http://bugs.winehq.org/show_bug.cgi?id=27943
Summary: iTunes 10.4 (64 bit): doesn't run, incomplete install
?
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35745)
--> (http://bugs.winehq.org/attachment.cgi?id=35745)
installation log
It installs. But when you run it, it either reports, that components aren't
installed, or it hangs.
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https://bugs.winehq.org/show_bug.cgi?id=40189
Bug ID: 40189
Summary: oleaut32:typelib test regression (crash)
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the test crashes on Windows XP SP1 machines:
typelib.c:5680: this is the last test seen before the exception
typelib: unhandled exception c0000005 at 004205F7
test failed: crash
The crash is preceded by another failure which was introduced in a separate
commit and is thus the subject of a separate bug (see bug 40188).
oleau32:typelib results on test.winehq.org:
https://test.winehq.org/data/tests/oleaut32:typelib.html
commit 2142bde3e2ebdd20d72342f4e1afd5522425f29d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jan 25 16:24:57 2016 +0100
oleaut32: Add support for best version argument in LoadRegTypeLib.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40188
Bug ID: 40188
Summary: oleaut32:typelib test regression (failure)
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, Windows XP SP1 machines have a new test failure:
typelib.c:5631: Test failed: got 0x8002801d
oleau32:typelib results on test.winehq.org:
https://test.winehq.org/data/tests/oleaut32:typelib.html
commit dcd9b8ea0e3915e72c7f279dbdae8c4973c5f8b5
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jan 25 16:24:51 2016 +0100
oleaut32: Fix best version handling in QueryPathOfRegTypeLib when type
library redirection is used.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45074
Bug ID: 45074
Summary: mscorlib recursive lookup bug
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 61215
--> https://bugs.winehq.org/attachment.cgi?id=61215
auto-generated crash report for mscoree
Expression: [mscorlib recursive lookup bug]
Description: Infinite recursion during resources lookup within mscorlib. This
may be a bug in mscorlib, or potentially in certain extensibility points such
as assembly resolve elements or CultureInfo names. Resource name:
ArgumentNull_Generic
Using wine-3.6 (Staging)
I was trying to install Dragon NaturallySpeaking 15, which attempts to install
its own dotnet452. The install failed, and the popup window gave me the above.
Could this be a duplicate of bug 24101? I don't know.
The crash report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45054
Bug ID: 45054
Summary: Cannot find alsa pulse shared library even if the file
is installed
Product: Wine-staging
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guoyunhebrave(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When I run League of Legends, here is no sound. Start the game in console and I
get the following error:
ALSA lib dlmisc.c:287:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so ((null): libpulse.so.0:
([Translated] Cannot open shared object. No such file or directory)
But I have checked that I have installed alsa-plugins-pulse-32bit package, and
the library file is present in file system.
I am using openSUSE Tumbleweed.
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https://bugs.winehq.org/show_bug.cgi?id=45045
Bug ID: 45045
Summary: Vampire: The Masquerade Bloodlines, GL_OUT_OF_MEMORY,
worked in wine 1.8
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ckoe_(a)web.de
Distribution: ---
Created attachment 61172
--> https://bugs.winehq.org/attachment.cgi?id=61172
Console outputs and backtraces for different videomemorysize settings.
Hello everybody,
I would like to report a crash of Vampire: The Masquerade Bloodlines (VTMB)
upon or shortly after loading of a saved game just after a fresh start of the
main game and/or area transition. It worked fine with wine 1.6 (debian jessie)
and the wine 1.8 from debian 9 (stretch, stable). It crashes with wine 3.0 and
wine 3.6 as detailed below.
The crash might be related to https://bugs.winehq.org/show_bug.cgi?id=42732 and
it has superficial similarities to
https://bugs.winehq.org/show_bug.cgi?id=24701 but because it worked for me
without problems in the earlier wine versions mentioned above I believe 24701
can be ruled out and I would like to file a new bug report explicitely. Please
feel free to eventually mark as duplicate as appropriate. I have some hope that
it might help people with the same problem anyway if they can find it.
The VTMB in question is the version distributed by GOG including the Unoffical
Patch version 9.7 by wesp5 as distributed by GOG (plus some additional
textures). The OS is debian 9 (stretch, stable) on a Haswell with IGP HD4400,
before upgrading I ran it on debian jessie (8, old-stable) on the same
hardware.
Again: No problems were observed with wine 1.6 and wine 1.8.
With wine 3.0 and wine 3.6 (I will only report/attach wine 3.6 details below) I
now observe a memory usage related crash upon (usually) loading of a saved game
and/or area transition depending on "winetricks videomemorysize=". The game was
newly started each time, i.e. it does not crash after hours of playing but
basically immediately.
I see on the console
0038:err:d3d:wined3d_debug_callback 0x1ba070: "GL_OUT_OF_MEMORY in ...
before it crashes. I attached the console outputs and backtraces for various
videomemorysize settings, i.e. default, 512, 1024, 2048. They do not make a
noticeable difference.
I then set LARGE_ADDRESS_AWARE as suggested in 42732 on vampire.exe. With this
modified binary I could not observe any problems when loading saves or doing
area transitions, but I tested it only for a few minutes. Still, this is an
obvious change.
So, in summary some change in wine after wine 1.8 might have broken that game
by somehow changing the memory layout.
Please let me know if I should gather any additional information.
Best Regards
Christof
P.S.: I tried to submit the same bug previously but it somehow never showed up
in the bug list. Not sure what happened.
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https://bugs.winehq.org/show_bug.cgi?id=44916
Bug ID: 44916
Summary: The Witcher 3: beards disappear in the distance on
some NPCs
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 61004
--> https://bugs.winehq.org/attachment.cgi?id=61004
The Witcher 3: disappearing beard save
Some NPCs lose their beards when you walk far away enough. They gradually
appear when you approach.
See attached save with a merchant.
Tested with regular Wine (3.5).
OpenGL renderer string: Radeon RX Vega (VEGA10 / DRM 3.23.0 / 4.15.0-2-amd64,
LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel
(git-2f175bfe5d)
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https://bugs.winehq.org/show_bug.cgi?id=44892
Bug ID: 44892
Summary: regedit imports keys at wrong place when used through
command line
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch
Distribution: ---
Created attachment 60961
--> https://bugs.winehq.org/attachment.cgi?id=60961
+reg log, registry file and screenshot after import
When importing registry files with Wow6432Node regedit creates another key
named "Wow6432Node" inside Wow6432Node and imports rest of the keys inside it.
This behavior is only observed when using console to import registry, gui
import works fine.
wine regedit reg_file.reg
wine regedit \/C reg_file.reg
regedit reg_file.reg
All commands produce same results.
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https://bugs.winehq.org/show_bug.cgi?id=44862
Bug ID: 44862
Summary: "Brothers in Arms: Road to Hill 30" crashes while load
chapter 6
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 60919
--> https://bugs.winehq.org/attachment.cgi?id=60919
Video of incident
"Brothers in Arms: Road to Hill 30" crashes while load chapter 6 (Rommel's
Asparagus)
after crashed it displays custom window with this message (full in attachment):
Application: bia.exe
Build: BIAPCRC1.11 (Jan 31 2007 16:53:19)
....
Script Stack: Not executing script code
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https://bugs.winehq.org/show_bug.cgi?id=44853
Bug ID: 44853
Summary: wine 2.0
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thandolenkosinomzamo(a)gmail.com
wine 2.0 for Mac OS
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