https://bugs.winehq.org/show_bug.cgi?id=44690
Bug ID: 44690
Summary: World of Warcraft 7.3.5: Clicking both mouse buttons
simultaneously causes unintended camera movement
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvl70nub(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Clicking both mouse buttons togeather without moving the mouse causes the
camera to look up.
Here's a video of the issue:
https://youtu.be/H-BxXMTIMr0
This can happen during normal play and can be quite disorienting.
I have tried with hardware cursor on/off and a different mouse. Also running
WoW in its own X session and it still happens.
My System:
Arch Linux x86_64
Nvidia 980/390.25 Proprietary Driver
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http://bugs.winehq.org/show_bug.cgi?id=30266
Bug #: 30266
Summary: Cygnus Fractal eXtreme crashes after trial dialog
(expects gdi32 GetDIBits() returning number of scan
lines when bits parameter is NULL)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I sometimes peek into Winehq forum to look for interesting bugs :-)
http://forum.winehq.org/viewtopic.php?t=15117 (no answer)
--- quote ---
i cannot seem to get this app to run properly in wine.
Bruce, who is the programmer of it, told me he would be happy to make whatever
changes are necessary to make it work with wine, so if it's something on his
end, could somebody on the team reach out to him and help him get it going?
his website is:
http://cygnus-software.com/
I love fractals, and want to take full advantage of my i7 on my imac and would
really love to use his software but i absolutely will not go running windows to
do so...
--- quote ---
Download: ftp://ftp.cygnus-software.com/pub/fxsetup.msi
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Cygnus Software/Fractal eXtreme 32-bit
$ WINEDEBUG=+tid,+seh,+relay,+snoop,+bitmap wine ./FractalX.exe >> log.txt 2>&1
--- snip ---
Trace log reveals:
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d3b8 "C:\\Program Files\\Cygnus
Software\\Fractal eXtreme
32-bit\\Plugins\\Mandelbrot.dll",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebc4
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=0044ebc4
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebde
0024:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0044ebde
0024:Call KERNEL32.CloseHandle(000001c8) ret=0044ec2c
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=0044ec2c
0024:CALL MSVCR100.memset() ret=004529bd
0024:RET MSVCR100.memset() retval=00557be0 ret=004529bd
0024:Call gdi32.CreateDCA(004b80f8 "Display",00000000,00000000,00000000)
ret=00452a23
0024:Ret gdi32.CreateDCA() retval=0000119c ret=00452a23
0024:Call
gdi32.CreateDIBSection(0000119c,00557be0,00000000,00557bd0,00000000,00000000)
ret=00452a45
0024:trace:bitmap:CreateDIBSection format (110,110), planes 1, bpp 8, BI_RGB,
size 12320 RGB
0024:Ret gdi32.CreateDIBSection() retval=000011a0 ret=00452a45
0024:Call gdi32.CreateCompatibleDC(0000119c) ret=00452a59
0024:Ret gdi32.CreateCompatibleDC() retval=000011a4 ret=00452a59
0024:Call gdi32.SelectObject(000011a4,000011a0) ret=00452a6b
0024:Ret gdi32.SelectObject() retval=0000006c ret=00452a6b
0024:Call gdi32.DeleteDC(0000119c) ret=00452a75
0024:Ret gdi32.DeleteDC() retval=00000001 ret=00452a75
0024:CALL Mandelbrot.CalcPointFloat(00000000,0032cf88) ret=0040449a
0024:RET Mandelbrot.CalcPointFloat() retval=00000000 ret=0040449a
...
0024:CALL MSVCR100.fopen_s(<unknown, check return>) ret=0044f90a
...
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",40000000,00000000,0032cdb4,00000002,00000080,00000000)
ret=78b27359
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=78b27359
...
