimplemented function
vcruntime140.dll.__processing_throw
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
Follow up of bug 42446.
Steps to reproduce:
1. Use workaround from Stan to get around bug 42446:
https://www.winehq.org/pipermail/wine-bugs/2018-March/485972.html
2. Run with native msvcp140 to work around bug 42686
WINEDLLOVERRIDES=msvcp140=n wine Native\ Access.exe
3. The crash can be triggered by putting some garbage in the login fields, and
click login
Note: I used old version of installer of Native Access i had lying around here,
but the program first updates itsself, and seems to get frequent updates so now
it runs
sha1sum Native\ Access.exe
24a8b8ddbd572cb3f0116f65ae868efbbe5aee40 Native Access.exe
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https://bugs.winehq.org/show_bug.cgi?id=39582
Bug ID: 39582
Summary: Battlefield 3 (Origin) tries to verify installation
using bcrypt.
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52734
--> https://bugs.winehq.org/attachment.cgi?id=52734
bcrypt: Change/implement some functions to succeed for bf3.exe.
An attempt to start an Origin installation of Battlefield 3 is followed by
this message:
Error
Your game data is corrupt.
Please repair your installation through Origin
In the console output there appears this line:
fixme:bcrypt:BCryptOpenAlgorithmProvider 0x300de48, L"RSA", (null), 00000000 -
stub
Attached (quick) hack modifies/adds BCryptOpenAlgorithmProvider,
BCryptImportKeyPair, BCryptVerifySignature, BCryptDestroyKey,
BCryptCloseAlgorithmProvider, succeeding on every input parameters.
With this applied bf3.exe stops complaining about this and continues.
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https://bugs.winehq.org/show_bug.cgi?id=43186
Bug ID: 43186
Summary: 1Password 6.5.401 crashes on login with
System.TypeInitializationException
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)jackgrigg.com
Distribution: ---
Created attachment 58459
--> https://bugs.winehq.org/attachment.cgi?id=58459
Stack trace
I applied the PBKDF2 patch
(https://www.winehq.org/pipermail/wine-patches/2017-June/162842.html) to master
(at commit c7f0777fc55229d910461a7a38e21f1e17c8913a), and compiled 32-bit Wine
on 64-bit Ubuntu 16.04.2 LTS.
With a fresh Wine prefix, I followed the steps in
https://bugs.winehq.org/show_bug.cgi?id=43079#c2 (executing the dotnet*
winetricks steps by hand because I couldn't get winetricks to cope with wine in
the git build directory). Upon logging in, 1Password crashed with the following
exception:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'AgileBits.OnePassword.WindowsDesktopAuthenticatedAes' threw an exception.
---> System.Runtime.InteropServices.COMException: Message 0x not found in file
. (Exception from HRESULT: 0x8007013D)
I believe this may be related to the following warning I receive when I run the
bcrypt tests (wine32-build$ ../wine-source/tools/runtest -p
dlls/bcrypt/tests/bcrypt_test.exe.so):
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:839: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:928: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:1019: Test marked todo: AES provider not available
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https://bugs.winehq.org/show_bug.cgi?id=43247
Bug ID: 43247
Summary: Grand Theft Auto V consumes all space on system
partition
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58556
--> https://bugs.winehq.org/attachment.cgi?id=58556
default log wine-2.11
After login into Rockstar Social Club and in the game or main menu, the system
partition "/" gets filled up.
Wine binaries and prefixes are in a separate /home partition.
The command "du" does not show any change in file space consumption.
The game keep running even when the disk is full.
The free space comes back after the game is closed.
DVD version of game.
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https://bugs.winehq.org/show_bug.cgi?id=40164
Bug ID: 40164
Summary: Add Vulkan support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jj(a)stusta.net
Distribution: ---
Vulkan is now released: https://www.khronos.org/vulkan/
Wine may profit from this.
The HLSL -> SPIR-V compiler can make it possible to translate direct3d shaders.
I guess implementing that backend can make Wine much faster for 3D graphics.
I'm unsure though if the translation interface is too complicated and slow if
the application still does the OpenGL/Direct3D calls.
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https://bugs.winehq.org/show_bug.cgi?id=40826
Bug ID: 40826
Summary: Galactic Civilizations III: does not start
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyyy(a)gmail.com
Distribution: ---
Steam version. After trying to start only background image of game is show then
crash.
LOG:
Can't recognize 'C:\Program Files (x86)\Steam\steamapps\common\Galactic
Civilizations III\Tools\OptionsCompiler.bat -c -d' as an internal or external
command, or batch script.
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https://bugs.winehq.org/show_bug.cgi?id=44623
Bug ID: 44623
Summary: Witche 3: Wine d3dx11 capped to 60Hz/fps
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dahlberg(a)lysator.liu.se
Distribution: ---
Created attachment 60611
--> https://bugs.winehq.org/attachment.cgi?id=60611
wexport WINEDEBUG=-all,+fps,+d3d_perf
➜ wine-build glxosd
/opt/wine-build/bin/wine $WINEPREFIX/drive_c/Prog
Symptom/Failure:
The Witcher 3 or Crysis 2 (see https://bugs.winehq.org/show_bug.cgi?id=44146)
in menus using 3.2 with new buffer patch from
https://bugs.winehq.org/show_bug.cgi?id=42592 when browsing the menu before
launching the game (here: TW3) the FPS is capped at 60 even though Vsync is
turned off in nvidia-settings and the game.
Interestingly the game seems similarly to be semi-stuck/capped at ~20 fps when
running.
How to reproduce:
1) Build recent master or 3.2 with the following patch
https://bugs.winehq.org/show_bug.cgi?id=42592
2) Disable Vsync in e.g. nvidia-settings.
3) Launch the game
4) Observe FPS while in the first menu menu
What should happen:
Using wine-staging 2.21 or older FPS runs into the 100s when in the menu
without Vsync.
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https://bugs.winehq.org/show_bug.cgi?id=43518
Bug ID: 43518
Summary: Titanfall2.exe crashes immediately upon splash screen
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jdally987(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58908
--> https://bugs.winehq.org/attachment.cgi?id=58908
Most recent backtrace (using Windows 7 setting)
I used wine-staging 2.13 from the AUR and using the default (64-bit) prefix,
installed Origin using this test result and the linked instructions:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26175&iTestin…
Origin works well enough, and downloads Titanfall. It's playable at 45% so I
hit play, and it usually gets to the "Respawn" splash screen with the logo
(sometimes not at all) before it stops responding and wine throws an error.
I've attached the backtrace and terminal output, from the latter it looks like
it might be a .dll error, which the first couple lines of the backtrace
corroborate (bcrypt.dll?)
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