https://bugs.winehq.org/show_bug.cgi?id=44973
Bug ID: 44973
Summary: Cannot run
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s656747794(a)icloud.com
Distribution: ---
Created attachment 61096
--> https://bugs.winehq.org/attachment.cgi?id=61096
Cannot run
Cannot run
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https://bugs.winehq.org/show_bug.cgi?id=44965
Bug ID: 44965
Summary: Visual Studio xxxx
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthieu.brucher(a)gmail.com
Distribution: ---
It seems that since wine 1.7 (yes, we don't upgrade wine very often, especially
when it is working!), visual studio output is not respected anymore.
Before, when cl.exe failed and displayed an error or a warning message, we
would get the name of the error and then the location. When testing Wine 3.3,
it seems that we don't get the location and subsequent error messages anymore.
This seems to happen with VS2013 and VS2017 at least.
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https://bugs.winehq.org/show_bug.cgi?id=44956
Bug ID: 44956
Summary: Skyrim: (regression) NPC dialogue does not play any
audio
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 61063
--> https://bugs.winehq.org/attachment.cgi?id=61063
wine steam.exe &>log.txt
In The Elder Scrolls 5: Skyrim, NPC dialogue audio does not play when NPCs are
talking. The NPCs do not remain static, they interact with the player and their
mouths move, there is just no audio. I enabled subtitles when an NPC was
talking to me, and I did see them for a brief period of time.
For those familiar with the game, the opening sequence goes like this:
https://gamefaqs.gamespot.com/pc/615805-the-elder-scrolls-v-skyrim/faqs/699…
When I enabled subtitles, I could see that the text was appearing way way way
faster than it normally would in game. For instance, when Ralof would normally
be doing his opening lines of:
Ralof: "Hey, you. You're finally awake. You were trying to cross the border,
right? Walked right into that Imperial ambush, same as us, and that
thief over there."
I saw the subtitles corresponding to:
Ralof: Hey, what village are you from, horse thief?
Lokir: Why do you care?
Ralof: A Nord's last thoughts should be of home.
Lokir: Rorikstead. I'm...I'm from Rorikstead.
This is a regression as of Wine 3.5, as this functionality worked like a charm
in previous releases of Wine. I suspect that this is related to Bug #38668
since the merge of Wine-Staging and Wine-Dev, but I don't want to speculate. I
should note that Skyrim (the vanilla title) hasn't exhibited this issue in my
experience.
Attached is the log file from running the following command in a brand new,
fresh installation of Solus:
drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine steam.exe
&>log.txt
drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine --version
wine-3.5
Hardware: AMD R9 280X
Driver: Open Source
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https://bugs.winehq.org/show_bug.cgi?id=44947
Bug ID: 44947
Summary: Death to Spies: Moment of Truth - config tool needs
mfc80u.dll
Product: Wine
Version: 3.5
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
TruthSetup.exe crashes with missing mfc80u.dll
wine-3.5-91-g3263d51a1f
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https://bugs.winehq.org/show_bug.cgi?id=44946
Bug ID: 44946
Summary: Wine 3.5 is very slow to start everything, included
winecfg
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
Created attachment 61053
--> https://bugs.winehq.org/attachment.cgi?id=61053
WINEDEBUG=err+all,fixme+all,warn+all,trace-all winecfg
>From last development version at moment (3.5) wine is very slow to start
everything, included winecfg, due to timeout in device.c:
005f:err:ntdll:RtlpWaitForCriticalSection section 0x7efff720
"../../../wine/programs/winedevice/device.c: drivers_cs" wait timed out in
thread 005f, blocked by 005c, retrying (60 sec)
This is repeat two times, then everything do not start before the timeout is
endend two times, about 2 minutes at least.
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https://bugs.winehq.org/show_bug.cgi?id=44943
Bug ID: 44943
Summary: Application's tabs' contents are blank.
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ricky.tigg(a)gmail.com
Distribution: ---
Created attachment 61049
--> https://bugs.winehq.org/attachment.cgi?id=61049
Snaphots related to cpu-z_1.84-en.exe
Description: Application's tabs' contents are blank. I highly suspect the post
not to be eligible for an issue, but I may be wrong. Program installed
successfully but as expected nothing is displayed once active, since locations
from which application is extracting its values do not exist under Linux file
systems.
Component in Fedora Desktop: wine.x86_64 3.5-1.fc28 @updates-testing.
Info: File (install file) from https://www.cpuid.com/softwares/cpu-z.html.
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https://bugs.winehq.org/show_bug.cgi?id=44937
Bug ID: 44937
Summary: Dual screen setup, contextual menu appearing on other
monitor on some (not all) applications
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ostefanog(a)hotmail.com
This is a weird issue. It happens only when two external monitors are
connected, and only with specific applications. I am using Wine 3.x (tried 3.0,
3.4, and 3.5) on OSX with the MAC (quartz) driver (no X11).
For my tests I am using IDA 7.0 Freeware (64bit app) for Windows (available
here https://www.hex-rays.com/products/ida/support/download_freeware.shtml).
Unlike other (older) versions of the same application, this app opens up on my
secondary monitor.
This is not an issue per-se since I can still drag the window on my other
monitor. What is weird is that when I try to open a menu (contextual or from
the menu bar), that menu appears on the secondary monitor, meaning that I don't
see anything being displayed over the main windows (which I have dragged on my
primary monitor in the meanwhile).
If I move the main window to the secondary monitor everything works.
Any idea why this behavior is happening?
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https://bugs.winehq.org/show_bug.cgi?id=44919
Bug ID: 44919
Summary: backtrace error, severe error closed program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kc7nyr(a)gmx.com
Distribution: ---
Created attachment 61010
--> https://bugs.winehq.org/attachment.cgi?id=61010
backtrace error, severe error closed program
backtrace error
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https://bugs.winehq.org/show_bug.cgi?id=44909
Bug ID: 44909
Summary: Cumulus throws up errorwindow
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
Ths works in Staging (and native gdiplus), In vanilla wine throws up an
error-window.
I`ll try later to find out what Staging-patch fixes this. As all the
Staging-patches regaring gdiplus are from Dmitry, maybe he can she a light on
this??
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https://bugs.winehq.org/show_bug.cgi?id=44894
Bug ID: 44894
Summary: Yu-Gi-Oh! Duel Links crashes shortly after starting
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bhscyu+dpgzafih7ccrw(a)sharklasers.com
Regression SHA1: 97b0907439183cb86e6c05a4d8c9bf14d73805c7
Distribution: Debian
Yu-Gi-Oh! Duel Links (Steam Windows release) used to work properly on Wine 3.0,
3.1 and 3.2. (as well as wine-staging 2.21)
However, since Wine 3.3 (this includes Wine 3.5 and Wine-staging 3.5), the game
crashes shortly after i execute it.
(First, a window with a white screen appears then it quickly crashes after
that. Normally, it would show the Konami logo after that.)
After testing each commit between Wine 3.2/3.3, i found that commit
97b0907439183cb86e6c05a4d8c9bf14d73805c7 (ntdll: Allow loading 32-bit IL-only
binaries on 64-bit.) is causing Duel Links to crash.
After i reverted that commit, the game works great with Wine 3.5. (just like it
used to)
Seems like the heuristic is falling in this case.
If you need to test it, you can download the game for free on Steam.
http://store.steampowered.com/app/601510/YuGiOh_Duel_Links/
The game's engine is Unity 5.6.1p.
My Linux Distribution is Devuan Unstable with Linux-Libre 4.15.
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