https://bugs.winehq.org/show_bug.cgi?id=43209
Bug ID: 43209
Summary: Doom (2016) no longer boots
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
Distribution: ---
Running both the openGL and Vulkan exe files, Doom no longer boots since
Wine-staging v2.9
Attached is the log output from 'WINEDEBUG=+seh,+tid,+err wine
.wine/drive_c/Program\ Files\ \(x86\)/Doom/DOOMx64vk.exe'
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http://bugs.winehq.org/show_bug.cgi?id=34182
Bug #: 34182
Summary: Empire Earth v2.0: mouse cursor only moves at high
mouse movement
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
Classification: Unclassified
Created attachment 45468
--> http://bugs.winehq.org/attachment.cgi?id=45468
WINEDEBUG="+dinput"; simulated mouse movement with xdotool
Moving the cursor in Empire Earth v2.00.3466 is not possible unless you move
the mouse very quickly. When you do, the cursor moves by only a few pixels.
Generating mouse movement with xdotool [1] showed that the cursor moves by 1
"unit" for each 120 pixels the mouse moves. One "unit" seems to be more than 1
pixel and depend on in-game settings...
$ xdotool mousemove_relative -- 0 119 # --> no cursor movement
$ xdotool mousemove_relative -- 0 120 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 239 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 240 # --> moves cursor by 2 units
About the logfile:
Started the game, then in main menu: no mouse movement except 3x 119, then 3x
120 pixels downwards using xdotool, then alt-F4
Those parts look interesting but with I'm lacking the skills to figure out
what's wrong or even fix it:
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 120
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 119
I hope this is helpful..
Using native dinput, behavior is completely different and hard to describe. I'm
not sure if it's relevant:
The game seems to remember the amount of pixels you have moved in X or Y
direction, moving the cursor by a corresponding value on every mouse event
(also clicks). After moving the mouse to the right, the cursor keeps going
right even when you move the mouse left. Moving the mouse in the other
direction lowers that "memory", stopping the cursor eventually.
You have to set "Mouse Sensitivity" to "1" in regedit, otherwise the cursor is
uncontrollably fast.
This is different from the issues with the Demo version or 1.00 (bug 13351),
therefore I'm creating a new bug report.
[1]: http://www.semicomplete.com/projects/xdotool/
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https://bugs.winehq.org/show_bug.cgi?id=41113
Bug ID: 41113
Summary: ClipStuidoPaint is unable to render canvas
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superstickynoteme(a)gmail.com
Distribution: ---
First bug and quite an intimidating reporting system...
ClipStuidoPaint English 1.5.4 installs and loads great but the canvas doesn't
work.
(When painting on the canvas it stays white.) But the thumbnails of layers show
that thigns are being painted.
Under the debug mode this is the only thing that comes up:
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
I tried installing VC++ 2010 which then causes the program to crash on start
with this information:
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called at
address 0x7b457e4a (thread 005a), starting debugger...
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
Father notes ClipStuidoPaint English version 1.4.1 seems to work flawlessly
under Wine 1.9.16. (1.5.4 despite the large number change is the next version
after 1.4.1 )
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https://bugs.winehq.org/show_bug.cgi?id=44776
Bug ID: 44776
Summary: Ffmpeg h265 encoding error
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Distribution: ---
I want to encode the video in h265 using ffmpeg, but after starting the
encoding I get a strange error:
fixme: msvcrt: MSVCRT__wsopen_s: pmode 0x01b6 ignored
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
wine: Unimplemented function KERNEL32.dll.GetNumaNodeProcessorMaskEx called at
address 0x7bc56140 (thread 0036), starting debugger ...