0024:RET MSVCR100.fopen_s() retval=00000000 ret=0044f90a
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(0032ced0,00000001,0000000e,78b53068) ret=00448091
0024:Call ntdll.RtlAllocateHeap(00547000,00000000,00001000) ret=78ab0269
0024:Ret ntdll.RtlAllocateHeap() retval=00558020 ret=78ab0269
0024:RET MSVCR100.fwrite() retval=0000000e ret=00448091
0024:Call
gdi32.GetDIBits(000011a4,000011a0,00000000,0000006e,00000000,0032caa4,00000000)
ret=0044f6b6
0024:Ret gdi32.GetDIBits() retval=00000001 ret=0044f6b6
0024:CALL MSVCR100.fwrite(0032caa4,00000001,00000028,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000028 ret=00448091
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(00557c08,00000001,00000400,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000400 ret=00448091
0024:CALL MSVCR100.fwrite(00000000,00000001,00003020,78b53068) ret=00448091
0024:Call KERNEL32.GetLastError() ret=78ab0706
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=78ab0706
0024:Call ntdll.RtlDecodePointer(fdf9bfb0) ret=78b2af62
0024:Ret ntdll.RtlDecodePointer() retval=00000000 ret=78b2af62
0024:Call KERNEL32.IsDebuggerPresent() ret=78b2aee6
0024:Ret KERNEL32.IsDebuggerPresent() retval=00000000 ret=78b2aee6
0024:Call KERNEL32.SetUnhandledExceptionFilter(00000000) ret=78b2aef0
0024:Ret KERNEL32.SetUnhandledExceptionFilter() retval=004a62b6 ret=78b2aef0
0024:Call KERNEL32.UnhandledExceptionFilter(0032c690) ret=78b2aefd
wine: Unhandled exception 0xc0000417 at address 0x320023:0x78b2af3e (thread
0024), starting debugger...
--- snip ---
The second fwrite() has a NULL ptr which causes the page fault.
Relevant app code leading to failure, annotated:
--- snip ---
...
0044F6B0 FF15 88C04A00 CALL DWORD PTR DS:[<&GDI32.GetDIBits>]
0044F6B6 8B7E 08 MOV EDI,DWORD PTR DS:[ESI+8] ;
bmi.bmiHeader.biHeight
0044F6B9 3BC7 CMP EAX,EDI
0044F6BB 75 4C JNE SHORT 0044F709
0044F6BD 8B85 D0FBFFFF MOV EAX,DWORD PTR SS:[LOCAL.268] ;
bmi.bmiHeader.biSizeImage
0044F6C3 85C0 TEST EAX,EAX
0044F6C5 74 42 JE SHORT 0044F709
0044F6C7 50 PUSH EAX
0044F6C8 FF15 48C44A00 CALL DWORD PTR DS:[<&MSVCR100.malloc>
0044F6CE 83C4 04 ADD ESP,4
0044F6D1 8985 B0FBFFFF MOV DWORD PTR SS:[LOCAL.276],EAX
0044F6D7 85C0 TEST EAX,EAX
0044F6D9 74 2E JE SHORT 0044F709
...
--- snip ---
The problem seems to be that the app expects GetDIBits() to return the number
of scan lines (comparison of return value against bmi.bmiHeader.biHeight).
MSDN: http://msdn.microsoft.com/en-us/library/dd144879%28v=vs.85%29.aspx
--- quote ---
int GetDIBits(
__in HDC hdc,
__in HBITMAP hbmp,
__in UINT uStartScan,
__in UINT cScanLines,
__out LPVOID lpvBits,
__inout LPBITMAPINFO lpbi,
__in UINT uUsage
);
...
Return value
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is nonzero.
If the function fails, the return value is zero.
This function can return the following value.
--- quote ---
"return value is nonzero" Ah how precise. Roll a dice?
Digging further it seems Microsoft dropped the Win9x part of API documentation.
Some websites carry the "old" API documentation that states:
--- quote ---
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
Windows 95:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is the total number of scan lines in the
bitmap.
Windows NT:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is non-zero.