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
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https://bugs.winehq.org/show_bug.cgi?id=43824
Bug ID: 43824
Summary: texture Stretched burnout paradise
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59371
--> https://bugs.winehq.org/attachment.cgi?id=59371
GLXINFO output
Hello,
I have tried to play burnout paradise with my friend but when the texture load
it can be stretched for a variable moment
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https://bugs.winehq.org/show_bug.cgi?id=44719
Bug ID: 44719
Summary: 3dgep Learning DX12 - Lesson 1 needs unimplemented
function USER32.dll.SetThreadDpiAwarenessContext
Product: Wine
Version: 3.3
Hardware: x86
URL: https://github.com/jpvanoosten/LearningDirectX12/relea
ses/tag/v0.0.1
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
wine: Call from 0x7bc5bfbc to unimplemented function
USER32.dll.SetThreadDpiAwarenessContext, aborting
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/mt748629(v=vs.85).…
sha1sum Tutorial1.exe
63ad5f2c250b219cc44b36eb0f24f9ddf79c8cfd Tutorial1.exe
du -sh Tutorial1.exe
140K Tutorial1.exe
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https://bugs.winehq.org/show_bug.cgi?id=44829
Bug ID: 44829
Summary: MinimalOpenGL sample crashes GetDpiForSystem
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60868
--> https://bugs.winehq.org/attachment.cgi?id=60868
stub for GetDpiForWindow
Crashes in unimplemented GetDpiForSystem and GetDpiForWindow
I`ll attach two stubs that make the app start
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https://bugs.winehq.org/show_bug.cgi?id=43825
Bug ID: 43825
Summary: Burnout paradise freeze or crash on multiplayer
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59374
--> https://bugs.winehq.org/attachment.cgi?id=59374
GLXINFO output
Hello,
When I want to play on Multiplayer I have random freeze or crash.
I haven't this on solo.
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https://bugs.winehq.org/show_bug.cgi?id=44849
Bug ID: 44849
Summary: Unable to launch ROTTR.exe (Game launcher) on vanilla
Wine
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 60907
--> https://bugs.winehq.org/attachment.cgi?id=60907
ROTTR.exe - Wine 3.4 Git testrun
Tested with the following Wine versions (compiled from source):
- Wine 2.22
- Wine 3.0-RC1
- Wine 3.0-RC3
- Wine 3.0
- Wine 3.4
None of these versions work with ROTTR.exe game launcher on Steam. Wine Staging
works, but I haven't had time to check which specific patchset fixes the issue
there.
---------------------
BEHAVIOR DESCRIPTION:
When I launch Steam client and simply try to launch Rise of The Tomb Raider,
the game launcher window doesn't appear as it should. The Steam client just
indicates "Running" status for the game. When I checked system processes, the
game hangs up, using exactly same amount of memory, every time and on every
vanilla Wine version I have tested so far (see the list above). Memory amount
the game reserves is approximately ~126.2 MiB (always). CPU load is stuck at
8%.
I have also tested running ROTTR.exe without Steam client interaction. No
difference.
---------------------
SYSTEM SPECS:
No winetricks nor DLL overrides. Wine prefix 64-bit. Arch Linux 64-bit. Both
Nvidia GTX 1060M & Intel UHD 630 tested with the latest drivers available
(which doesn't really matter because the same issue exists with older drivers,
too).
---------------------
LOG ATTACHMENTS:
I have attached a generic output of running ROTTR.exe on Wine 3.4 Git (latest
available).
My next comment has log of running the game on Staging Git, equivalent
settings, same prefix. And launcher works.
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https://bugs.winehq.org/show_bug.cgi?id=44855
Bug ID: 44855
Summary: reset gamma for screen even if set gamma by xrandr
already
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
when i login desktop i will set screen gamma by 'xrandr --output --gamma
0.9:0.9:0.9'. if i play some game such as Titan Quest with virtual desktop
mode, afer start the app the screen restore gamme to default 1, desktop
brighter. if i reset gamma by xrandr again while keeping the game running, then
exit the game,
screen gamme restore to default 1 again.
how to change the code of xvidmode.c (X11DRV_XF86VM_SetGammaRamp) or reg key to
make only effect viurtal desktop itself?
regards.
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