If the function fails, the return value is zero.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/71ea68b65727a7abac8f179035fe895f…
--- snip ---
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [out] Address of structure with bitmap data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1380 if (bits)
1381 {
1382 if(dst_info->bmiHeader.biHeight > 0)
1383 dst_info->bmiHeader.biHeight = src.height;
1384 else
1385 dst_info->bmiHeader.biHeight = -src.height;
1386
1387 convert_bitmapinfo( src_info, src_bits.ptr, &src, dst_info, bits,
FALSE );
1388 if (src_bits.free) src_bits.free( &src_bits );
1389 ret = lines;
1390 }
1391 else
1392 ret = empty_rect ? FALSE : TRUE;
1393
1394 if (coloruse == DIB_PAL_COLORS)
1395 {
1396 WORD *index = (WORD *)dst_info->bmiColors;
1397 for (i = 0; i < dst_info->bmiHeader.biClrUsed; i++, index++)
1398 *index = i;
1399 }
1400
1401 copy_color_info( info, dst_info, coloruse );
1402 if (info->bmiHeader.biSize != sizeof(BITMAPCOREHEADER))
info->bmiHeader.biClrUsed = 0;
1403
1404 done:
1405 release_dc_ptr( dc );
1406 GDI_ReleaseObj( hbitmap );
1407 return ret;
1408 }
--- snip ---
For testing I changed the code for line 1392 to also return the number of scan
lines in case of "NULL" bits parameter.
It lets the app successfully render/save fractals and the crash is gone.
$ du -sh fxsetup.msi
6.0M fxsetup.msi
$ sha1sum fxsetup.msi
44a9ff9779596205f25d6d00051f594a4cc599b0 fxsetup.msi
$ wine --version
wine-1.5.0
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45150
Bug ID: 45150
Summary: SIGMA Photo Pro 6.6.0 does not run
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vamp898(a)ignaz.org
Distribution: ---
Created attachment 61337
--> https://bugs.winehq.org/attachment.cgi?id=61337
output
Im trying to run the current version of SIGMA Photo Pro 6.6.0 but it crashes
when starting.
The Application setup downloaded/installed .NET 4.7, it might be related to
this.
https://www.sigma-global.com/common/download/cameras/sigma-photo-pro/data/S…
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https://bugs.winehq.org/show_bug.cgi?id=44390
Bug ID: 44390
Summary: Ubuntu packages for artful fail to start the game
Settlers 3
Product: Packaging
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=3931
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.kalla(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When using Wine from the Ubuntu packages for Artful, wine fails to start the
game "The Settlers 3" - the game just shows a "structured exception" error
dialog and does not start.
This was tested with the following packages for Artful:
-Wine Stable 3.0
-Wine Staging 2.21
When installing instead the Wine Stable 3.0 packages for Xenial or the Wine
Staging 2.21 packages for Zesty on the same system (still Kubuntu 17.10), the
game starts as expected -> clearly a packaging problem with the Artful
packages.
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https://bugs.winehq.org/show_bug.cgi?id=45186
Bug ID: 45186
Summary: Important notice to WineHQ Accounts
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: angeladrianreyestgm(a)gmail.com
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45188
Bug ID: 45188
Summary: Important notice to WineHQ Accounts
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Important notice to WineHQ Accounts
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45184
Bug ID: 45184
Summary: Important notice to WineHQ Accounts
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=44847
Bug ID: 44847
Summary: Burnout paradise black screen with anti-aliasing x16
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60901
--> https://bugs.winehq.org/attachment.cgi?id=60901
terminal output wine 3.4
If I enable anti-aliasing x16 on Burnout paradise the render no longer work
(black screen) and the game don't freeze.
The terminal output is flood by:
008e:err:d3d:wined3d_debug_callback 0x196d340:
"GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid
because a bound framebuffer is not framebuffer complete.".
008e:fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6).
008e:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 27, 0x0, 16 samples, format 0x8c43.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=45205
Bug ID: 45205
Summary: Firefox 60 crashes on start due to missing function
LdrRegisterDllNotification
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 61420
--> https://bugs.winehq.org/attachment.cgi?id=61420
WINEDEBUG=+relay
Firefox 60.0 crashes on start shortly after calling GetProcAddress for
LdrRegisterDllNotification. Log with +relay attached.
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https://bugs.winehq.org/show_bug.cgi?id=45087
Bug ID: 45087
Summary: WoW has broken rendering with MSAA: 2x color/ 2x depth
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61247
--> https://bugs.winehq.org/attachment.cgi?id=61247
Distorted view of Stormwind
If i check out MSAA in World of Warcraft 7.3.5 with Wine-Staging 3.7 on my
RX480 the result is a completely broken view of the world
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